Siilk, on 31 March 2012 - 07:46 AM, said:
That is true. What concerns me is the situation where a single mech, that becomes useless in battle would be better off leaving the field than handing out there. Let me elaborate: assume there's a mech, armed with large lasers and and SRMs. During the first couple of encounters, pilot used all the ammunition and the mech is now completely "dry". It also took some damage, and the enemy managed to destroy both lasers. The problem is, this mech is not only hardly combat-useful, helpless even, if faced with a fresh opponent but also would provide enemy team with XP and cbills, if brought down. Besides, if the player is of Attack or Defence role, he is forced to aimlessly wander the map for the rest of the match as he can't really do anything useful most of the time. Not really a good gameplay here.
Ok so here we are talking about a single player doing what is best for himself, not the team. This being a team based game, that's not a good thing. As to the mobile but weaponless mech, he could still be useful to the team. Scouting for example. Sure he probably doesn't have the modules or skills, but if he has Vent he can still say I got 2 mechs just south of me. He can also charge the enemy in front of his buddies and draw fire. Point being he isn't completely useless. Also, unless winning the mission involves dealing more damage than the enemy or actual kills, I don't see giving the other side more money/XP as that big of a deal. Even if I went House, I wouldn't care that much about the meta-game.
Siilk, on 31 March 2012 - 07:46 AM, said:
My point main is, even if cost of repairing a completely destroyed mech would be negligible(which I seriously doubt), you still have the reason to retreat to prevent the enemy team from scoring cbills and XP by destroying your mech. And, of course, actively retreating is better than just hanging in the rear without the ability to do anything if you're not a scout or commander and your mech not combat-capable any more.
Covered this above. Also, retreating means you still get XP/C-bills right? So what's to stop someone from firing off all their missiles and retreating just to save on repair bills? What if they only have a single small laser? Should they be penalized for retreating or prevented from doing so since they still have a weapon?
Siilk, on 31 March 2012 - 07:46 AM, said:
As a side note, we know that you can't permanently loose your mech, even if it's destroyed, but I think there should be some sort of negative effect of such situation, or no one would care about "dieing" at all. Higher repair cost for "destroyed" mech could be one of such penalties. Also, what about with mech being destroyed, it loses all the XP-related chassis bonuses, associated with that particular mech? It seems logical and it's not a total disaster(after all, those bonuses provide only a tiny advantage). Such things will make player think twice before rushing mindlessly onto enemy lines.
The chassis bonuses represent your knowledge and you keep them even if you sell the mech. So not happening and a bad idea to boot. I would assume that having your mech completely destroyed will generate a large repair bill, probably more than you earned even for a win.
Vodkavaiator, on 31 March 2012 - 07:53 AM, said:
It would be quite interesting to have an option for retreating.
Then morale would actually make a big difference and it would add another strategic element to the gameplay.
For example, a team may elect to retreat when they start taking too many causalities, etc.
Would make for a perfect cheating tactic. Show up, take some damage, then retreat to let your buddies win.
Edited by Nick Makiaveli, 31 March 2012 - 09:14 AM.