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Should basic Mech Movement cause Excess Heat?


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#21 Felicitatem Parco

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Posted 10 March 2012 - 09:03 PM

The rules say that Mech movement generates Heat - walking slowly generates some, running generates more. The rules also say that each chassis has a certain number of heatsinks mounted to the engine, directly, so Mechs can walk around with "zero" heatsinks without generating excess heat.

That said, I vote that actions such as walking and running should generate an amount of heat that has to be delt with by your heat dissipation system.

#22 Pht

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Posted 11 March 2012 - 05:39 PM

View PostMaddMaxx, on 08 March 2012 - 03:51 PM, said:

My take would be that the default 10 HS's built in to the Engine itself would offset both walking and or running movement generated heat. Movement Heat levels could be rated based on the increment of 10. Example: Walking is 3(30%), Striding is 6(60%) and running is the full 10(100%) (with the the Internal 10 HS's covering that generated Heat.


Why? To what end? How would you say the loss of this balancing factor should be handled?



IMO, I don't see any good reason to mess with the balance as it underlies the parent system.

#23 Belisarius1

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Posted 11 March 2012 - 06:01 PM

I don't think the heat bar should rise at all based on movement. I should see a reduction in how efficiently my 'Mech dissipates existing heat, but movement should never create heat faster than my sinks can get rid of it.

#24 Pht

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Posted 11 March 2012 - 06:21 PM

sarna said:

Myomers

...The downside of myomers is that they aren't efficient electrical motors due to high internal electrical resistance. Myomers are roughly as wasteful of energy as natural muscle or internal combustion engines... much of the energy required to activate them is simply wasted into heat. Myomers can actually generate enough waste heat to cook themselves, and so the Myomer bundles are laced with a network of flexible tubing which carries coolant fluids to and from the BattleMech's Heat Sink system to handle this waste heat.

...
Heat sources...

incidentally, myomers impose one of the primary limitations on the temperature a BattleMech can operate at, because as the myomers heat up, they become more resistive, less efficient, and less predictable at the same time. The acti-strandular materials in Myomers do not respond well to high temperatures. If Myomers become too hot, they will actually cook themselves, which results in the black smoke seen rising from extremely overheated battlemechs in combat.


http://www.sarna.net...hnology#Myomers

http://www.sarna.net...gy#Heat_sources

Myomers are multi-megawatt electrical motors that generate significant waste heat that can't simply be ignored.





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