Joystick Control Config
#1
Posted 20 September 2012 - 04:50 PM
The invert Y axis doesn't seen to work either and the lack of an in game calibration is required for effective and rewarding play. Not being abel to:
1) Save a custom config
2) Invert Y axis
3) Control look speed
Puts a user like me at an unfortunate disadvantage and therefore forces me into a keyboard and mouse control setup that I personally feel misrepresents the mechanics of the game.
Can we maybe look into this?
As a long time player of Mechwarrior games, the stick and throttle has always been a staple for me and I'm sure a lot of other players as well.
-MarauderX
#2
Posted 23 September 2012 - 07:16 AM
#3
Posted 23 September 2012 - 09:31 AM
Can't switch weapons, target or anything with my stick. Even the throttle is backward. Is there a guide somewhere to writing a custom user config file? Need to know all the commands.
#4
Posted 23 September 2012 - 11:00 AM
all THREE of you should check the Beta Support section... seriously... didn't ONE of the three of you read the NDA when you agreed to it??
#5
Posted 12 November 2012 - 01:44 PM
#6
Posted 25 December 2012 - 05:22 PM
whats the NDA you speak of stickjock? i'll look into the beta support section. i even emailed support about the issues. see what their response will be.
#7
Posted 25 December 2012 - 08:49 PM
Joystick support is currently very limited and is fairly low on the totem pole of issues......and honestly probably won't get a ton of focus. Keyboard and Mouse tends to rule in online games.
#8
Posted 20 January 2013 - 10:29 PM
#9
Posted 21 January 2013 - 04:19 AM
So I made my Joystick work without the aid of analog turning (which is coming soon) making final aiming allignments with twist and tilt of the upper torso (Y and RZ axii are analog now) or just leading my targets and letting them walk into my firing point. I keep the Mouse handy in case it is needed but usually it's not. In brawls to medium range it's all Joystick where it's nimbleness pays off.
I use a Logitech 3d Force Pro which has a very good profiler for fine tuning as well as using MWO's User.CFG.
It's important to know that in the User.cfg, setting the Gain higher increases the Mechs twist/pitch speed from full swings of the Joystick axii. Increasing the Sensitivity setting will make the small Joystick movements respond slower and more accurately. Takes a bit of fiddling, but you get a responsive Mech in the end.
The idea that a Joystick is not competitive is bull. The joystick makes up for lower accuracy with better manuvering. To get it working in MWO takes some study and adjusting and practice, but over the course of a few days you get things set right.
My current User.cfg file:
cl_joystick_gain = 7 cl_joystick_sensitivity = 1.7 cl_joystick_throttle_range = 0 cl_joystick_invert_throttle = 0 cl_joystick_invert_pitch = 0 cl_joystick_invert_yaw = 0 cl_joystick_invert_turn = 0 I_joystick_deadzone = 0.077 I_joystick_buffered = 0
The user.cfg file goes in your C:\Games\Piranha Games\MechWarrior Online folder.
This is dependent on your other Joystick settings so most likely you will want to adjust it to fit your stick. Like the Sensitivity is high in my cfg here, but countered in my joystick's profiler.
Only other thing I have run across is MWO's Digital Turn is so snappy you need to make the Deadzone a little larger than you would in other games. MWO's axii are all independent of each other, but if the Turn axii gets bumped the Mech turns fast, skewing your aim.
Also, the "C" key will recenter your torso, legs, arms in a second so keep that handy.
Edited by Lightfoot, 21 January 2013 - 04:29 AM.
#10
Posted 21 January 2013 - 07:33 AM
Should have a Joystick Movement, Twist and Button Calibration Screen.
(There should be an invert axis for all movement base control, namely x-axis, y-axis, twist, slider)
Is it possible also to allow using the y-axis to control throttle. (Just an idea)
Front = throttle forward
Back = throttle backward
Like that we can setup the joystick as navigation control and mouse as aim control.
Hope my imput can help improve the game.
#11
Posted 26 January 2013 - 01:43 PM
i just bought a joystick for this game lol ill bring it back tomorrow to the shop till they fix it im veeerrrryyyyyyyyyyyyyyyy saaaaadddddddddddddddddd
Well i cant complain its the price of beta testing the game isn't finished yet.
#12
Posted 26 January 2013 - 04:17 PM
Easy and simple u need to find out which button is which. Its time consuming but ok. Go in the option and disable every button one by one by pressing one joystick button all the time on different functions so there isnt any interference.
couldn't make throttle and spinning the stick right or left working proper u should try keeping these functions from options but throttle isn't working backward. Yet.
after i set up everything waooo its really hard to play with a joystick XD LOL but i wont give up! or maybe i should just upgrade my pc.
Edited by Flying Judgement, 26 January 2013 - 04:21 PM.
#13
Posted 26 January 2013 - 04:41 PM
Nevertheless I go and rack up the kills with a joystick everyday. If my team plays as a team I'll get 2 to 6 kills a match with a Joystick.
I think I tried Joy-2-Key once years ago but it didn't offer Analog movement. MWO does have Analog Twist and Tilt of the Mech's Torso, we just need Turning, you just need to fiddle with the User.cfg file to get smoother movements and use a slightly larger deadzone than you normally would so you don't accidently bump the Turn Axis when aiming.
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