First, none of these arguments are new (mine included). It has been ongoing since MW3 came out. Just like legging. So lets summerize:
- I cannot stress how bad boating was in MW3. Pretty much that was the only viable option. That meant that the MW4 Devs had it clearly in their minds when designing MW4. To be clear, simplifcaiton was part of the reason they did it to, but boating issues were the primary focus.
- The MW4 mech lab was not very good, but it served a point. The idea was to prevent the ML boating which took place in MW3, and to simplify the loadouts(. You got rid of criticals, and you allowed customization of HS, electronics, etc based solely upon wieght. Obviously this meant that those components could not be destroyed (which sucked), and that you could not boat except for a few chasis. This system also allowed them to split systems in say the arm (say 2 energy slots and a 4 energy slow in one ar instead of 6 contiguous ones) to further minimize boating. The problem of course was that the chasis that COULD boat became the only viable ones for multiplayer (Novacat, MadCat, MC mk II, Daishi). So it was partially successful, but not great.
- The MW4 mechlab was not meant to allow other variants. That was not the intent. Think of each mech as ONE variant. Which is why when NBT and mektek started modifying the code they included variants such as the catapult-K2 with energy hardpoints. mektek also included hardpoints. This was a compromise with its basis on the first issue above.
- The MW4 Mechlab actually was the first mechlab to differentiate omnimechs from regular ones in any real fashion.
Overall, the MW4 mechlab was maybe a D+ or C- in my book. It was amazing how it became more fun as mektek and NBT added variants and new mechs.
It appears that PGI is attacking the boating issue from a different angle.
- LRM's appear to spread damage across the while mech.
- Lasers are DoT weapons( ~2seconds for ML) which means it is not point and shoot a la MW3 & 4. it will be difficult to 'core' an armor section with one shot even if you do boat.
- There is no coolant (to our knowledge yet) and it sounds like PGI will have a fairly tight heat scale (in the video 4 ml shot jumped heat from 35& to nearly 80%), and with dire consequences for overheats(ammo explosions, maybe others). That means you cant just one shot someone, shut down, and be fine with it.
- We will see how they handle PPC's.
Obviously I know that this is all speculation, but PGI does know what they are doing, and they at least appear to have listened to the community on several contentious topics. Either that or their internal discussions mirror the ones online.