How many mechs at launch?(The 12 Mech Assumption)
#1
Posted 09 March 2012 - 03:21 PM
But where did we get that idea?
Where have Paul, Bryan, or any of the other Devs said "Only 12 Mechs at launch.".
So here is a crazy thought:
What if they will have ALL the Era appropriate designs availble for us at launch?
Even if they don't, I still think we should set the benchmark a little higher.
#2
Posted 09 March 2012 - 03:23 PM
chris
#3
Posted 09 March 2012 - 03:28 PM
#4
Posted 09 March 2012 - 03:36 PM
#5
Posted 09 March 2012 - 06:16 PM
#6
Posted 09 March 2012 - 06:51 PM
Bam, done, everyone's happy.
#7
Posted 09 March 2012 - 06:59 PM
#8
Posted 09 March 2012 - 07:02 PM
chris
#9
Posted 09 March 2012 - 07:15 PM
#10
Posted 09 March 2012 - 07:26 PM
karish, on 09 March 2012 - 07:15 PM, said:
In the BattleTech universe, this is true to some extent. However, because this is a MechWarrior computer game, why not just let players pick what they want to pick, and then when they get thrashed by 'Mechs half their weight, they'll think twice about picking their 'Mechs!
And when the MechLab is explained next week, hopefully we'll get enough options to essentially mod our 'Mechs into OTHER canon 'Mechs for the time being! All that would take is a little record sheet referencing, and a lot of grinding!
Edited by Youngblood, 09 March 2012 - 07:28 PM.
#11
Posted 09 March 2012 - 07:36 PM
Closed Beta may only have 3 (Hunchback, Jenner and Atlas)
Now that said, being a F2P I can see them adding a mech or two a month. As I am sure once FD and the guys get a good rythm going on the modeling and the physics for each Mech the mechs available may improve.
#12
Posted 09 March 2012 - 07:36 PM
Youngblood, on 09 March 2012 - 07:26 PM, said:
Unfortunately MechLab won't be explained next week:
Paul Inouye, on 08 March 2012 - 02:58 PM, said:
No troll.. no early April fools.
#13
Posted 09 March 2012 - 07:37 PM
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