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Game Footage: Not to be a buzz-kill, but...


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#1 DaZur

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Posted 09 March 2012 - 09:09 AM

Does everyone realize this is for all practical purposes an advanced alpha? :P

(And you all were ready to lynch me!)

Seriously... Taking into consideration that this an alpha, some visuals, sounds, game-mechanics etc... may very well be tweaked / improved upon even further?

I've had opportunity to participate in at least a dozen alphas / betas and from my perspective on the outside looking in...

I'm pretty freaking amazed with that's there right now!

Summer is going to be sweet!... :D

Edited by DaZur, 09 March 2012 - 09:10 AM.


#2 wwiiogre

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Posted 09 March 2012 - 09:14 AM

yep, pre alpha cause it has been stated alpha will be ready in around thirty days

beta this summer

so what we have seen is amazing and really a testament to how much PGI and IGP love this game.

chris

#3 Garth Erlam

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Posted 09 March 2012 - 09:15 AM

View PostDaZur, on 09 March 2012 - 09:09 AM, said:

may very well be tweaked / improved upon even further?

What do you mean, 'may'? You think we're done? :P

#4 Opus

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Posted 09 March 2012 - 09:18 AM

Russ, and Paul have both stated that many of the physics, and graphics have yet to be processed and finalized..

That being said, The graphics we have seen are stunning, I am drooling over what the final conception will look like...


Oh that sounded wrong in sooo many ways

#5 Hayashi

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Posted 09 March 2012 - 09:19 AM

Of course not. Not while medium lasers have ammunition counts and SRM6s can have ammunition counts that are not multiples of 6. Or LRM20 counts that are not multiples of 20.

#6 AC

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Posted 09 March 2012 - 09:22 AM

You forget that is something Microsoft came up with for MW4. In Battltech, the number of reloads was displayed for an ammo count, not the individual missiles remaining. I am not sure why MW4 went the route of individual ammo, but I honestly found it confusing compared to the reload count. I am happy to see MWO going back to the more traditional reload count style.

#7 Major Tom

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Posted 09 March 2012 - 09:29 AM

As impressive as it was there were definately some area that were a litte rough.

Lasers. Maybe too bright, but here were visually distracting.

The knockdown animation needs a little refinement, they tended to just flop over. I would love to see a number of unique animations. Such as a stutter-step before falling down. Getting rocked back (backstep) then fall backwards. And of course high-speed dirt, where a Jenner cruising across the battlefield faceplants and slide through the terrain.

the Mechwarrior 2 ending


Edited by Major Tom, 09 March 2012 - 09:33 AM.


#8 DaZur

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Posted 09 March 2012 - 09:31 AM

View PostGarth Erlam, on 09 March 2012 - 09:15 AM, said:

What do you mean, 'may'? You think we're done? :P


Au contraire mon frere!

Quite the opposite... I suspect while at some point you guys will eventually agree upon a working build to move into beta, I don't believe for a second that even post gold, you guys will stop tweaking adjusting bits and pieces...

Obviously your business model for this F2P is roll-out / release new content at given intervals... quietly behind the scenes PGI will never effectively stop improving upon the core game engine...

My commentary more so is reflecting upon the quality of the alpha product! Believe me... I experienced first-hand, gold products that were less finished than your alpha. :D

#9 Elizander

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Posted 09 March 2012 - 09:41 AM

View PostGarth Erlam, on 09 March 2012 - 09:15 AM, said:

What do you mean, 'may'? You think we're done? :P


If you make it look any better some existing games will have to voluntarily shut down out of shame.

#10 Bluey

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Posted 09 March 2012 - 09:59 AM

View PostGarth Erlam, on 09 March 2012 - 09:15 AM, said:

What do you mean, 'may'? You think we're done? :P

Course not

#11 Steadfast

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Posted 09 March 2012 - 10:03 AM

View PostGarth Erlam, on 09 March 2012 - 09:15 AM, said:

What do you mean, 'may'? You think we're done? :P

Yes. You are. Now release it, and take my money!
*sobs hysterical*
allright, allright, got myself under controll again.
@ topic, yes, I do think there will be tweaks and variations along the way, but the basic seems to be there - and very sound. Can't wait.

