So let's get to the questions first, shall we?
Being a world of tanks player, I know that F2P doesn't automatically mean it's bad.. More along the lines of "Hard to get right", but hopefully this team can handle it. So what I'm wondering:
What will the premium include? Will it be necessary to start your own Lance/Star?
Are there any plans at all for "premium" mechs? (If so, take it from me: Bad idea with this IP.)
Will there be any XP-based grinding? For example, a WoT-style tech tree where you grind out a mech to access a heavier one?
And a few non-critical questions:
Can we get a general idea of how the gameplay will handle? Earlier MechWarrior game type controls?
Solaris Arena? (It was awesome in MW4Mercs. If yes, get the same voice actor who did the announcer voice. Epic on that scale is hard to find.)
Custom camo/paintjobs/emblems for your Lance/Star/Merc Unit/Clan? Or at least a few different ones to pick from?
Will there be Unseen mechs?
Alright, that's it for the questions. On to the fears.
Mechwarrior has always been a pretty solid niche market. I missed out on the original Battletech board game,
but was an avid MW player (Heck, got both MW2 and the MW2 3DFX edition.)
And from what I've learned, pleasing a community like that is like walking a tightrope.
The F2P model, while an excellent way to get a lot of people to at least try out the game, at times doesn't
quite inspire a lot of confidence in the people who hear the words. For the real hardcases, they might see it as an invitation for "non-serious" people to flood the game and generally ruin any immersion they might get.
For the slightly less hardcore, yet still not casual, crowd, fears of the gameplay being too watered down or missing vital components (MechLab, things like that) is always a legit worry. And as for the casuals...
Well, who cares? They never beat the Solaris Arena, or led Jade Falcon to victory, so who cares what they think? They will most likely drop the game after a week or so anyway, and good riddance to bad rubbish.
As for hopes. Well, what needs to be said? Finally a serious attempt at a new MW game, which is AGES overdue. Of course hopes will be high. Initial reactions to the F2P and "Online" in the title were... mixed, at least from where I checked, but seems to waver towards "Whelp, got my hopes up for nothing". I'm not going to pretend I'm some kind of naive optimist, having been a gamer for many years has made me an incurable cynic, but from what I've read about the dev team, and the people who've had a hand in this, I'm feeling a sort of cautious optimism. I see before me big battles, lots of mechs stomping around and shooting eachother and generally exploding in lovely gigantic fireballs. I see a few sleepless nights tinkering around in the mechlab, trying to fit in that last heatsink for that last iota of badly-needed firepower.
I see before me a Dire Wolf stepping on an Uller and crushing it, before stomping onwards with guns (and lasers, of course) blazing.
Sorry for the immense wall of text, but hopefully it wasn't too pathetic. Any answers to the questions would be greatly appreciated. And with that, best of luck in creating this. And save me a spot on the alpha/beta.
Edited by cybrid, 31 October 2011 - 12:55 PM.