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To Jump or not to Jump that is the question.


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#21 Black Sunder

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Posted 13 March 2012 - 10:31 AM

According to Van Halen, might as well jump! Jump!

#22 Helmer

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Posted 13 March 2012 - 10:37 AM

View PostBoymonkey, on 13 March 2012 - 10:23 AM, said:

In the latest trailer a mech is seen jumping onto a building and then the mech you see being controled blows up that building with missiles.


That was the 2009 tailer. Not the latest trailer. Back when They were shopping the idea around, and the trailer used the Unreal 3 engine.

They have since moved the the Crytek 3 engine.

We haven't seen any jumping in the videos yet.... but hopefully soon!

Edited by Helmer, 13 March 2012 - 10:39 AM.


#23 Nik Van Rhijn

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Posted 13 March 2012 - 10:48 AM

If they are sticking to canon then JJ's should give you superior manouverability, especially when you have a long jump range. It's all part of the balance, especially for lights and mediums. It gives you that extra chance to get behind bigger mechs and then get away again. If it makes you a target, so be it - it can be worth it.

#24 Boymonkey

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Posted 13 March 2012 - 10:48 AM

Iam talking about the reboot trailer

http://mwomercs.com/...deo/3CWr3ZUQJeo

You see a mech with jump jets and yes it is using the cryengine 3 engine.

#25 Nik Van Rhijn

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Posted 13 March 2012 - 11:05 AM

Nope - thats the 2009 one.

#26 Boymonkey

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Posted 13 March 2012 - 11:07 AM

So that isnt using the cryengine3 engine wow...
Just checked on youtube and it was uploaded on the 13thOct 2011

Edited by Boymonkey, 13 March 2012 - 11:09 AM.


#27 Boymonkey

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Posted 13 March 2012 - 11:13 AM

My bad Iam an *****.. but wow I thought it looked really good :D

#28 Bouncin

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Posted 13 March 2012 - 11:15 AM

I LOVE jumpjets, but they HATE me....

I only ever seemed to get a DFA when I was NOT trying for one in MW3 and MW4. In 4, this caused a lot of suicide kills on my part (in instant action and campaign. never got to do an online match :D ). Will I use 'em? You betcha! Do I expect to do well with them? Not with my record.

#29 Atlai

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Posted 13 March 2012 - 11:57 AM

Jump jets FTW i love those things. i remember in MW 3 i killed an Annihilator with a Shadow Cat(my favorite) by jump jetting straight into it...not a DFA but a kinda head slam thing

View PostHelmer, on 13 March 2012 - 10:37 AM, said:


That was the 2009 tailer. Not the latest trailer. Back when They were shopping the idea around, and the trailer used the Unreal 3 engine.

They have since moved the the Crytek 3 engine.

We haven't seen any jumping in the videos yet.... but hopefully soon!

Cry engine 3 > Unreal 3

#30 M0rpHeu5

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Posted 13 March 2012 - 12:15 PM

I prefer blowing up jumping mechs, they'll make quite the fireworks :D

#31 Solis Obscuri

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Posted 13 March 2012 - 03:00 PM

View PostAegis Kleais™, on 13 March 2012 - 07:55 AM, said:

Are you talking about the 2009 trailer? I don't remember seeing any jumpjets showcased in gameplay footage.

IMO, JJ's will be useful as far as navigating terrain and getting yourself to advantageous locations (or attempting DFA's) as well as decreasing the ETA to locations by jumping barriers which would otherwise force players to take a specific route.

But in battle, I can't see their use. The shaking from the thrust would really throw off your aim to the point where it might render you less combat effective and the linear path you take while airborne is easy for the enemy to lead since you cannot shift your flight direction into other vectors.

I see their use for flanking attacks, DFAs, etc. Shooting while Jump Jetting should be difficult and inaccurate, though.

View PostAegis Kleais™, on 13 March 2012 - 08:43 AM, said:

Yup, all assumptions; to my knowledge we have no footage or finite info. Personally, I'm no fan of the ability to use jumpjets and change direction. MW3 had this and it allowed a Mech to go up into the air and near instantly turn around 180 degrees and maintain all forwarding moving momentum. Basically allowed Mechs to turn on a dime.

