Should planet environments affect your Mech's loadout?
#21
Posted 06 March 2012 - 03:46 PM
#22
Posted 06 March 2012 - 03:54 PM
Zakatak, on 06 March 2012 - 03:37 PM, said:
Hot: Less efficient heatsinks
Thick fog: Missiles have poor tracking
Dust storm: Ballistics jam frequently
Heavy rain: Lasers are less acccurate (think about rainbows/Pink Floyd, you'll see what I'm saying)
Dust storm: Ballistics jam frequently?
We have weapons today that don't jam very often at all, even in the harshest conditions. Two that spring to mind are the AK47 and the H&KG36
Heavy rain: Lasers are less accurate?
EDIT: I just got the chance to try the laser theory.... It's raining quite hard right now so I just aimed a targeting laser down my garden, 75 ft, and the rain made no difference at all. Myth BUSTED!
Edited by Shrekken, 06 March 2012 - 04:05 PM.
#23
Posted 06 March 2012 - 03:55 PM
#24
Posted 06 March 2012 - 03:59 PM
#25
Posted 06 March 2012 - 04:50 PM
Sarah Dalrymple, on 06 March 2012 - 03:55 PM, said:
I sure hope so!
#26
Posted 06 March 2012 - 10:19 PM
#27
Posted 06 March 2012 - 10:23 PM
(for reference, that's from MekTek's AssaultTech1 open beta)
#28
Posted 06 March 2012 - 10:41 PM
Like storms affecting visibility, mechs with HS in their legs can take advantage of water terrain etc.
#29
Posted 17 April 2012 - 04:48 AM
#30
Posted 17 April 2012 - 04:53 AM
That being said, a wind blown planet with a lot of particulates in the air would play absolute hell with any kind of laser.
A mech operating in vacuum would also face some heat disappation issues as well.
Like someone else said, yeah it could affect it, but lets keep it sensible.
#31
Posted 17 April 2012 - 07:10 AM
Mostly because you should be able to look at a mission before entering it and seeing what kind of planet environment you might be getting into. If it's a desert, plan for hot. If it's a snow covered rock, plan for cold. If it's foggy, plan on missiles/ballistics. If it's clear as day with nothing big, use your best mech.
Mission planning should always be a part of the MW world.
#32
Posted 17 April 2012 - 07:21 AM
Shrekken, on 06 March 2012 - 02:23 PM, said:
I agree. Its a great idea within reason, its still a game. Dunno how I feel about more jamming (unless jams can be cleared in-mission, as opposed to making weapon useless for entire mission, in which case that would prove interesting!).
The weight-bog issue sounds nightmarish for players and devs.
#33
Posted 17 April 2012 - 07:39 AM
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