Edited by Steadfast, 09 March 2012 - 10:04 AM.


#12 Ragotag

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Posted 09 March 2012 - 10:13 AM

View PostMajor Tom, on 09 March 2012 - 09:29 AM, said:

Lasers. Maybe too bright, but here were visually distracting.


I disagree on this. IMO, all energy-based weapons ought to be bright and distracting. It's one of the trade-offs to using these types of weapons; they give you away. (from Murphy's Laws of Combat: tracers work both ways.)

I did like the fact that this game footage answers quite a few of the latest developer blog community questions. :P

#13 Amarell Renders

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Posted 09 March 2012 - 10:23 AM

View PostElizander, on 09 March 2012 - 09:41 AM, said:


If you make it look any better some existing games will have to voluntarily shut down out of shame.


MechWarrior Online becomes the new standard for video game visual quality. PGI and IGP merge to become Battletech Interactive, Ltd. Multiple big name companies flock to join the new mega-developer. In a few short years BI, Ltd. becomes Inner Sphere Games--the largest video game developer/publisher in the world. Video gaming becomes standardized globally and peace is finally realized.

And then the Clans invade...

#14 AdamBaines

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Posted 09 March 2012 - 10:27 AM

This actually needed to be posted? By nature an Alpha has a lot of work to be done.

#15 Cake Bandit

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Posted 09 March 2012 - 10:28 AM

View PostRagotag, on 09 March 2012 - 10:13 AM, said:


I disagree on this. IMO, all energy-based weapons ought to be bright and distracting. It's one of the trade-offs to using these types of weapons; they give you away. (from Murphy's Laws of Combat: tracers work both ways.)

I did like the fact that this game footage answers quite a few of the latest developer blog community questions. :P


I would actually be disappointed if my highly focused energy weapon, capable of sawing through several inches of solid steel, was only slightly more luminous than an LED flashlight. I quite enjoy the vivid neon.

#16 Ragotag

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Posted 09 March 2012 - 10:31 AM

View PostDaZur, on 09 March 2012 - 09:09 AM, said:

I'm pretty freaking amazed with that's there right now! Summer is going to be sweet!... :P


I too am very impressed. Out of all the BTech games that I've played over the years, the ASCII-based BattleTech MUSEs/MUXs have always held a special place in my gaming experiences. This looks like those early ASCII games realized in an incredible graphical environment. I am total psych'ed for the open beta this summer.

(BTW: The official start of summer in the northern hemisphere this year is June 20, so here's to hoping we actually see a late spring start!)

#17 DaZur

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Posted 09 March 2012 - 10:36 AM

View PostAdamBaines, on 09 March 2012 - 10:27 AM, said:

This actually needed to be posted? By nature an Alpha has a lot of work to be done.


Well, no... :P

That said, the intent was to elude to the fact that despite being an alpha, at its present build state, its perceived quality is equivalent to quality seen in many games much further along in development.

Consider it a post simply recognizing the amount of work put into MW:O as so far...

#18 Ragotag

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Posted 09 March 2012 - 10:45 AM

View PostAdamBaines, on 09 March 2012 - 10:27 AM, said:

This actually needed to be posted? By nature an Alpha has a lot of work to be done.


Perhaps you missed the point of the thread, which was really to discuss the latest gameplay footage IMO.

#19 Sug

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Posted 09 March 2012 - 10:51 AM

How is that a buzz-kill?

#20 osito

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Posted 09 March 2012 - 10:56 AM

I loved the game-play. I showed it to my cousin last night he plays alot of games, He doesn't play battle-tech but when he saw the game he liked the visual of the game-play. When i told him this is just a alpa/pre beta he was shocked and said he has played released games with worse graphics and detail. I think i may have hooked another player for us just from the video alone.





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