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3D Model: Shortpainter's Blackjack


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#21 Rawkas

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Posted 01 October 2012 - 09:14 PM

dam nice work

#22 Grumm Esverian

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Posted 02 October 2012 - 11:05 AM

Looks incredible! I'm currently working on painting a BJ-1 for tabletop, wish the sculpt was as good as this is looking ;)

#23 Sparks Murphey

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Posted 16 October 2012 - 05:21 PM

Other things have been distracting me, but I've finally got the medium laser pods in place:
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#24 Sparks Murphey

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Posted 24 October 2012 - 12:32 AM

The hips are done now. Thanks to Shortpainter's concept art, I may have gotten a little carried away and designed the internals for them, but I think they come out better for it.

Front and back shot:
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The internals without the housing. I've added a lower shield to Shortpainter's original concept, to prevent damage from ground fire.
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The model so far:
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Next up: the upper legs!

#25 Joe Davion 86

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Posted 29 October 2012 - 04:38 PM

shibby shibby Sparks you do us proud brah

#26 Sparks Murphey

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Posted 04 November 2012 - 10:34 PM

And now...legs!

First up, something of a "how I work" shot, showing Shortpainter's concept sketches positioned and scaled in the scene. These are normally set to unrenderable. You can also see the start of the upper leg arch going in.
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Basic shape for the upper legs
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The upper legs finished, the lower legs most of the way done.
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A test of the kneecap wiring parametres. When the lower legs bend, the kneecaps should follow them at half bend (so a 90 degree leg bend will move the kneecap 45 degrees)
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The project overall
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Next up, I want to finish the internals of the lower legs, throw the feet together, then it's on to painting! (groan)

#27 HanaYuriko

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Posted 04 November 2012 - 11:02 PM

This is pretty much how I build models as well. Though most of the time I measure parts of a model by eye and don't exactly follow the line guides. When I build, I have "Snap to Grid" active and the move distance around 0.05m and like to keep the size of the objects divisible by a factor of 5. ie. X1.05m. Y2.20m, Z3.00m. I find that my model building remains fairly uniform and consistent.

When I build models to scale in relation to humans, I try to stick with a 2m standard, (average median height of a person is 1.7m).

#28 Max OConnor

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Posted 05 November 2012 - 07:30 AM

Really well done, you should submit this to shapeways so that it can be made into a 3D figure for game play. I'd buy several for sure.

#29 Odanan

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Posted 05 November 2012 - 05:16 PM

View PostSparks Murphey, on 04 November 2012 - 10:34 PM, said:

And now...legs!

First up, something of a "how I work" shot, showing Shortpainter's concept sketches positioned and scaled in the scene. These are normally set to unrenderable. You can also see the start of the upper leg arch going in.
Posted Image

Basic shape for the upper legs
Posted Image

The upper legs finished, the lower legs most of the way done.
Posted Image

A test of the kneecap wiring parametres. When the lower legs bend, the kneecaps should follow them at half bend (so a 90 degree leg bend will move the kneecap 45 degrees)
Posted Image

The project overall
Posted Image

Next up, I want to finish the internals of the lower legs, throw the feet together, then it's on to painting! (groan)


Fantastic! Worthy of MWO!
I suspect the Blackjack will be announced 7th November, so let's see if Alex Iglesias can beat this. :)

#30 Sparks Murphey

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Posted 05 November 2012 - 09:32 PM

View PostGrumm Esverian, on 02 October 2012 - 11:05 AM, said:

Looks incredible! I'm currently working on painting a BJ-1 for tabletop, wish the sculpt was as good as this is looking ;)

View Postmaxoconnor, on 05 November 2012 - 07:30 AM, said:

Really well done, you should submit this to shapeways so that it can be made into a 3D figure for game play. I'd buy several for sure.

I've actually had some serious thoughts about making a Shapeways sculpt of this. It'd need some alteration, because many of the parts would be too flimsy to print, but I don't think that should be too hard. I'd also want to run it past Shortpainter before sticking it up; doing a 3D model I chuck up pictures of on the community forums is one thing, making a purchasable, physical thing anyone can buy for money is another.

If I did make a print of it, it'd probably be a four part model: legs, torso, and two arms, that you can position as you like.

Anyone know off the top of their heads what scale BattleTech minis are?


View PostOdanan, on 05 November 2012 - 05:16 PM, said:

Fantastic! Worthy of MWO!
I suspect the Blackjack will be announced 7th November, so let's see if Alex Iglesias can beat this. :o

:blush: :( Thanks! All credit for the shape and styling goes to Shortpainter, though; I'm more directly competing with Evan Halim, making the model after the concepting. I suspect we'll have to wait a while to see a 3D mesh of an Iglesias-Blackjack, though.

#31 HanaYuriko

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Posted 05 November 2012 - 11:58 PM

View PostSparks Murphey, on 05 November 2012 - 09:32 PM, said:

Anyone know off the top of their heads what scale BattleTech minis are?


Around 1:300 scale for the regular sized minis. They have smaller cast minis now as well. Or you could go with the 1/48 or 1/60 resin cast size that are used for large scale games.

#32 Max OConnor

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Posted 06 November 2012 - 10:56 AM

Don't forget the N-Scale size of 1/160, I want one for my N-Scale games.

#33 Atlai

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Posted 06 November 2012 - 11:01 AM

Wow those are good.

#34 HlynkaCG

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Posted 07 November 2012 - 02:13 PM

I actually prefer Your/Shortpainter's version of the Blackjack to the official MWO one.

#35 Sparks Murphey

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Posted 15 November 2012 - 02:32 PM

The feet!

First up, a shot of the toes starting to take shape:
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And the feet in their finished forms.
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And with the feet finished, some full renders! First up, a mimic pose of Shortpainter's original sketch:
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Reverse angle:
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And a mimic pose of the MWO concept art:
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#36 Heffay

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Posted 15 November 2012 - 03:23 PM

Very inspiring.

I'm working on modeling the Cat and the Dragon in blender right now. The nice thing about those 2 mechs is that PGI has some ortho pics on their website of these two mechs. But still...modeling is hard and time consuming.

If I was better at the CryEngine 3 sandbox, I could just use the game files and import mechs directly complete with skins, maps, etc. Come on, PGI! Let's get some machinanime going! Or however you spell that...

#37 IronBones

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Posted 16 November 2012 - 12:34 AM

Great work!! I can't wait to see if PGI will use "Fan Art" in game and really make us a part of this universe!!!

#38 Bishop Steiner

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Posted 16 November 2012 - 02:14 AM

I gotta admit.. I prefer a slightly heavier barrel look to the mech, but overall, love it. Great work, and no offense to Alex, who has done some marvelous designs for this game, but ShortPainters BJ-2 is hands down the better looking one.

I would love to see his take on the BJ-Omni.... or I might just take that as my next challenge to re-imagine....

#39 Max OConnor

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Posted 16 November 2012 - 09:13 AM

I love both honestly, being an uber fan of the Blackjack, I can appreciate both versions but I do have to agree, the gun barrels on ShortPainters version are a bit on the thin side.
I redid it with better Autocannons, well better in my opinion.
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#40 Max OConnor

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Posted 16 November 2012 - 10:56 AM

Here, I took Shortpainters cockpit version and overlaid it on Alex's Blackjack, the best of both I think.
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Here is one with a slightly larger cockpit.
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Edited by maxoconnor, 16 November 2012 - 11:35 AM.






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