

Idle Curiosity: How long until the day to day timescale is abandoned?
#21
Posted 12 March 2012 - 05:33 AM
The game will stay day to day. What will change will be the rate at which events occur. As the devs have hinted at, this isn't THE BT timeline. This is a "parallel universe" of sorts. Player actions will have an impact and the devs will adjust things as they see fit.
#22
Posted 12 March 2012 - 11:31 AM
#23
Posted 12 March 2012 - 11:46 AM
I also believe we will be excluded from major universe defining engagements, these need to play out in a narative to preserve the timeline. But I am curious how the Clans will be handled. Will be be able to play as clans, will clan tech weaponry be availible for inner sphere mechs?
#24
Posted 12 March 2012 - 12:56 PM
The absolute last act of BattleTech was Katherine Stiener-Davion joining Clan Wolf, fiction wise. Tabletop Gameplay wise, you have a choice of any faction and a legitimate reason to start shooting any other faction.
EVERYTHING ELSE is your poorly written fan fiction. There are no Snub Nosed PPCs, Rail Guns, Rotary Autocannons, 300 ton mech, or any of that crap. We do not want to listen to it any more than we want to listen to how you equipped your Galaxy Class starship with borglasers and Qshields, then made out with Jeri Ryan.
As it is, this is the most exciting timeline in Battletech history. This is it. There is no need for there to be a speeding up of the timeframe, or skips. What are tyou going to skip to, that you cannot ALREADY do? Marik/Liao bite back? Chaos March? Bulldog? FedCom? You can do all of those already, in this timeframe.
Hell, they will need at least til the Truce just to have an established base of planets and the art for the Clan Mechs for the Clan players.
I was pretty stoked about 3015. 3049 works just fine for me.
#25
Posted 13 March 2012 - 07:18 PM
Mech combat is mech combat weither you carry the latest in Jihad equipment or the salvage of a 3025 battlefield. Sure you can't ignore things like heat and minimum distance, and your loadout is not as long ranged or as fast recycling, but it's still the same basic thing. Find the enemy. Position yourself. Kill him. To do so requires patience, mangement and and dealing with restrictions one may never have had to even consider before. It puts a great deal of people outside their comfort zones. That is not a bad thing. Growth comes when we face obstacles, restrictions and our own discomfort. Enjoy the moment. Learn the skills these tech limits impose. You will find you are a better mechwarrior and a better person for it.
Be patient; the shiny bright new toys are coming. I'm just afaid that too many of us will be on the pointy end of them.
#26
Posted 13 March 2012 - 07:36 PM
#27
Posted 13 March 2012 - 07:44 PM
In any case does it really matter, just being able to play the game is enough for me.
#28
Posted 13 March 2012 - 07:58 PM
Rayge, on 13 March 2012 - 07:36 PM, said:
I don't see why they couldn't just make all clans AI-controlled.
See what I did there?


#29
Posted 13 March 2012 - 08:30 PM
#30
Posted 13 March 2012 - 08:46 PM
#31
Posted 13 March 2012 - 08:58 PM
Zarkan, on 13 March 2012 - 08:30 PM, said:
Care to offer any proof for that wild guess of yours? No? Thought so, thank you very much...

Could at least have tried to make up some bogus statistics if you tried a trolling approach like this.

#32
Posted 13 March 2012 - 11:13 PM
if they decide they want to give people an option to play in say 3055 they could set an additional "server" that also maintains a 1:1 day time system but has the base date be 3055 instaid of say 3049-3051 when it activates
heck if its popular enough they could have 3025 (ish) 3039ish, 3050ish, 3055ish, 306x and even 3085 servers if they choose
kinda like how wow has lots of servers I mean it doesn't all have to be 3049 server davion server kurita, etc it all depends on how it goes and what they feel will work the best
#33
Posted 14 March 2012 - 02:53 AM
Zarkan, on 13 March 2012 - 08:30 PM, said:
According to this thread http://mwomercs.com/...rs/page__st__60 it's 60:40 to IS at the moment.
Previous poll was the other way round, but a lot of Clanners were here from the beginning. Numbers have been changing consistently to IS over time. From memory first poll was 70:30 to Clans.
#34
Posted 14 March 2012 - 03:25 AM
Tk3997, on 10 March 2012 - 02:56 PM, said:
The Red Corsair raids, the Pirates War, the Dragoon Civil War, the assassination of Melissa Steiner-Davion, another Skye uprising, the WoB nuclear cluster**** on Gibson, the Refusal War and Operation Guerrero are definitely examples of nothing much happening.
#35
Posted 14 March 2012 - 06:37 AM
The diversity in Battletech is what makes it fun....not just sitting in your box throwing stones.
#36
Posted 14 March 2012 - 08:28 AM
Karel Spaten, on 14 March 2012 - 03:25 AM, said:
And those are only some of the ones written/known about. With +2000 Planets across the vastness of the Inner Sphere, it seems more than plausible for the Dev to write new Historic events and add them to the Legend Sheet.

