Incentive To Pilot Mastered 'mechs
#1
Posted 07 December 2012 - 02:47 AM
#2
Posted 07 December 2012 - 02:54 AM
Maybe a maxed out variant, instead of picking up regular XP, starts to additionally unlock credits to use for certain 'elite' paint customizations or something else that doesn't have an effect on regular gameplay flow?
#3
Posted 07 December 2012 - 04:18 AM
#4
Posted 07 December 2012 - 04:25 AM
#5
Posted 07 December 2012 - 04:33 AM
Prestige Points; once you have mastered the mech, notoriety is the next logical step. What does this mean in terms of the game, C-bills, as was stated above; but, not in exp conversions.
Exp should stop, and you should get, like the hero mechs, a bonus for your mastery (5%) or 1% per 1 million exp, or something, if the exp is still counted and converted to prestige, to a max of 15% (half the hero).
But, it get's better; it would be so awesome, that eventually, those mechs become hero mechs (long term, like Eve-Online long term), with the full 30% and something slightly different about them, like changing a hard point too.
That's my take.
#6
Posted 07 December 2012 - 05:00 AM
I will say that I'd love, LOVE, if part of this bonus was related to how many matches you've used the same variant loadout in. Want to tweak your build by switching to pulse lasers? Lose the bonus. Stick to your single build forever? Earn points and glory.
#7
Posted 07 December 2012 - 06:13 AM
Levesque, on 07 December 2012 - 02:54 AM, said:
Maybe a maxed out variant, instead of picking up regular XP, starts to additionally unlock credits to use for certain 'elite' paint customizations or something else that doesn't have an effect on regular gameplay flow?
That is a great idea. That way you can not only show off in a "I can afford all that paint!" way but also in a "I effin' earned my way here!" way. Might be that mechs with prestige paints become prime targets though. After all their pilots have a lot of experience in them and should be quite deadly... Not that I'd mind that in any way
#8
Posted 07 December 2012 - 09:39 AM
What happens when you earn enough to get that elite paint-job? You going to need another incentive to keep playing it? Like the elite-double-master camo pattern? If you need an external incentive to play a 'Mech then you will always need another external incentive to keep playing that 'Mech.
How about converting that "Mech XP to GXP to spend it on any XP purchasable item like modules, or other 'Mech skills?
#9
Posted 07 December 2012 - 09:48 AM
Evilsmirk, on 07 December 2012 - 09:39 AM, said:
that's already in the game... with a MC pricetag, i don't think pgi is going to agree with that.
Edited by KhanCipher, 07 December 2012 - 09:49 AM.
#10
Posted 07 December 2012 - 10:08 AM
KhanCipher, on 07 December 2012 - 09:48 AM, said:
I know it is. My whole point was to show that the after the OP reached the current "last" incentive he felt he needed another reason to continue to play it beyond what was already in the game. I provided two current in-game options while giving a reason I felt his request was a little flawed by every increasing 'what can I earn next' request.
As to your suggestion, if PGI won't go for a non-MC xp transfer, what makes you think they'll go for a non-MC 'Mech bay slot?
Edited by Evilsmirk, 07 December 2012 - 10:20 AM.
#11
Posted 07 December 2012 - 10:10 AM
#12
Posted 07 December 2012 - 10:15 AM
I live in MWO. '(O.O)'
#13
Posted 07 December 2012 - 10:29 AM
Evilsmirk, on 07 December 2012 - 10:08 AM, said:
that's kinda the problem, PGI seems way too focused on making money over making it so people would want to pay money because they're having fun.
#14
Posted 07 December 2012 - 10:35 AM
Depending on how they balance it, it would seem fair that you might have 2-3 at one time.
Besides that, if the system is designed so that it's bought manually, it would mean you can chose when you wish to upgrade and potentially stack your time with saved XP.
This should also mean founders and hero mechs should have the same potential for a boost, as these are paid for and should not lose the one advantage they were given.
Edited by Brickyard, 07 December 2012 - 10:38 AM.
#15
Posted 07 December 2012 - 10:40 AM
KhanCipher, on 07 December 2012 - 10:29 AM, said:
that's kinda the problem, PGI seems way too focused on making money over making it so people would want to pay money because they're having fun.
That makes absolutly no sense to me. But since it's off the topic of the thread, I won't ask you to explain.
#16
Posted 07 December 2012 - 10:48 AM
Brickyard, on 07 December 2012 - 10:35 AM, said:
Depending on how they balance it, it would seem fair that you might have 2-3 at one time.
Besides that, if the system is designed so that it's bought manually, it would mean you can chose when you wish to upgrade and potentially stack your time with saved XP.
This should also mean founders and hero mechs should have the same potential for a boost, as these are paid for and should not lose the one advantage they were given.
So you're saying a modified premium time purchased with 'Mech XP as opposed to MC? Modified in that it'll apply to when you use that 'Mech only and won't include a XP bonus as well. Kinda makes sense, and turns it more in to a longevity reward as opposed to an incentive to keep at it.
#17
Posted 07 December 2012 - 10:59 AM
Evilsmirk, on 07 December 2012 - 10:48 AM, said:
So you're saying a modified premium time purchased with 'Mech XP as opposed to MC? Modified in that it'll apply to when you use that 'Mech only and won't include a XP bonus as well. Kinda makes sense, and turns it more in to a longevity reward as opposed to an incentive to keep at it.
Pretty much. If you want to stay as master of that variant you have to stay sharp.
#18
Posted 07 December 2012 - 12:00 PM
RainbowToh, on 07 December 2012 - 04:18 AM, said:
To expand on this idea, I'd like to see a small GXP bonus on mastered mechs, perhaps 10-25% (instead of earning 25 GXP in a match, we'd earn 28-31 GXP). We don't get much GXP anyway so it wouldn't make mastered mechs OP, but would give us an incentive to keep using the mastered variants.
The major problem I see with this idea is that whoever is in charge of monetization at PGI is a complete Scrooge. They probably wouldn't consent to something that would reduce players' incentive to spend real money on GXP, no matter how minor it may be.
#19
Posted 05 January 2013 - 07:09 PM
#20
Posted 05 January 2013 - 07:27 PM
I like the ideas developing and the idea of a c-bill boost starting small and gaining with more time is a good one.
On a side note I would like the ability to farm a mech to master with out needing to elite 2 other variants that I really do not want to play.
I would like to see my tons of Xtra XP possibly used for Master Items like a Hatchet for my Wang or operational claw even electronic snare's the lights could lay out as traps.
How about Xtra XP coverted to Prestige that allowed you to move up to a new level of map sections or Battle Sequences not before played or special C0mbat moves.
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