This "Flaming Dragon" tactic was only used on maps with high heat ratings such as desert style environments. DC would take a lance of fast moving Hunchbacks and other mechs fitted with multiple flamer weapons. It was fun to hear the snickering over TeamSpeak as DC pilots, during the first enemy encounter, learned the clan enemy was taking their beloved laser boats. From then on during the drop, the DC pilots used the terrain to manuever ever closer to the enemy. Once in close enough, the DC Drop Commander would issue the attack order. Two pairs of DC flamer mechs would team up on two of the closest clan mechs. These enemy mechs were shutdown in short order as the clan pilots expended their limited coolant and their heatsinks could not keep up due to the warm ambient temperature. The other enemy mechs were engaged by DC mechs with using a combination of ballistics and flamers useful in close quarter combat. When the first two clan mechs "popped", the 2 pairs of DC flamer mechs would move to shutdown 2 more enemy mechs.
This tactic proved to be very useful only on maps with high heat ratings. Getting close enough to the enemy was the challenge for the DC pilots. When done right, this tactic was devastating to the high energy clan mechs. When this tactic first surfaced in the NBT league, there was a tremendous outcry on the league forums by clan pilots. They said it was unfair and not fitting of a noble IS warrior ... blah blah blah.
The DCMS said, "all is fair in love and war"
Fear the Dragon !!!
Edited by Aidan, 16 March 2012 - 07:35 AM.