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Incentive To Pilot Mastered 'mechs


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#1 Tarkfu

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Posted 07 December 2012 - 02:47 AM

I have a few mechs that I have mastered and unlocked the extra module, but now they continue to gain experience but that experience is useless. As it is, it makes much more sense for me to pilot another mech to build experience and master, but I would very much like some incentive to continue to pilot the mechs that I have already mastered. This seems to be particularly salient in the advent of ECM, at least in the current metagame, in which I'm sure many people have loads of extra experience stacked up on their Atlas D-DC, or Raven 3L. I'm suggesting perhaps another, and final, master unlock which grants the mech a C-bills bonus. Another reward is also possible, but C-bills seems the simplest and most straight-forward. I would think something like 50-75% of the bonus granted from the Hero mechs.

#2 JimTheRat

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Posted 07 December 2012 - 02:54 AM

I think this also applies to 'favourite' mechs. We all love one variant in particular for whatever reason, but at some point, yeah, we can't progress any more with it.

Maybe a maxed out variant, instead of picking up regular XP, starts to additionally unlock credits to use for certain 'elite' paint customizations or something else that doesn't have an effect on regular gameplay flow?

#3 RainbowToh

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Posted 07 December 2012 - 04:18 AM

Maybe we can convert the extra xp into Cbills or GXP? Of course at a very small ratio.

#4 Mawai

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Posted 07 December 2012 - 04:25 AM

I'd like to see a bonus when you master all three variants of a mech. At the present time, you have to own three variants and then complete basic on all three to unlock elite and then complete elite on all three to unlock master ... but there is no benefit to getting to the master level on any mech but your preferred variant.

#5 Shae Starfyre

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Posted 07 December 2012 - 04:33 AM

These are good ideas; let me wrap it up.

Prestige Points; once you have mastered the mech, notoriety is the next logical step. What does this mean in terms of the game, C-bills, as was stated above; but, not in exp conversions.

Exp should stop, and you should get, like the hero mechs, a bonus for your mastery (5%) or 1% per 1 million exp, or something, if the exp is still counted and converted to prestige, to a max of 15% (half the hero).

But, it get's better; it would be so awesome, that eventually, those mechs become hero mechs (long term, like Eve-Online long term), with the full 30% and something slightly different about them, like changing a hard point too.

That's my take.

#6 JimTheRat

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Posted 07 December 2012 - 05:00 AM

Thing is, the hero mech bonus is something only seen on paid content. Maybe, to keep that mechanic going, have a comparatively MC-cheap, but MC-only, module you can install to switch XP gains for a c-bill bonus?

I will say that I'd love, LOVE, if part of this bonus was related to how many matches you've used the same variant loadout in. Want to tweak your build by switching to pulse lasers? Lose the bonus. Stick to your single build forever? Earn points and glory.

#7 _Rorschach_

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Posted 07 December 2012 - 06:13 AM

View PostLevesque, on 07 December 2012 - 02:54 AM, said:

I think this also applies to 'favourite' mechs. We all love one variant in particular for whatever reason, but at some point, yeah, we can't progress any more with it.

Maybe a maxed out variant, instead of picking up regular XP, starts to additionally unlock credits to use for certain 'elite' paint customizations or something else that doesn't have an effect on regular gameplay flow?


That is a great idea. That way you can not only show off in a "I can afford all that paint!" way but also in a "I effin' earned my way here!" way. Might be that mechs with prestige paints become prime targets though. After all their pilots have a lot of experience in them and should be quite deadly... Not that I'd mind that in any way :)

#8 Evilsmirk

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Posted 07 December 2012 - 09:39 AM

You mean besides piloting a mech you've acchieved all the advantages for that others might not have?

What happens when you earn enough to get that elite paint-job? You going to need another incentive to keep playing it? Like the elite-double-master camo pattern? If you need an external incentive to play a 'Mech then you will always need another external incentive to keep playing that 'Mech.

How about converting that "Mech XP to GXP to spend it on any XP purchasable item like modules, or other 'Mech skills?

#9 KhanCipher

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Posted 07 December 2012 - 09:48 AM

simple, if you get 3 mechs to master you get rewarded with a mechbay slot, and make it so you can only get 4-8 this way.

View PostEvilsmirk, on 07 December 2012 - 09:39 AM, said:

How about converting that "Mech XP to GXP to spend it on any XP purchasable item like modules, or other 'Mech skills?


that's already in the game... with a MC pricetag, i don't think pgi is going to agree with that.

Edited by KhanCipher, 07 December 2012 - 09:49 AM.


#10 Evilsmirk

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Posted 07 December 2012 - 10:08 AM

View PostKhanCipher, on 07 December 2012 - 09:48 AM, said:

that's already in the game... with a MC pricetag, i don't think pgi is going to agree with that.


I know it is. My whole point was to show that the after the OP reached the current "last" incentive he felt he needed another reason to continue to play it beyond what was already in the game. I provided two current in-game options while giving a reason I felt his request was a little flawed by every increasing 'what can I earn next' request.

As to your suggestion, if PGI won't go for a non-MC xp transfer, what makes you think they'll go for a non-MC 'Mech bay slot?

Edited by Evilsmirk, 07 December 2012 - 10:20 AM.


