Is Friendly Fire too Hardcore?
#1
Posted 09 March 2012 - 01:39 PM
IMHO, it needs to be in.
That stated, however, we all know from other multiplayer games that griefers will grief if possible. I do have a suggestion that might be a fare compromise, although not perfect. What if friendly fire is *only* enabled for Merc contract battles? The idea here being that Merc companies will almost never be griefing on their own; if they do, they'll just be hurting themselves.
Taking this a step further, I wonder if the Merc contract battles ought to include more "hardcore" features, while keeping faction battles dumb'ed down a bit for noobs and the general masses. I know faction players may not like this, but it is a compromise that could work.
Any thoughts?
#2
Posted 09 March 2012 - 01:41 PM
#3
Posted 09 March 2012 - 01:43 PM
#4
Posted 09 March 2012 - 01:44 PM
#5
Posted 09 March 2012 - 01:46 PM
#6
Posted 09 March 2012 - 01:50 PM
SquareSphere, on 09 March 2012 - 01:44 PM, said:
If MechWarrior 4 was any gauge of insta-shutdown/kill gameplay, it was possible to configure certain mechs in the MW4 MechLab with the capability to shut down an opposing mech with a single alpha strike. (Anyone recall the all large laser Nova Cat loadout?) So I guess it also depends on the MechLab hardpoint system in MWO.
#7
Posted 09 March 2012 - 01:55 PM
But anyway here's my perspective.
There's always gonna be griefers. I'll grief too, in the heat of battle sure. And no one says you have to pay any attention to the griefers. Then there's the ones who'll do it for "lolz" [see it too much WoT].
In the end if you only allow mercs to go "Hardcore", then that leaves the rest of us with a nerfed game. And people might say, "well make a merc unit and go play hardcore." But the reason I'm playing a faction is because I want to be with that faction, if I wanted to be a merc I would have joined a merc unit. And then that alienates the hardcore house players, who have strong ties with their specific house, not something to be idly toss around. When/if they add house units to the game play, then maybe there can be a fun distraction style play without FF, and the rest of us can have FF. But then that'll be like having two games. And some potential hardcore players of the future might not experiece FF for what it is.
In the end, haters gonna hate.
I say, keep it in. It's always nice to leg a
#8
Posted 09 March 2012 - 01:56 PM
chris
#9
Posted 09 March 2012 - 01:57 PM
Very funny for a TK'er till he can't repair his mech and has to start over or scrap it and relegate to a smaller machine.
#11
Posted 09 March 2012 - 02:02 PM
I hope it all pans out but there should be friendly fire because it wouldn't be real if it was missing. Every possible realistic action/reaction should be put in as far as gameplay goes.
#12
Posted 09 March 2012 - 02:04 PM
Edited by LordKnightFandragon, 09 March 2012 - 02:05 PM.
#13
Posted 09 March 2012 - 02:10 PM
#14
Posted 09 March 2012 - 02:12 PM
SquareSphere, on 09 March 2012 - 01:44 PM, said:
Boo-yah. You can't kill your whole Lance in 5 seconds, but you can "head-shot" your whole Squad in less than a heartbeat.
Edited by Prosperity Park, 09 March 2012 - 02:12 PM.
#15
Posted 09 March 2012 - 02:14 PM
In order to prevent griefing, there is likely some kind of Loyalty Point/ Experience Penalty.
#16
Posted 09 March 2012 - 02:14 PM
#17
Posted 09 March 2012 - 02:18 PM
#19
Posted 09 March 2012 - 02:18 PM
Namwons, on 09 March 2012 - 02:10 PM, said:
I wasn't aware of this; nice dynamic if this is how Loyalty Points work.
#20
Posted 09 March 2012 - 02:19 PM
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