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Is Friendly Fire too Hardcore?


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#1 Ragotag

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Posted 09 March 2012 - 01:39 PM

I've seen comments on friendly fire scattered throughout many threads, so thought to start a thread specifically on this topic now that the gameplay video is out.

IMHO, it needs to be in.

That stated, however, we all know from other multiplayer games that griefers will grief if possible. I do have a suggestion that might be a fare compromise, although not perfect. What if friendly fire is *only* enabled for Merc contract battles? The idea here being that Merc companies will almost never be griefing on their own; if they do, they'll just be hurting themselves.

Taking this a step further, I wonder if the Merc contract battles ought to include more "hardcore" features, while keeping faction battles dumb'ed down a bit for noobs and the general masses. I know faction players may not like this, but it is a compromise that could work.

Any thoughts?

#2 ManDaisy

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Posted 09 March 2012 - 01:41 PM

People rise to adversity, turning off friendly fire is like rolling someone up in a blanket and pushing em down hill.

#3 TheRulesLawyer

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Posted 09 March 2012 - 01:43 PM

Supposedly its in for now, but still in testing to see how it works out. I think the big deal is how much we are going to have to deal with griefers, etc. Or even if hitting teamates unintentionally is too big of a deal.

#4 SquareSphere

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Posted 09 March 2012 - 01:44 PM

Honestly, in a "slow" paced action like MW games, FF shouldn't be too much of a problem. If we were talking about a super fast past FPS with insta or near insta kill shots it would be a lot more unforgiving.

#5 Vexgrave Lars

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Posted 09 March 2012 - 01:46 PM

+ for Friendly Fire.. the more realistic and challenging the better.

#6 Ragotag

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Posted 09 March 2012 - 01:50 PM

View PostSquareSphere, on 09 March 2012 - 01:44 PM, said:

Honestly, in a "slow" paced action like MW games, FF shouldn't be too much of a problem. If we were talking about a super fast past FPS with insta or near insta kill shots it would be a lot more unforgiving.


If MechWarrior 4 was any gauge of insta-shutdown/kill gameplay, it was possible to configure certain mechs in the MW4 MechLab with the capability to shut down an opposing mech with a single alpha strike. (Anyone recall the all large laser Nova Cat loadout?) So I guess it also depends on the MechLab hardpoint system in MWO.

#7 Alan Grant

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Posted 09 March 2012 - 01:55 PM

There was a thread about this very topic somewhere. I even commented in it. So this is rehash.

But anyway here's my perspective.

There's always gonna be griefers. I'll grief too, in the heat of battle sure. And no one says you have to pay any attention to the griefers. Then there's the ones who'll do it for "lolz" [see it too much WoT].

In the end if you only allow mercs to go "Hardcore", then that leaves the rest of us with a nerfed game. And people might say, "well make a merc unit and go play hardcore." But the reason I'm playing a faction is because I want to be with that faction, if I wanted to be a merc I would have joined a merc unit. And then that alienates the hardcore house players, who have strong ties with their specific house, not something to be idly toss around. When/if they add house units to the game play, then maybe there can be a fun distraction style play without FF, and the rest of us can have FF. But then that'll be like having two games. And some potential hardcore players of the future might not experiece FF for what it is.

In the end, haters gonna hate.

I say, keep it in. It's always nice to leg a "n00b" recruit during the hazing period. :)

#8 wwiiogre

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Posted 09 March 2012 - 01:56 PM

needs to be in and Friendly Fire isn't! just saying.

chris

#9 WerewolfX

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Posted 09 March 2012 - 01:57 PM

There was an instance of Friendly fire in the video. When the atlas was trying to kill the jenner. I'm all for it as long as you charge the offending player an appropriate amount of a "Grievance fee" as I have termed it on a 1:1 rate. 1 "Point" costs the appropriate amount of C-Bills rewarded. Also EXP is subtracted from the amount gained for that match.

Very funny for a TK'er till he can't repair his mech and has to start over or scrap it and relegate to a smaller machine.

#10 Ragotag

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Posted 09 March 2012 - 02:00 PM

View Postwwiiogre, on 09 March 2012 - 01:56 PM, said:

...Friendly Fire isn't!...


Yeh, one of Murphy's Laws of Combat (friendly fire isn't friendly).

#11 TimberJon

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Posted 09 March 2012 - 02:02 PM

I must say that in MW4 when everyone had their radar set to passive/reduced and everyone was sneaking through the city to find the enemy... the only way you stopped yourself from blasting the first building that moved was that they had team colors. So if colors for a group aren't enforced, and environmental variables can get our 'Mechs snowed on, rain slick, dusty or muddy, then we might have a problem there..

I hope it all pans out but there should be friendly fire because it wouldn't be real if it was missing. Every possible realistic action/reaction should be put in as far as gameplay goes.

#12 LordKnightFandragon

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Posted 09 March 2012 - 02:04 PM

I hope its in, I want this game to be as immersive and realistic as it can be....turning off FF makes for lazy players...I dont want this game to go the way of WoT with players who log in and are like..".lol?wut? Where am I? Herp derp, der duh der...hehehehe....*push W button* *stop when mech dies*". Having FF off would prolly make people spend time shooting friendlies just cuz they can....However, all idiots aside, yeah, lets have FF.

Edited by LordKnightFandragon, 09 March 2012 - 02:05 PM.


#13 Namwons

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Posted 09 March 2012 - 02:10 PM

Yes it needs to be in. No its not too hardcore. Loyalty points are supposed to help prevent team killing by possibly auto kicking you from a faction if you get negative loyalty. Corps would have to manually kick team killers.

#14 Felicitatem Parco

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Posted 09 March 2012 - 02:12 PM

View PostSquareSphere, on 09 March 2012 - 01:44 PM, said:

Honestly, in a "slow" paced action like MW games, FF shouldn't be too much of a problem. If we were talking about a super fast past FPS with insta or near insta kill shots it would be a lot more unforgiving.

Boo-yah. You can't kill your whole Lance in 5 seconds, but you can "head-shot" your whole Squad in less than a heartbeat.

Edited by Prosperity Park, 09 March 2012 - 02:12 PM.


#15 phalanx

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Posted 09 March 2012 - 02:14 PM

If they put Friendly Fire in then its to make sure that we are considerate when chosing are targets. Am I the only one who has played a game where you can fire THROUGH your buddies?

In order to prevent griefing, there is likely some kind of Loyalty Point/ Experience Penalty.

#16 Beaker

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Posted 09 March 2012 - 02:14 PM

if you get a griefer you just stand back, and let the other team sit on the spawn point. They get bored VERY quickly.

#17 billyzero

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Posted 09 March 2012 - 02:18 PM

John Paul Jones might disagree with me (or maybe he wouldn't) but my vote is to include friendly fire.

#18 Vininator

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Posted 09 March 2012 - 02:18 PM

View PostVexgrave Lars, on 09 March 2012 - 01:46 PM, said:

+ for Friendly Fire.. the more realistic and challenging the better.


Agreed. I want to be able to dodge between enemy heavies in my little scout and see them shoot each other to pieces :)

#19 Ragotag

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Posted 09 March 2012 - 02:18 PM

View PostNamwons, on 09 March 2012 - 02:10 PM, said:

Yes it needs to be in. No its not too hardcore. Loyalty points are supposed to help prevent team killing by possibly auto kicking you from a faction if you get negative loyalty. Corps would have to manually kick team killers.


I wasn't aware of this; nice dynamic if this is how Loyalty Points work.

#20 GDL Germ

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Posted 09 March 2012 - 02:19 PM

No, is no friendly fire too arcadie? YES





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