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Research or level up


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#1 Mater

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Posted 02 November 2011 - 05:14 AM

How do you think you will upgrade your stats in the game? Will it be like EVE where you research your desired skill and it takes X amount of time to learn each skill or do you just simply level up and you already know how to use heavier mechs and weapons.

What do you all see happening?

And should there be (can there be) a tech/skill tree

And should there be (what some games call) an armory where you can see and compare peoples stats and profile

#2 Atlas3060

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Posted 02 November 2011 - 05:33 AM

I hope every faction's research team refers to certain universities in game, like NAIS.
Learning to use heavier 'Mechs or more advanced stuff could be more of a pilot training thing while 'Mech upgrades come from these universities.

#3 BabyHewey

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Posted 02 November 2011 - 05:36 AM

Most likely they will have some type of Skill tree that you add a point to each level. Anything else would be overly difficult to work with.

#4 Paladin1

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Posted 02 November 2011 - 05:46 AM

View PostMater, on 02 November 2011 - 05:14 AM, said:

How do you think you will upgrade your stats in the game? Will it be like EVE where you research your desired skill and it takes X amount of time to learn each skill or do you just simply level up and you already know how to use heavier mechs and weapons.

What do you all see happening?

And should there be (can there be) a tech/skill tree

And should there be (what some games call) an armory where you can see and compare peoples stats and profile

Why not a combination of the two? Some skills, like using your electronic suite properly, should be research based to reflect the schools that a mechwarrior would attend to learn that skill.

Other things, like access to new abilities (calling for an artillery strike, for example) should be rank based and only available once you reach that level.

#5 mad marik

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Posted 02 November 2011 - 05:51 AM

The World of Tanks engine would be a good model to emulate, its very successful.

I would like a little more detail as far as the component swapping (salvage) would go, but the skill system is simple and not very cumbersome at all.





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