MaddMaxx, on 08 March 2012 - 04:34 PM, said:
I like it. Now can we get that translated into a Real Time First Person shooter that would equate just as well.

Sure... just let me fire up my translator:
"When a mech is just moving, it won't generate any heat, because its heat sinks are more than adequate to keep it cool, so your heat scale will read 0%, but depending upon how fast you're firing, and how you're moving, your heat scale will rise. Let's say you're in a stock Jenner, and jumping instead of running to make you a harder target, while firing off laser alpha strikes as quickly as possible.
"After one alpha strike, your heat scale will be at 23%, your targeting reticle will be flickering a bit, making it harder to hit your target, and your Mech's top speed will drop by 20 kph. After two alpha strikes, your heat scale will be at 47%, you lose another 10 kph off your top speed, your reticle is not only flickering, but tracking poorly as well, and you'll have to hit your "shutdown overide" button. After three alpha strikes, your heat scale will be at 70%, your top speed less than half of what it used to be, you occasionally lose your target lock, making you hit the "T" key to regain it, you're mashing the "shutdown override" repeatedly so you won't shut down... and your ammo might cook off, destroying your mech. After four alpha strikes, your heat scale is at 93%, an
Atlas can outrun you, your no longer getting
any targeting data at all, you're playing Diablo with your "shutdown override" button... on, and you'll probably blow up any second now. If you try to do a fifth alpha strike, your mech's computer, deciding you're a complete *****, will shut down the reactor automatically."
Just for comparison, if you're running in your Jenner instead of jumping, your heat scale will only rise 13% per alpha strike, allowing you to get in eight alpha strikes before you reach automatic shutdown. If you're walking in your Jenner, you heat will only rise 10% per alpha strike, giving you ten. And if you stand still, you're going to get in 15 alpha strikes, since your heat scale only rises 7% per strike... which is foolish since a Jenner's best defense is its speed.
The wise Jenner pilot, who wants to make the most of her 'Mech, will either jump in and do a full alpha strike (Lasers
and SRMs) at the rear armor of a heavier mech, and then jump away while waiting for her heat scale to drop from 33% to 0%. Or she'll alternate between volleys of lasers and SRM while running as fast as possible, making sure her heat doesn't rise above 15%, which is the level when performance begins to degrade.