3D Model: Shortpainter's Blackjack
#21
Posted 01 October 2012 - 09:14 PM
#22
Posted 02 October 2012 - 11:05 AM
#23
Posted 16 October 2012 - 05:21 PM
#24
Posted 24 October 2012 - 12:32 AM
Front and back shot:
The internals without the housing. I've added a lower shield to Shortpainter's original concept, to prevent damage from ground fire.
The model so far:
Next up: the upper legs!
#25
Posted 29 October 2012 - 04:38 PM
#26
Posted 04 November 2012 - 10:34 PM
First up, something of a "how I work" shot, showing Shortpainter's concept sketches positioned and scaled in the scene. These are normally set to unrenderable. You can also see the start of the upper leg arch going in.
Basic shape for the upper legs
The upper legs finished, the lower legs most of the way done.
A test of the kneecap wiring parametres. When the lower legs bend, the kneecaps should follow them at half bend (so a 90 degree leg bend will move the kneecap 45 degrees)
The project overall
Next up, I want to finish the internals of the lower legs, throw the feet together, then it's on to painting! (groan)
#27
Posted 04 November 2012 - 11:02 PM
When I build models to scale in relation to humans, I try to stick with a 2m standard, (average median height of a person is 1.7m).
#28
Posted 05 November 2012 - 07:30 AM
#29
Posted 05 November 2012 - 05:16 PM
Sparks Murphey, on 04 November 2012 - 10:34 PM, said:
First up, something of a "how I work" shot, showing Shortpainter's concept sketches positioned and scaled in the scene. These are normally set to unrenderable. You can also see the start of the upper leg arch going in.
Basic shape for the upper legs
The upper legs finished, the lower legs most of the way done.
A test of the kneecap wiring parametres. When the lower legs bend, the kneecaps should follow them at half bend (so a 90 degree leg bend will move the kneecap 45 degrees)
The project overall
Next up, I want to finish the internals of the lower legs, throw the feet together, then it's on to painting! (groan)
Fantastic! Worthy of MWO!
I suspect the Blackjack will be announced 7th November, so let's see if Alex Iglesias can beat this.
#30
Posted 05 November 2012 - 09:32 PM
Grumm Esverian, on 02 October 2012 - 11:05 AM, said:
maxoconnor, on 05 November 2012 - 07:30 AM, said:
I've actually had some serious thoughts about making a Shapeways sculpt of this. It'd need some alteration, because many of the parts would be too flimsy to print, but I don't think that should be too hard. I'd also want to run it past Shortpainter before sticking it up; doing a 3D model I chuck up pictures of on the community forums is one thing, making a purchasable, physical thing anyone can buy for money is another.
If I did make a print of it, it'd probably be a four part model: legs, torso, and two arms, that you can position as you like.
Anyone know off the top of their heads what scale BattleTech minis are?
Odanan, on 05 November 2012 - 05:16 PM, said:
I suspect the Blackjack will be announced 7th November, so let's see if Alex Iglesias can beat this.
Thanks! All credit for the shape and styling goes to Shortpainter, though; I'm more directly competing with Evan Halim, making the model after the concepting. I suspect we'll have to wait a while to see a 3D mesh of an Iglesias-Blackjack, though.
#31
Posted 05 November 2012 - 11:58 PM
Sparks Murphey, on 05 November 2012 - 09:32 PM, said:
Around 1:300 scale for the regular sized minis. They have smaller cast minis now as well. Or you could go with the 1/48 or 1/60 resin cast size that are used for large scale games.
#32
Posted 06 November 2012 - 10:56 AM
#33
Posted 06 November 2012 - 11:01 AM
#34
Posted 07 November 2012 - 02:13 PM
#35
Posted 15 November 2012 - 02:32 PM
First up, a shot of the toes starting to take shape:
And the feet in their finished forms.
And with the feet finished, some full renders! First up, a mimic pose of Shortpainter's original sketch:
Reverse angle:
And a mimic pose of the MWO concept art:
#36
Posted 15 November 2012 - 03:23 PM
I'm working on modeling the Cat and the Dragon in blender right now. The nice thing about those 2 mechs is that PGI has some ortho pics on their website of these two mechs. But still...modeling is hard and time consuming.
If I was better at the CryEngine 3 sandbox, I could just use the game files and import mechs directly complete with skins, maps, etc. Come on, PGI! Let's get some machinanime going! Or however you spell that...
#37
Posted 16 November 2012 - 12:34 AM
#38
Posted 16 November 2012 - 02:14 AM
I would love to see his take on the BJ-Omni.... or I might just take that as my next challenge to re-imagine....
#39
Posted 16 November 2012 - 09:13 AM
I redid it with better Autocannons, well better in my opinion.
#40
Posted 16 November 2012 - 10:56 AM
Here is one with a slightly larger cockpit.
Edited by maxoconnor, 16 November 2012 - 11:35 AM.
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