Allowing choices is preferable, but with lag being such a game killer... those choices may be severly limited by some acceptable ping times. It will be interesting to see what they end up with. Eve Online's 'one cluster for the entire world' approach would be nice if it could work... but I doubt MW:O's combat could live with that. CCP has been bringing in a time dilation feature for the humongous fleet battles that were getting lagged out so badly... but I don't see that being acceptable to players in MW:O.


"Bullock says they are “aggressively exploring all options,” and that there will be localised servers for every region. "
Started by MausGMR, Mar 09 2012 09:04 AM
21 replies to this topic
#21
Posted 10 March 2012 - 12:45 AM
#22
Posted 10 March 2012 - 05:03 AM
CyBerkut, on 10 March 2012 - 12:45 AM, said:
Eve Online's 'one cluster for the entire world' approach would be nice if it could work... but I doubt MW:O's combat could live with that. CCP has been bringing in a time dilation feature for the humongous fleet battles that were getting lagged out so badly... but I don't see that being acceptable to players in MW:O.
It has been stated that MWO battles are 24-players max. So nobody can walk into your match and the server hosting it doesn't have to scale beyond those 24. Therefore I'm sure that server is going to be picked invisibly per match. The match servers will relay their outcomes to a central database of the persistent universe that you interact with between matches. This will be the same for everyone because it doesn't have the load of real-time battles and can scale easily.
See also my previous post in this thread.
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