It is my real hope, that some day, if not my own MW handle/nickname, the name of my Merc group, may see itself in/on the Inner Sphere News Feed. Whether it be due to heroics on behalf of a House, or due to something not quite so heroic. perhaps done in the name of the almighty C-Bill. Either way, MWO has an opportunity, as do its players, to help write a brand new Chapter of IS history, that can ride alongside, with pride, the existing one.
Perhaps the Dev will allow some of us to write up stories, worthy of the News Feed, consider them AAR's based on how we saw the battle that we took place in on some remote Border planet. That would be very cool.
Real events, in Real Time told by those whom were actually involved.

OMG! I think I just had me a MWO based nerdgasm from the future. LOL

#37
Posted 14 March 2012 - 09:10 AM
Tk3997, on 10 March 2012 - 02:56 PM, said:
Slight obvious fix.

Which brings us to the point where a bad precedent was set: Killing off fanbases (obviously the Jaguars in this case as most people have curiously not mentioned directly in here so far). I keep wondering if the devs have any plans to prevent the 3058-3060 part of the timeline that they will inevitably fast forward to from becoming one huge "denial of free choice" clusterfunk event and only **** off a good number of people who have invested time, effort and, to a larger business view, MONEY, into playing as the Jaguars and buying camo color options, mechs, purchasable items, whatever, etc. This is something that I would like to see addressed sometime in the near future hopefully so as not to drive away/and or alienate potential new players from wanting to have free choice when it comes to faction selection. Because who would want to select a faction only to have it not be available later on and have all that hard work and effort swept aside like that?? It would be like saying that players would select/play as the Horde in WoW and then later knowing down the road they would be killed off......who would put effort into making/leveling a Horde character knowing it would be pointless later on? NOBODY THATS WHO.
Because nothing says "discouraging faction selection" and "limiting options" more than indirectly telling players: "We are gonna skip to Bulldog/Serpent and remove entirely the CSJ faction with no hope of survivors to play as in the Periphery or elsewhere so better choose another faction quick despite all the time and effort you put into leveling your character/capturing planets for the Jaguars for the past two or more years throughout the entirety of the Clan Invasion."
Not being rude in any way here, just saying why following BT canon lore/timelines exactly to a T in a video game like MWO is not good. And yeah there will be "timewarps". No way this game can go by 1:1 timeline for 10+ years and still remain a strong game in a fast paced and ever rapidly changing gaming industry.
Either way, some leniency is needed I think if this game is going to be successful without having unneeded and sudden disruptions to the time that people invest in a certain faction simply because "the lore said so".
Again, another example of counter-productivity when it comes to the lore/gameplay balance. A competitive game MUST be balanced with little to no "lore regulations" if we are to ever see real competitive gameplay come to this game. Competitive play and canon lore is like water and electricity - THEY DO NOT MIX.

#38
Posted 14 March 2012 - 09:12 AM
For that Im estimating something like LoL in this factor prolly releasing a new mech every month or so. At that rate they would still have years of content to drop on us even at 1:1 ratio
Edited by Gorith, 14 March 2012 - 09:13 AM.
#39
Posted 14 March 2012 - 09:17 AM
Quote

Especially if you pick the FRR on day one. Your Factions time is quite limited, or your turf (ownership of) gets very heavily compressed.

#40
Posted 14 March 2012 - 09:20 AM
Honestly there will be areas some fans might miss due to things happening too fast.
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