#11 Dukov Nook

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Posted 07 December 2012 - 10:10 AM

+1 on this. There should be 'something' of a carrot out if someone chooses to stay with one type of chassis.

#12 Ryvucz

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Posted 07 December 2012 - 10:15 AM

I just pilot every mech available in the game, haven't mastered anything yet, but nearly unlocked elite on everything. 16 more mechs to get to elite (out of 44 total at the time of this post), then every mech currently available will be elite.

I live in MWO. '(O.O)'

#13 KhanCipher

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Posted 07 December 2012 - 10:29 AM

View PostEvilsmirk, on 07 December 2012 - 10:08 AM, said:

As to your suggestion, if PGI won't go for a non-MC xp transfer, what makes you think they'll go for a non-MC 'Mech bay slot?


that's kinda the problem, PGI seems way too focused on making money over making it so people would want to pay money because they're having fun.

#14 Sulf

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Posted 07 December 2012 - 10:35 AM

This came up before and I like it. Personally a 10-15% boost is about fair, but instead of an unlock it would be a temporary boost purchased with XP. (Because moving the goal post doesn't fix the inevitable pointless xp buildup) This would mean, that if you play regularly and you use that mech a lot, you're pretty much going to be able to re-add that boost week after week.

Depending on how they balance it, it would seem fair that you might have 2-3 at one time.

Besides that, if the system is designed so that it's bought manually, it would mean you can chose when you wish to upgrade and potentially stack your time with saved XP.

This should also mean founders and hero mechs should have the same potential for a boost, as these are paid for and should not lose the one advantage they were given.

Edited by Brickyard, 07 December 2012 - 10:38 AM.


#15 Evilsmirk

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Posted 07 December 2012 - 10:40 AM

View PostKhanCipher, on 07 December 2012 - 10:29 AM, said:


that's kinda the problem, PGI seems way too focused on making money over making it so people would want to pay money because they're having fun.


That makes absolutly no sense to me. But since it's off the topic of the thread, I won't ask you to explain.

#16 Evilsmirk

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Posted 07 December 2012 - 10:48 AM

View PostBrickyard, on 07 December 2012 - 10:35 AM, said:

This came up before and I like it. Personally a 10-15% boost is about fair, but instead of an unlock it would be a temporary boost purchased with XP. (Because moving the goal post doesn't fix the inevitable pointless xp buildup) This would mean, that if you play regularly and you use that mech a lot, you're pretty much going to be able to re-add that boost week after week.

Depending on how they balance it, it would seem fair that you might have 2-3 at one time.

Besides that, if the system is designed so that it's bought manually, it would mean you can chose when you wish to upgrade and potentially stack your time with saved XP.

This should also mean founders and hero mechs should have the same potential for a boost, as these are paid for and should not lose the one advantage they were given.


So you're saying a modified premium time purchased with 'Mech XP as opposed to MC? Modified in that it'll apply to when you use that 'Mech only and won't include a XP bonus as well. Kinda makes sense, and turns it more in to a longevity reward as opposed to an incentive to keep at it.

#17 Sulf

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Posted 07 December 2012 - 10:59 AM

View PostEvilsmirk, on 07 December 2012 - 10:48 AM, said:


So you're saying a modified premium time purchased with 'Mech XP as opposed to MC? Modified in that it'll apply to when you use that 'Mech only and won't include a XP bonus as well. Kinda makes sense, and turns it more in to a longevity reward as opposed to an incentive to keep at it.


Pretty much. If you want to stay as master of that variant you have to stay sharp.

#18 Metafox

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Posted 07 December 2012 - 12:00 PM

View PostRainbowToh, on 07 December 2012 - 04:18 AM, said:

Maybe we can convert the extra xp into Cbills or GXP? Of course at a very small ratio.

To expand on this idea, I'd like to see a small GXP bonus on mastered mechs, perhaps 10-25% (instead of earning 25 GXP in a match, we'd earn 28-31 GXP). We don't get much GXP anyway so it wouldn't make mastered mechs OP, but would give us an incentive to keep using the mastered variants.

The major problem I see with this idea is that whoever is in charge of monetization at PGI is a complete Scrooge. They probably wouldn't consent to something that would reduce players' incentive to spend real money on GXP, no matter how minor it may be.

#19 MechSaint

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Posted 05 January 2013 - 07:09 PM

What about a completely different approach. What if they could develop "Elite Matches" that only "mastered" mechs could enter and competein, with larger scale combat (perhaps 12 vs 12) on customized maps? Pilots would have to spend xp on mastered mechs to enter..and of course the C-bill payouts would be higher. Maybe even earning a new "currency" such as prestige that could be spent for "short term buffs" to help in future matches.

#20 StraferX

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Posted 05 January 2013 - 07:27 PM

I like the ideas developing and the idea of a c-bill boost starting small and gaining with more time is a good one.

On a side note I would like the ability to farm a mech to master with out needing to elite 2 other variants that I really do not want to play.

I would like to see my tons of Xtra XP possibly used for Master Items like a Hatchet for my Wang or operational claw even electronic snare's the lights could lay out as traps.

How about Xtra XP coverted to Prestige that allowed you to move up to a new level of map sections or Battle Sequences not before played or special C0mbat moves.







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