Fecal, on 07 March 2012 - 02:02 PM, said:
I'm not an engineer, but the MW2 method seems to make more sense to me intuitively.
You're confusing heat sink with radiator.
Yes, a radiator can only transfer heat based on the delta between the temperature of the coolant, and the temperature of whatever medium it contacts. The greater that delta, the more heat that can be transfered given a fixed period of time.
A heat sink is a device for sequestoring thermal energy. The larger it is, the better. As previously pointed out, we don't currently have materials that would be a.) able to react quickly enough to be able to absorb the massive spike in thermal energy required to do this and b.) would be small enough to fit on a mech. c.) can exist in a leg while the heat comes from an arm weapon.
That's irrelivent. Like I said, wizards did it. It's up there with "why does the mech only way 30 tons when I can't even get a MBT at 1/10th it's size to be under 45 tons IRL?".
The point is, that's how it works in the Battletech world. There is a device, that weighs 1 ton, that can sequestor 1 (or 2 in a double heatsink) points of heat, from a device which chooses to generate heat, such as the mech's reactor, or a mech's weapons. How it does it, we don't know. It does.
TheRulesLawyer, on 07 March 2012 - 02:07 PM, said:
Missing the point entirely. The thermal mass in your computer is much much much much greater compared to the load than in battletech.
It's the exact same thing. A CPU, left to its own devices, with just it's IHS, would burn up in seconds without the thermal mass of a heatsink on it, even if the sink is designed to disipate its heat through water contact instead of air. The thermal energy exhausted from the heat sink, when placed against the mass of the CPU, is enough to spike it into the 150-200C in seconds. With a Heat sink in place, that's not the case.
Yes, we currently only have materials like copper to act as a thermal load. I think it's fair to say that the Mech heat sinks are NOT 1 ton of copper, and likely include some active component to force transfer from the heat source to the sink. Again, wizards. How it does it, I don't care. What I'm saying (and keep saying) is that how MW2-4 did it was NOT how Battletech TT works.
Now, you can argue that you LIKE It better that way. Clearly I can't disagree with your opinion. What I'm saying is, that's how it works in Battletech. MW2-4 is wrong, and I personally would rather see it 'fixed' or returned to the Battletech method.
Edited by Wraeththix Constantine, 07 March 2012 - 02:24 PM.