GDL Logi, on 16 March 2012 - 03:49 PM, said:
damn. i typed a hyper long text and firefox crashed -.-
ok, a short summary, cause its really late:
1. we dont know how merc units/contracts will work, lets just wait and see.
2. a new subforum is unnecessary, cause we already have one. its called merc corp recruiting. what exactly we are going to do with it, is left to us.
3. getting a house status for the mercenaries is absurd. the mercs in the BT-universe never acted as one. ok, they had contracts where they had to support each other, but they were just hired to do so. most time they fought each other.
4. working for a Great House in MWO means to earn reputation for this house. how exactly should it work with the (hypothetical) Merc house? getting better rep means getting friendly with someone. so if we do jobs for the merc house, we will getting a friendly status with all merc units, even the one´s we a re fighting with?
5. if the mercs are going to found a coallition and help each other, then its ok. let them do so.
6. the idea of doing jobs for other units is great. but there you must look how it will work out with the payment. by working for a house you are paid by the House itself (Ingame its some mysterious creature called AI). so no one have to bring up that money. working for an another unit means THIS UNIT has to pay. well and if that could be implemented, it could be just great. but i see a lot of potential of misuse here. for example paying a lot of money for a easy contract to a buddy, whom i (an experienced and rich veteran someday) will help.
just my 2 cent
ok, a short summary, cause its really late:
1. we dont know how merc units/contracts will work, lets just wait and see.
2. a new subforum is unnecessary, cause we already have one. its called merc corp recruiting. what exactly we are going to do with it, is left to us.
3. getting a house status for the mercenaries is absurd. the mercs in the BT-universe never acted as one. ok, they had contracts where they had to support each other, but they were just hired to do so. most time they fought each other.
4. working for a Great House in MWO means to earn reputation for this house. how exactly should it work with the (hypothetical) Merc house? getting better rep means getting friendly with someone. so if we do jobs for the merc house, we will getting a friendly status with all merc units, even the one´s we a re fighting with?
5. if the mercs are going to found a coallition and help each other, then its ok. let them do so.
6. the idea of doing jobs for other units is great. but there you must look how it will work out with the payment. by working for a house you are paid by the House itself (Ingame its some mysterious creature called AI). so no one have to bring up that money. working for an another unit means THIS UNIT has to pay. well and if that could be implemented, it could be just great. but i see a lot of potential of misuse here. for example paying a lot of money for a easy contract to a buddy, whom i (an experienced and rich veteran someday) will help.
just my 2 cent
absurd? when i say house status, what did you think i meant? to have hundreds of years of tradition and honor? did you think i meant the power of all the worlds controlled by the great houses?
i know some do not expect much from a merc, they do it for cash. sure some wayward merc unit cares enough to fight for what he should believe in, and not only the money.
listen, all i am saying is that the mercs have a place on this site-LIKE- the houses...... in the faction area. the reason i said Outreach is:http://www.battletec...p?name=Outreach
Outreach Associated MERC-NET Contracts:
None
No Image Available Region: Star League Ambassador: None X: -3.13 Y: -34.95 Planetary Capital: Harlech Primary Climate: Continental Approximate Population: 341 Million People Days to Jump Point: 3 days Planet Details:
Outreach, the so-called Mercenary's World, was first settled during the 22nd century by Terran colonists attracted by the planet's warm climate, large tracts of arable land, and abundant natural resources. During these early years, Outreach became known as an agricultural exporter, but tourism became the mainstay of the planet's economy after the planet began to host the Star League Martial Olympiads in 2704. Following the collapse of the Star League toward the end of the century, however, Outreach's tourism industry quickly died, forcing many inhabitants to emigrate.
In 2786 Outreach came under Capellan Control, and its fortunes continued to decline for almost 200 years. During the Forth Succession War, the Federated Commonwealth captured the planet. Following the cessation of hostilities, Prince Hanse Davion granted Outreach to Wolf's Dragoons, the most famous and formidable mercenary unit in the Inner Sphere. That action heralded a renaissance for the world. Determined to create a home for themselves, the Dragoons immediately began to rebuild Harlech, the decaying capital of Outreach. Within a few years, the Dragoons had transformed Outreach into the center of the mercenary trade for the Inner Sphere.
Today, Outreach remains one of the few worlds of the Chaos March untouched by the bloody conflict raging in the region. Unwilling to pay the high cost of battling the Dragoons' five regiments for control of the planet, Chancellor Sun-Tzu Liao proclaimed Outreach as an independent barony of the Capellan Confederation. Generally, business has gone on as usual on Outreach. The renowned Hiring Hall, which is operated under the supervision of the Mercenary Review and Bonding Commission, continues to attract mercenaries and employers. In fact, the instability in the surrounding systems has caused a surge of activity at the hall, as employers from the embattled worlds of the Chaos March come to the city in search of mercenaries. Just as the mercenary trade has benefited from the tensions in the March, so have Outreach's 'Mech and weapon dealers, as well as numerous other industries that support the mercenary trade. However, the troubles in the March have dampened Outreach's tourist industry somewhat.
In addition to Outreach's healthy economy, the competent Dragoon government and the planet's state-of-the-arty defenses have helped make Outreach an oasis of calm in the March. Dragoon commander Jamie Wolf rules the planet with a firm yet fair hand, and the Cyclops I Orbital station enables the Dragoons to closely monitor all incoming DropShips. These two conditions virtually ensure that none of the surrounding unrest will spill onto Outreach.
So there is a precident. no organazation is required, just a big hole named Outreach. I think that the houses should recruit the mercs they want, and invite them to join their House, regardless of Canon, unless special accomidations are made by the Devs.