

Custom Decals and skins
#1
Posted 10 March 2012 - 05:03 PM
#2
Posted 10 March 2012 - 05:40 PM
Having user created/uploaded skins would take too much time to police. I mean, think about some of the names you've seen in MMO's across the years. . . now imagine if those people were allowed to put custom paint jobs/decals on their ships/mechs/uniforms/etc . .
It just wouldn't worth the childishness that would ensue from that kind of freedom.
#3
Posted 10 March 2012 - 05:58 PM
#4
Posted 10 March 2012 - 07:04 PM
#5
Posted 11 March 2012 - 01:57 PM
Maverick Howell, on 10 March 2012 - 05:58 PM, said:
Yeah that would float my boat - nothing too OTT but enough to give me the feeling of ownership.
#6
Posted 11 March 2012 - 02:42 PM
As for decals.. that, I'm hoping for TGA support on. I really don't care about policing content as a priority at all; source engine games have had the ability to customize decals since Half-Life 1 and while there's been many, many, MANY pornographic sprays and such, the option exists to disable custom sprays entirely in the game and it's been a celebrated mechanic for a long, long time.
The alternative that many games use now is the ability to take a large number of pre-set graphics and configure them; mostly from console centric titles. I've done pretty cool Blazing Aces logos in games like Black Ops and also made great use of the decal system in things like Soul Calibur. I'd take this as an option for sure (Any custom decal is better than none!) but I think being able to upload a TGA/GIF/JPG file to use as a decal on your 'mech is the best way to uniquely take advantage of the PC and give everyone really strong customization options that they would be willing to pay for, a consideration in this game.
Long story short, I will pay real world money to setup my mercenary unit's logo and a personal logo on my 'mech. It's be neat if I could position it anywhere on my 'mech that I want, but I'd take preset positions in a heartbeat over nothing.
As a final note and closer to home, MechWarrior 4 actually supported this many, many years ago!
Edited by Victor Morson, 11 March 2012 - 02:43 PM.
#7
Posted 11 March 2012 - 03:02 PM
Lycan, on 10 March 2012 - 05:40 PM, said:
Having user created/uploaded skins would take too much time to police. I mean, think about some of the names you've seen in MMO's across the years. . . now imagine if those people were allowed to put custom paint jobs/decals on their ships/mechs/uniforms/etc . .
It just wouldn't worth the childishness that would ensue from that kind of freedom.
The skins do not have to be server side. Like the way it is with World of Tanks, all custom skins are purely client side content. Only the player with them installed will see them, so no need to police the skins. Sure other people wouldn't see your skin, but that hasn't stopped me from spending dozens of hours making my own skins for the game.
Also Victor Morson, making an actual texture for an ingame 3D object isn't exactly a Herculean feat. I'd rather have the option to edit actual texture files than be limited to decals/camo patterns that I may/may not even like.
Edited by Friend or Pho, 11 March 2012 - 03:05 PM.
#8
Posted 12 March 2012 - 03:48 AM
Friend or Pho, on 11 March 2012 - 03:02 PM, said:
The skins do not have to be server side. Like the way it is with World of Tanks, all custom skins are purely client side content. Only the player with them installed will see them, so no need to police the skins. Sure other people wouldn't see your skin, but that hasn't stopped me from spending dozens of hours making my own skins for the game.
Also Victor Morson, making an actual texture for an ingame 3D object isn't exactly a Herculean feat. I'd rather have the option to edit actual texture files than be limited to decals/camo patterns that I may/may not even like.
I understand that policing thing unfortunately some of the custom skins would be awesome but unfortunately people do have immature and childish minds and i can see how a feature could go bad rather quickly but, but on the other side this could be implemented in to the bata (if an open beta is released) and work or a warning system players report inappropriate skins 3 reports and the skin is wiped 3 wipes and the account is suspended 3 suspensions and the account is band. Also could you just not use separate layers with a dynamic Uv mapping stem in-place. Yes it would be hard but this would give clans a way to truly assert themselves on the battlefield. And if non of this is going to make it into the game it would be cool to have pre set cammos and then be able to change colors mass effect 3 style, or have what Friend or Pho said would be cool as well. .
Edited by PrLuna, 12 March 2012 - 03:49 AM.
#9
Posted 12 March 2012 - 06:54 AM
Victor Morson, on 11 March 2012 - 02:42 PM, said:
As for decals.. that, I'm hoping for TGA support on. I really don't care about policing content as a priority at all; source engine games have had the ability to customize decals since Half-Life 1 and while there's been many, many, MANY pornographic sprays and such, the option exists to disable custom sprays entirely in the game and it's been a celebrated mechanic for a long, long time.
The alternative that many games use now is the ability to take a large number of pre-set graphics and configure them; mostly from console centric titles. I've done pretty cool Blazing Aces logos in games like Black Ops and also made great use of the decal system in things like Soul Calibur. I'd take this as an option for sure (Any custom decal is better than none!) but I think being able to upload a TGA/GIF/JPG file to use as a decal on your 'mech is the best way to uniquely take advantage of the PC and give everyone really strong customization options that they would be willing to pay for, a consideration in this game.
Long story short, I will pay real world money to setup my mercenary unit's logo and a personal logo on my 'mech. It's be neat if I could position it anywhere on my 'mech that I want, but I'd take preset positions in a heartbeat over nothing.
As a final note and closer to home, MechWarrior 4 actually supported this many, many years ago!
If you could make a pattern that loops well you could easily have some paintable skins without dipping into the complexity of skinning a hi-poly model.
I also agree with you on all other counts.
I also think the idea of asserting your personal "good taste" into the equation and policing skins/insignia is arrogant.
Edited by Cake Bandit, 12 March 2012 - 06:54 AM.
#10
Posted 14 March 2012 - 09:48 PM
Friend or Pho, on 11 March 2012 - 03:02 PM, said:
The skins do not have to be server side. Like the way it is with World of Tanks, all custom skins are purely client side content. Only the player with them installed will see them, so no need to police the skins. Sure other people wouldn't see your skin, but that hasn't stopped me from spending dozens of hours making my own skins for the game.
Also Victor Morson, making an actual texture for an ingame 3D object isn't exactly a Herculean feat. I'd rather have the option to edit actual texture files than be limited to decals/camo patterns that I may/may not even like.
If the skins are just client side, then why bother even taking the time to allow them to be included? I mean, to me, the point of having skins/paint jobs/etc is to show them off to other people. If the only person seeing it is you . . kinda defeats the point of having them.
At least IMO.
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