Fire Support/Sniper
#1
Posted 12 March 2012 - 10:02 AM
From what I've read it doesn't seem viable to create more of a sniper-like role (low profile, precise at long ranges, quick) but I'd like to hear from the obviously more knowledgeable community about it. I was thinking of something more versatile then just a catapult firing LRMs, maybe a shadowcat or centurion.
I was hoping to find something medium/heavy with good maneuverability, decent armour and can pack a punch primarily at range. Maybe there isn't something exactly suited to firing PPCs and LRMs but any suggestions for where to start would be greatly appreciated. Maybe you could start by telling me what you plan to start with, possible armaments and what role you hope to play.
Thanks in advance.
#2
Posted 12 March 2012 - 10:28 AM
#3
Posted 12 March 2012 - 10:31 AM
Turkina B for clanners. 2 ER Large, 2 Large Pulse + Targeting Computer + Jump Jets.
#4
Posted 12 March 2012 - 10:32 AM
Not sure of the exact year it was created, but the AS7-K Atlas variant sports a gauss rifle, LRM-20, and a pair of large lasers along with a pair of medium lasers and an AMS along with CASE. This variant is extremely suited towards long range direct fire.
#5
Posted 12 March 2012 - 10:42 AM
I also think lighter 'Mechs--20 to 55 tons--are best suited to the direct-fire support role. Take, for example, the Hollander or Hollander II, armed with a single large weapon system designed to devastate enemy 'Mechs at long range with a single shot. Fast, moderate armor, but only a single weapon system, and nothing to back it up.
#6
Posted 12 March 2012 - 10:44 AM
In the meantime the Dragon will be alot of fun I thinks for long ranges, sturdy enough to engage that little scout at any range also..
#7
Posted 12 March 2012 - 10:52 AM
edit: really?! the * brigade is just too zealous sometimes - substitute fire with hit
Edited by Jet Morgan, 12 March 2012 - 10:55 AM.
#8
Posted 12 March 2012 - 11:03 AM
#9
Posted 12 March 2012 - 11:05 AM
P.S. Note also the Longbow in action at 3:56... another great mech for indirect fire support!
#10
Posted 12 March 2012 - 11:09 AM
Nakir, on 12 March 2012 - 11:05 AM, said:
Came here to say this. The Rifleman is one of my favorite designs, and would suit you well, I think. I doubt it will be in the game, but there you have it.
As for specific weapons, Extended Range weapons are not widespread in 3049 yet, so You'll be using the lighter Autocannons (AC/2, AC/5) or perhaps Large Lasers and PPCs for the medium-long range work. But then we have the daddy of long range weapons... the Gauss Rifle. If you find this bad boy on any variants when the game launches, take it. You'll feel right at home- a devastating long-range shot, with a long reload time.
Perhaps a Jagermech might make it in?
Edited by Dr.Killinger, 12 March 2012 - 11:11 AM.
#13
Posted 12 March 2012 - 11:57 AM
#14
Posted 12 March 2012 - 12:00 PM
#15
Posted 12 March 2012 - 12:01 PM
Thorn Hallis, on 12 March 2012 - 10:31 AM, said:
Turkina B for clanners. 2 ER Large, 2 Large Pulse + Targeting Computer + Jump Jets.
Turk won't be around for a long time. The Enforcer is a clear and present brawler/multiple situation mech (as is the Centurion, which is very close to being the same mech) While I have a very healthy respect for the AC-10, it's not a snipling weapon, it's a medium range weapon that fits very nicely as a main weapon on many mechs, and can fill a larger number of roles,,,not sniping however.
I think LRMs and PPCs will probably be the most feared long range weapons at first. If the Gauss rifle is available....
#16
Posted 12 March 2012 - 12:26 PM
#17
Posted 16 March 2012 - 03:03 AM
#18
Posted 16 March 2012 - 03:18 AM
3025 PPC and LRM10 with 24 reloads.
#19
Posted 16 March 2012 - 03:33 AM
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