

Thank you for the best game ever. CRITICAL HITS!
#1
Posted 07 March 2012 - 11:34 AM
In the lower left of the screen is the ’Mech’s damage readout. It will be familiar to anyone who has played past MechWarrior games as it divides the ’Mech into its 8 hit locations (left and right arm, left and right leg, left and right torso, center torso, and head) as well as showing the rear locations for the three torso pieces. Each location is divided to show the state of the armor (the outline) and the internal structure (the solid shape inside). As the armor or internals of a location take damage, the corresponding image changes color, turning closer to red, until it is destroyed and the image goes dark.
First Mechwarrior game to properly include and show internal structure?
Critical hits and internal structure is PROPERLY in the game. Rejoice, for the light has shined upon us today.
Amen.
#2
Posted 07 March 2012 - 11:42 AM
#3
Posted 07 March 2012 - 11:46 AM
Technoviking, on 07 March 2012 - 11:42 AM, said:
Really? From what I could tell, other MW games only showed one location for each spot, not two, one for armor and one for internal.
#4
Posted 07 March 2012 - 11:53 AM
Tilon, on 07 March 2012 - 11:46 AM, said:
Really? From what I could tell, other MW games only showed one location for each spot, not two, one for armor and one for internal.
Actually turns out you're right. The other games (besides Mechwarrior Living Legends, who's internal damage is coming in the future) all had it so you were basically on internals when you hit the "red" damage, as opposed to a separate display.
Edited by CapperDeluxe, 07 March 2012 - 11:56 AM.
#5
Posted 07 March 2012 - 12:03 PM

#7
Posted 07 March 2012 - 12:23 PM
and to topic itself, I pretty much was sure there is system like that. When they said its gonna be more simulation than
arcade.
Edited by Celros, 07 March 2012 - 12:26 PM.
#8
Posted 07 March 2012 - 12:32 PM
#9
Posted 07 March 2012 - 12:41 PM
CapperDeluxe, on 07 March 2012 - 11:53 AM, said:
Actually turns out you're right. The other games (besides Mechwarrior Living Legends, who's internal damage is coming in the future) all had it so you were basically on internals when you hit the "red" damage, as opposed to a separate display.
IIRC, MechWarrior3 had internal gauges when you switched to the "health bar" diagram. Can't find a screenshot of it though, and I still can't get it to work on my computer.
#10
Posted 07 March 2012 - 12:45 PM

Just hope we will get change color option and ofcouse it will be much better in motion )
Edited by Stripes, 07 March 2012 - 12:45 PM.
#11
Posted 07 March 2012 - 01:08 PM
Belial, on 07 March 2012 - 12:41 PM, said:
Yes, All the Mechwarrior Games had the internals when you switched to the HTAL monitor. It just wasn't on the Mechshape itself.
#12
Posted 07 March 2012 - 01:31 PM
And yeah, options to change HUD colors shouldn't be too hard to manage.
#13
Posted 07 March 2012 - 02:33 PM
Yep, just nothing right about anything I said. YAY INTERNALS!
#14
Posted 07 March 2012 - 02:36 PM
#15
Posted 07 March 2012 - 02:42 PM
Skillex, on 07 March 2012 - 02:36 PM, said:
I'm hoping they are Mech, or faction specific. Doesn't look that way though.
Course if it was really tied to your helmet... maybe they'd be generic.
DCFirefox "You have to think in Japanese." /DCFirefox
#16
Posted 07 March 2012 - 02:55 PM
'Cause thats MEAN
#20
Posted 07 March 2012 - 09:10 PM
Sp12, on 07 March 2012 - 02:59 PM, said:
Being colorblind that would basically be imperative for me.
Oh, good point. Maybe the devs could be talked into going a blue/yellow scheme for those that are red/green colorblind? It would be hard to tell what condition your mech is in if every bar is just shades of brown...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users