Prosperity Park, on 12 April 2012 - 08:34 AM, said:
Well... the game Developers can bend the rules a little...
An eXtra Light engine requires 3 critical hits to destroy, but occupies 12 critical slots - 3 in LT, 6 in CT, and 3 in RT...
A normal engine requires 3 critical hits to destroy, but only occupies 6 slots - all in the CT... is that right so far?
They could make it so engines require 6 critical hits to go offline. That way a center torso core would be fatal to anyone; a Mech with a standard engine would survive havig both side torsos shot out, however a Mech with an XL engine would succumb to the total destruction of both side torsos. Additionally, a Mech with an XL engine should experience severe debuffs from the loss of a single side torso and it's internal components.
That would make the XL-equipped Mechs feel a bit less like nitrous-injected Ford Pintos.
One issue I could see with this is when/if Clan 'Mechs/tech becomes available.
IS-built XL engines (canonically) have three criticals in each side-torso, while Clan-built XL engines (canonically) have only two criticals in each side-torso.
As such, an IS 'Mech with an XL engine could be disabled by destroying either 1.) one side-torso section or 2.) the center-torso section, while a Clan 'Mech with an XL engine could be disabled by destroying either 1.) both side-torso sections or 2.) the center-torso section.
IS and Clan 'Mechs with standard engines, by contrast, could only have their engine disabled by destroying the center-torso section.
By increasing the number of criticals needed to disable the engine from three to six, disabling an IS 'Mech with an XL engine would require destroying either 1.) both side-torso sections or 2.) the center-torso section, while Clan 'Mechs could no longer be disabled without having to destroy the center-torso section (as the side-torsos, together, have only four criticals).
While giving IS 'Mechs with XL engines the (canonically) typical survivability of their Clan-built brethren, it would give the Clan 'Mechs with XL engines the survivability of the 'Mechs with standard engines (which is canonically one of the primary balancing factors between standard and XL engines in both tech bases) while still enjoying the benefits of having an XL engine (higher speed for the same (or somewhat less) engine weight and/or more open tonnage for additional weapons/armor/equipment) - a significant boon, given the already-substantial advantages Clan tech tends to hold over IS tech.
How would your proposal account for that shift in the balance between standard and XL engines?
Edited by Strum Wealh, 12 April 2012 - 04:38 PM.