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Quads
#21
Posted 30 May 2012 - 08:49 PM
As it stands, every mech has two arms, two legs, the same number of torso panels... maybe a few auxillery panels for things like missile pods... but once you add in quads, things start to get significantly different.
It's software, so it can do anything, but I'm not sure that Quads actually add anything significant to the actual gameplay to justify the complexity of actually implementing them. They're kind of a neat novelty, but that's about it.
#22
Posted 30 May 2012 - 08:50 PM
I'm not a fan of quad Assaults however, as the lack of torso twist and arms becomes much more of an disadvantage at low speeds. But for example the new Scorpion from the TRO 3085 doesn't look too bad (isn't it adorable stepping on that car?). And with customization it's not a problem that decent canon variants will only appear decades down the road ;P.
Edited by DerMaulwurf, 30 May 2012 - 08:53 PM.
#23
Posted 31 May 2012 - 06:16 AM
Maybe ill just stare and wait for planet side 2 for all my scifi battlefield 3 wannabe needs, spend the rest of my time in MWO's garage fixing up mechs like the old days....spent soo many hours doing that.....wtb quadmech in my garage.
#24
Posted 31 May 2012 - 08:16 AM
From a coder standpoint I can see how a quad wold be a pain, it would require a whole new profile, and a whole new set of moving parameters. Though I would still love to see a scorpion making the cut.
#25
Posted 18 June 2012 - 01:20 AM
#26
Posted 18 June 2012 - 03:53 AM
Roland, on 30 May 2012 - 08:49 PM, said:
From a logical point of view - i totally agree with you.
Quads means: no torso twisting - and strafing - never get the idea why a humanoid battlemech isn't able to strafe left or right.
-> But there is a reason why i want to see quads no matter the costs - this reason is called BARGHEST
#27
Posted 13 July 2012 - 09:41 PM
It is rational that the standard mechs don't strafe, as even if they could it would probably be very very slow. If you just look at the way the joints are set up on standard mechs, there isn't really a degree of freedom allowing for a strafing movement (to my knowledge, or at least it isn't very common to have this). On the other hand, many quads to appear (physically) to have this sort of functionality.
#28
Posted 13 July 2012 - 10:52 PM
#31
Posted 14 July 2012 - 01:59 AM
#32
Posted 14 July 2012 - 03:40 AM
Johnny Kerensky, on 13 July 2012 - 11:02 PM, said:
Why not?
Because the Battletech/Mechwarrior weight classes are firmly established and balanced.
To balance a mech heavier then assault would mean a mech that moves at about 16kph. And because this game is objective based, that's just stupid.
And thats not even getting into the whole 'Canon' issue, which I wont discuss because you obviously don;t care.
#33
Posted 14 July 2012 - 05:18 AM
Bombast, on 14 July 2012 - 03:40 AM, said:
Because the Battletech/Mechwarrior weight classes are firmly established and balanced.
To balance a mech heavier then assault would mean a mech that moves at about 16kph. And because this game is objective based, that's just stupid.
And thats not even getting into the whole 'Canon' issue, which I wont discuss because you obviously don;t care.
Nah, the AT-ATs moved slow and they sure obtained their objective i.e. wiping out the rebel forces on Hoth.
#34
Posted 14 July 2012 - 05:58 AM
I'm much less certain about the superheavies. We tried them after Maximum Tech came out in TT, they really just performed as less capable Assault mechs. I've also found that no matter how high you push the upper weight class boundaries there are people who will want to push the limits higher than before in the hopes of mounting more mass weaponry on a single platform.
#35
Posted 14 July 2012 - 12:19 PM
Number 1 (and most importantly) quads can STRAFE. That's right they can side step without changing facing. However they cannot torso twist.
Secondly: Quads can lose 2 legs and still move at walk speed, and fire their torso/head mounted weapons.
Third: They don't have arm mounted weapons and can only target with torso (and front leg) weapons in a 3 hex (120') arc in front of them. (Turret rules suck and I'm in favor of tossing them out- turrets are for vehicles, not mechs)
Fourth and last: Quad mechs don't have arms. They don't have "modified" arms. They have 4 legs. The internals are the same for each leg of a mech for that weight class, and they get to have the same amount of armor on each of their individual legs as a biped mech of the same tonnage would have on each of it's individual legs.
The above, combined with sensible hardpoint placement, would mean that a quad pretty much balances out with biped mechs. They will have a lot of stability, and good protection against getting knocked down or legged, at the cost of much slower aiming (no arms) and the increased risk of always having someone behind them (no torso twist).
Edited by Xandre Blackheart, 14 July 2012 - 12:22 PM.
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