Jump to content

Torso twist markers on compass


22 replies to this topic

#21 Frank the Tank

    Member

  • PipPipPipPipPip
  • 180 posts
  • LocationUS

Posted 11 March 2012 - 07:26 PM

Is it just me or are the compass headings too close together? I would think east and south would be where northeast and southwest would be respectively. And the true northeast and southwest markings would be off screen since they should be on the peripheral.

I agree that the pitch and elevation indicators should be changed as well. Right now they are hard to read at a glance.

#22 Kleine Vidan

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 47 posts
  • Facebook: Link
  • LocationPhilippines (Ortigas City)

Posted 11 March 2012 - 08:34 PM

View PostNik Van Rhijn, on 09 March 2012 - 01:15 AM, said:

Which mech in canon has a 360 torso twist?


Doesn't the Vultire rotate 360*? Or did I get that wrong?

#23 Spooky

    Member

  • PipPipPipPipPipPip
  • 338 posts
  • LocationAustria

Posted 12 March 2012 - 01:48 AM

View PostKleine Vidan, on 11 March 2012 - 08:34 PM, said:


Doesn't the Vultire rotate 360*? Or did I get that wrong?

In the tabletop, you can only rotate your Mech 60° to the left and right, as far as I know.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users