

Hypothetical Situation: "The Flame Camper"
#21
Posted 11 March 2012 - 01:41 AM
Set a mech on fire and it'll heat up, they do burn if you get them hot enough and if you are truly smart you knock them down, rip the armour off and dump thier ammo bins full of napalm.
Boom, dead, come again
Semyon
#22
Posted 11 March 2012 - 02:51 AM
I voted yes based on the opinion that if it is reasonable in the game then it should be doable. If the mechanics allow it and the player is willing to min-max to do it then let them take the chance and reap the possible rewards.
From memory from the books the impact of flamers was as much psychological as it was the actual risk to the mech of over-heating or of munitions cooking-off. I don't know if that psychological effect can be recreated but I think the chance would be good.
Equally I agree with Semyon Drakon in that if I was in said mech and managed to shut the atlas down I'd want to do more than just rely on my flamers. If the mech was upright I'd want to knock it down if possible (unlikely I guess) and if it's fallen I'd be looking to boot the atlas' head in.
Random RP though - as someone who is planning to play Clan, I wonder whether kicking an atlas' head in using a light mech would be considered dishonorable or not. Please assume that whatever circumstances have been met to make the Atlas a viable target for me.
#23
Posted 11 March 2012 - 03:45 AM
#24
Posted 11 March 2012 - 04:18 AM


Let's face it - without infantry in game, the Flamer's usabaility is somewhat limited. You can opt to have it turned into a LOL-weapon whose only role is to set woods on fire. Or you can opt for it being OP and able to lock down a given Mech with only one permanent salvo. Which, as long as that targeted Mech is undamaged, seems a bit too powerful.
Locking the enemy completely down like the OP described with only 1 Flamer should be possible only under certain special conditions:
- Target Mech is damaged and has already sustained an engine hit or loss of heat sinks (=lowered heat efficiency).
- Planetary conditions that make heat issues more important (daylight desert, Mech standing in a hot caldera e.g.).
- Combination with lingering heat effects (Target got/gets hit by infernos before e.g.).
It's a basic risk vs. reward balancing here. You need to give people some incentive to actually "risk" mounting flamers. You want a system where the smart user of a flamer can be rewarded, not where it can turn into an "I win"-button, no matter what.

Edited by Dlardrageth, 11 March 2012 - 05:10 AM.
#25
Posted 11 March 2012 - 04:18 AM
frostfly, on 10 March 2012 - 11:17 PM, said:
Bad hypothetical is bad.
Fire in the TT was never as dangerous as in the novels.
Inferno rockets never roasted the mechwarrior, neither did the flamer. Both weapons were discribed realy dangerous in the novels.
I never understood how heatsinks would work without the power of the reactor. they are not simple copper lamellas like passive grafic card coolers. I would expect them to work slower without power (like the fridge doesnt work without the cable, or the CPU fan is not working without the power).
This would mean, the flamer who isnt as dangerous while powered up, could be a real threat when you are shut down. (If the HS are slower while shut down)
#26
Posted 11 March 2012 - 04:53 AM
Reno Blade, on 11 March 2012 - 04:18 AM, said:
This would mean, the flamer who isnt as dangerous while powered up, could be a real threat when you are shut down. (If the HS are slower while shut down)
That's tricky, but I guess they still may have some alternative power source or passive power. When the reactor is shut down it stops producing that much heat which can make hs even work a bit better in shutdown. If they are not reactor-powered

Edited by Duncan Jr Fischer, 11 March 2012 - 04:58 AM.
#27
Posted 11 March 2012 - 05:01 AM
#28
Posted 11 March 2012 - 05:08 AM
#29
Posted 11 March 2012 - 05:22 AM
I feel that one flamer is a bit ridiculous to keep a 'Mech in an infinite stunlock. Maybe two flamers could extend the duration of the shutdown for a few seconds, but depending on how long shutdowns would already be, that alone could be too much.
I'd just take the TT numbers and have flamers affect shutdown length by affecting heat (assuming shutdown length is related to heat level, and not some arbitrary number like 7 seconds).
Else I don't think flamers alone should be able to control a 'Mech for that long alone.
#30
Posted 11 March 2012 - 05:27 AM
#31
Posted 11 March 2012 - 05:44 AM
Flamers right after an energy boat Alpha is good timing and should shut a mech down. I don't think it can keep a mech shut down indefinitely if the mech is not firing anything.
#32
Posted 11 March 2012 - 06:08 AM
Image a desert environment, 70% heat efficiency perhaps. The Atlas maybe messed around with heat sinks and uses only ammo weapons, expecting the hot environment. The scout comes up behind and gives him an arse full of plasma. Too bad, guy - your Atlas is toast, eventually. You'd better hope your lancemates are just over the rise.
This should be a real tactic, we know it's effective - and the game will win by having it implemented.
#33
Posted 11 March 2012 - 06:09 AM
#34
Posted 11 March 2012 - 06:16 AM
2. It assumes the scout has flamers that can keep the cycle on the Atlas in a negative (to destruction) or perpetual heat shut down loop
3. Also assumes the Atlas had such a poor design to allow 2 to happen
So under the last man standing rule, and the only two mechs left standing are an Atlas with poor design, and an Scout mech that was essentially one dimensional created only for this purpose... sure... anybody that does bad mech design deserves whatever comes to them.
So backup question then... should the ammo explosion on an atlas be powerful enough to take out a scout who is close enough to flame him to death? And if not, could the Atlas just fall on the scout as a backup plan anyhow and be done with this ridiculous question?
#35
Posted 11 March 2012 - 06:18 AM
#36
Posted 11 March 2012 - 06:19 AM
WV Betrayer, on 11 March 2012 - 06:16 AM, said:
Nice one.
#37
Posted 11 March 2012 - 06:24 AM
Good Hunting
#38
Posted 11 March 2012 - 06:53 AM
#39
Posted 11 March 2012 - 06:53 AM
If He uses his atlas with full of lasers give him Bright Slap to remind him value of loadout

#40
Posted 11 March 2012 - 07:07 AM
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