If they do implement directional jump jets I hope all forward moving momentum has to be converted into the new direction (taking up a decent amount of thrust in a new direction with a non-instantaneous change of vector)

Huh, I remember that more prevalently from MW2 than 3, which (IIRC) had a more limited JJ control setup.

I think inertia should be maintained, but turning 180º should put you at a big risk (read: almost guaranteed) of falling on your *** when you land.

#32 CobaltRaptor

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Posted 13 March 2012 - 03:14 PM

JJ's should be great for getting around and flanking but should make it hard to shoot in the air, and if you jump to far you should take leg damage.

Also if you turn in the air too far, you should either fall or take "crunch" landing damage to your leg or legs.

#33 Fachxphyre

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Posted 14 March 2012 - 05:22 PM

I am completely in love with jump jets, they're nearly a must on any mech i pilot. However, i do hope that they conserve momentum and don't allow for instantaneous changes in direction, it would allow for some sick "running long jump" maneuvers to cover ground more quickly (jump jet horizontally forward until at sufficiently ridiculous speed, then add vertical thrust to gain some altitude and fly across even more map, leave just enough juice to cushion the fall, rinse and repeat) :D

#34 Wolf Hreda

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Posted 15 March 2012 - 05:40 PM

I love the Earlier MW style jump jets. Using the forward thrust to reach 200 kph. Sidethrusting to avoid fire. Fun stuff.

#35 trycksh0t

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Posted 15 March 2012 - 05:47 PM

I...can't think of a 'Mech I've piloted, by choice, that didn't have jump jets. If they weren't standard, they got added anyway. Nothing says 'screw you, pal' better than jumping over someone's head, unloading into their rear armor, and then calmly walking away.

#36 Kingwolf

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Posted 15 March 2012 - 05:51 PM

I personally like mechs with JJs. Whenever I see one jump, I say "PULL!" and blast them out of the air.

Joking aside, they are greatly effective tool to use in MW, and I hope they make it worth the tonnage.

#37 palebear

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Posted 16 March 2012 - 07:35 PM

Jump jets are both tactically useful and, from a game-play perspective, incredibly interesting. With terrain being a factor, and information being an important, if not integral, component of a winning lance, the clever use of jump jets to get a good tactical recon position may be the difference between winning and losing...

#38 Nick Makiaveli

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Posted 16 March 2012 - 07:38 PM

View PostBonewalker, on 12 March 2012 - 12:11 PM, said:

I suck at using jump jets. I'm not that good and I usually land in the wrong area. Give me a ground hugger and I'm a happy camper.


What he said. :unsure:

#39 Thom Frankfurt

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Posted 16 March 2012 - 07:46 PM

I'm still hoping for a Vindicator or a Blackjack, but if they're not available I'm gonna use something with jets.

Edited by Thom Frankfurt, 17 March 2012 - 05:44 PM.


#40 ice trey

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Posted 16 March 2012 - 07:55 PM

Jumpjets are something I love in the tabletop, but when it comes to the Mechwarrior games, it's hard to know without seeing the mechanics, first.

In Mechwarrior 2, Jumpjets were given way too much flexibility, making 'mechs that could skim across the ground at speeds in excess of 250 kilometers per hour for 10 seconds or more at a time, use it to "Side step" incoming weapons fire, and a wealth of other techniques.

Mechwarrior 3 and 4, however, gimped jumping to a huge extent, giving 'mechs only one real option: "Up". It make jump jets more or less useless for anything but poptarting, which unfortunately became abused to the point that I gave up on playing multiplayer Mechwarrior within a week of playing it. Trying to use jump jets to jump over buildings or behind terrain features was a pretty hopeless effort in the middle of a fight; unfortunate, considering that that's how they're used in the tabletop. If you tried to use it to jump over terrain features in the fight, your 'mech became little more than a skeet-shoot clay due to the slow, ponderous descent and arc of the 'mech.

So MWO will need to find that balance point. Jump Jets need to be flexible enough that it's easy to jump behind hills and buildings. They need to be there so that you can avoid terrain features that would otherwise slow your 'mech down and to make you a difficult target. Jumping, however, should also make it MUCH more difficult to shoot at a target, even at short ranges. If jump jets are not being applied to the game in this way, then it's really defeating the point.

If they get it right, heck yes, I'd love to use Jumpjets as a scout 'mech. Otherwise, I'd much rather take a Cicada or Commando to a Jenner.





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