NamelessAssailant, on 11 March 2012 - 02:26 PM, said:
Battletech started out with a great plot and decent gameplay for its time. Mechwarrior continued the plot and followed up with better gameplay and customization. I think what most people dont realize is that Mechassualt and Mechassualt 2 took a giant leap in perfecting the gameplay aspect of the series. For anyone who has played the campaigns and multiplayers of either game you know the gameplay is great. Some of use like 3rd person and some like 1st. I think to expand to all Mech players you need the option of either. Also the faster paced gameplay, not so much the arcade style of mech one, but the cohesion of Mechassualt 2 would encourage constant play among all players. Comments?
There's no need to get into the idea of "new coke" to get people to play a MW video game; D&D has tried that with 3.5, 4, and now the upcoming 5th edition, and has managed to fracture its playerbase very badly.
MW is, by definition, a game that simulates what it's like to pilot a battlemech from the BTuniverse in combat; and BTU battlemechs are, at the "basement level" very simple to pilot; but there's also reward for players who've been in it for a while.
If MWO manages to simulate this aspect, it doesn't need to be coded as two or three video games.
Besides, I find it scary that people think the proper route to bring people into the BTU lore is to water down the video game, instead of educating them as to why it's cool to play a video game that properly simulates what it's like to pilot a battlemech, as they exist in the BTU.
Less lowering the bar, more helping people over it... it's not that high of a bar.
Edited by Pht, 11 March 2012 - 05:31 PM.