

Will PVP only content sustain this game?
#1
Posted 18 September 2012 - 04:53 PM
#2
Posted 18 September 2012 - 05:00 PM
#3
Posted 18 September 2012 - 05:00 PM
#4
Posted 18 September 2012 - 05:01 PM
#5
Posted 18 September 2012 - 05:11 PM
#6
Posted 18 September 2012 - 05:13 PM
Check out the huge number of people playing say Darkfall, or Mortal Online ROFLMAO maybe 5K each?
If this game is nothing but World of Tanks in mech shells then it is pretty much still born already, and to think that many so wanted a mech MMORPG. Playing a larger version of what we played with the original Mechwarrior using modems is not any great accomplishment and will probably prove to be totally unsuccessful. Doesn't mean that they will turn the lights out but means that they missed what they could have been.
I can feel the sycophant and fawnboi flames already incoming, but decades of online gaming have given me asbestos skin so flame away....time will tell who is correct

Edited by Stridhur, 18 September 2012 - 05:18 PM.
#7
Posted 18 September 2012 - 05:43 PM
#8
Posted 18 September 2012 - 05:43 PM
If the game gives enough control to the player. Then playing the one map over and over again doesn't stagnate the game, because the game mechanics allow for the same map to be played multiple ways. And if the community isn't excited about the game even a year after launch because of new additions to the game or e-sport tournaments, then community support for a game can quickly die out.
So, if a game is just PvP or just PvE or a combo of both, doesn't dictate if the game will or won't be successful or has a higher chance to fail. What dictates it, is if us as a community like what we are playing, that the word is out that this game exists and it is constantly evolving, and that there is a healthy competitive scene.
#9
Posted 18 September 2012 - 05:44 PM
Best example is League of Legends, they introduced some trainer maps later on as they found a lot of people were overwhelmed.
I think the hard core battletech lovers won't care however. And once this gets a following, PvP will be so expansive you will always have fun, whether you are top tier or always learning, like me

#10
Posted 18 September 2012 - 05:50 PM
#11
Posted 18 September 2012 - 06:02 PM
CS is good guys against the bad guys 'nuff said. LoL is this set of never before seen mythical heroes against the same.
The Mechwarrior / Battletech universe is not like this at all. It has deep, thought out histories (just look at the houses!). Entire book series have been written about the characters, groups, and units of this universe. A quick Google search for the house names and the brief synapse the sarna wiki provides is all many players have seen before selecting a banner to play under.
It is the rich backstory, fleshed out for many of us through the past 4 Mechwarrior games, which will be forgotten should MWO be PvP only.
#12
Posted 18 September 2012 - 06:34 PM
-k
#13
Posted 18 September 2012 - 06:54 PM
#14
Posted 18 September 2012 - 07:10 PM
#15
Posted 18 September 2012 - 07:11 PM
By focusing solely on PvP, they were able to improve the most rewarding and long-lasting part of the game. This may make the game feel less wholesome, but in the end it will sustain the life of the game for much longer than the campaign would have. In this day and age multiplayer is where most games make both their money and gain their fanbase. It is sad to hear, but it is a fact in most cases. But I believe this game will benefit more from this turn than it would have in any other situation. It is up to the game developers now to improve the game and make it even better over the next few months/years, and with luck the game will be a big success and it can grow into something as big as League of Legends or some other game like that.
With some big success like that, Battletech would garner a larger fanbase and it too may see some new life breathed into it.
#16
Posted 18 September 2012 - 07:32 PM
BlackHorse95, on 18 September 2012 - 07:10 PM, said:
While the idea is sound on paper,
in reality you have to contend against the simple fact that PvE content is VERY HEAVY on resources for developers... the idiots that think they can just take AI bots and drop them in some random maps and call that PvE are either thoroughly ******** or completely clueless about game design. [LoL for instance have such thing (bots on regular maps) as a practice tool and testing ground, NOT as a main content of the game.]
THAT is the whole point why many of the smaller studios and developers made PvP centric games.
PvE oriented games essentially are tied to the Achilles heel of PvE, ie: the fact that it's content need to be replenished constantly to maintain their draw with the players, and they have to be sufficiently extensive enough that ppl don't just get bored of it in 2 minutes.
for small developers it's very unlikely they can devote their resources for that and PvP at the same time.
It's nice to be idealistic, but face the reality here... the likelihood of it happening with the resources available is slim to none unless the developer have spare resources (which aint happening till the current PvP gameplay is complete at least and that isn't going to happen for a very long time).
#17
Posted 18 September 2012 - 07:48 PM
I do, however, think it would be supremely awesome to have co-op missions against AI enemies, especially in the context of military operations against other houses or the clans.
#18
Posted 18 September 2012 - 07:54 PM
#19
Posted 18 September 2012 - 08:00 PM
#20
Posted 18 September 2012 - 08:57 PM
Lev, on 18 September 2012 - 05:44 PM, said:
Best example is League of Legends, they introduced some trainer maps later on as they found a lot of people were overwhelmed.
I think the hard core battletech lovers won't care however. And once this gets a following, PvP will be so expansive you will always have fun, whether you are top tier or always learning, like me

I couldn't agree with this more,for me the transition from training to actual combat is smooth.
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