Jump to content

The Battle of Tukayyid


77 replies to this topic

#1 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 12 March 2012 - 04:12 PM

Though this may fit into general discussion, I feel it is in fact a suggestion.
I read this yesterday ---> http://www.sarna.net...tle_of_Tukayyid

When the time comes for this event, I would like to see it played out.no doubt this would take a lot of planning, but it seems there is time. Doing a very rough calculation the Inner Sphere fields thousands of mechs, the Clans, far less, but quite a few anyway.
How i see this working is to have a registry system up so players may elect to take part in this historic event. I expect there will be a lot of interest. There will of course be players who do not wish to take part. Comstar is defending, so the Houses as such will be not much of an issue. There would be a lot of interest for people to play the Clans, and so would be far more players than positions (yes, I am suggesting historically accurate numbers/units) so a lottery or random allocation system, even first come-best-dressed. Players will be assigned to objectives, there was time to set up for Comstar, so there should be time for players to get a feel for their "new" lance, say a week. Same for the Clans, though they may need to be "tought" what to do according to the Clan they are assigned to. When it comes time for the Trial, Clan players are dropped at the appropriate time according to history, and where they were dropped in history.
There could be potential problems with players being able to play at THAT time , but with plenty of forewarning I see no reason not to do it. I myself would mark the calendar and make the time available, and understand not EVERYBODY can do the same.
As to the outcome, rewards according to objectives completed would make sense, however there is a great possibility for the battles to go in a different direction that history did. In these cases I would suggest not changing history, but instead give those players a title, something like "Historymaker" .
So the players assigned to say, Clan Diamond Shark, would if they took and held their objectives, be awarded the title. Reason being is in history Diamond Sharks were nearly wiped out and completly failed their missions.
The map would be HUUUGE, there would be hundreds of players on at once, it would be chaotic, tense, there would be an overwhlming sense of team to know you are fighting alongside 2,3,400 other teammates, or thousands for Comstar.
Anyway that was on my mind, so I had to suggest it.
Thanks for reading , have a good one ;)


p.s. If I left out obvious points, say so :D

As was suggested to me once before, if you want to see this happen, Like This :huh:

Edited by Dirk Le Daring, 12 March 2012 - 05:41 PM.


#2 TimberJon

    Member

  • PipPipPipPipPipPip
  • 361 posts
  • LocationLos Angeles, CA

Posted 12 March 2012 - 04:20 PM

I agree wholeheartedly. But the Devs said there would be no campaign or PVE play... so I am sad. But they really do need to provide a way for us to play through some of the story. As you said it would take a large amount of planning, but so much so... that it might end up being a bad idea. Personally I hope not.

Now I will say this.. too many people who know about Sarna.net, played Tabletop, combed through the TRO's or just read all the novels a dozen times quote the Timeline and the specific events as Canon. It is Canon but not for the purpose of reference for this game. You gotta step back and realize that this is a Reboot: A retelling. So be careful when you suggest something should match any of the previously released products.

Edited by TimberJon, 12 March 2012 - 04:20 PM.


#3 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 12 March 2012 - 04:29 PM

View PostTimberJon, on 12 March 2012 - 04:20 PM, said:

I agree wholeheartedly. But the Devs said there would be no campaign or PVE play... so I am sad. But they really do need to provide a way for us to play through some of the story. As you said it would take a large amount of planning, but so much so... that it might end up being a bad idea. Personally I hope not.

Now I will say this.. too many people who know about Sarna.net, played Tabletop, combed through the TRO's or just read all the novels a dozen times quote the Timeline and the specific events as Canon. It is Canon but not for the purpose of reference for this game. You gotta step back and realize that this is a Reboot: A retelling. So be careful when you suggest something should match any of the previously released products.


I hear you, but the idea is not to have AI , just players, and a purpose built event, a one off for that time frame. As far as exactly matching, yes you have a point, but close would be nice ;)

#4 FACEman Peck

    Member

  • PipPipPipPipPipPip
  • 453 posts
  • LocationB.F.E.

Posted 12 March 2012 - 05:03 PM

This battle takes place in 3053, no? Why rush it? If this game goes by the 1:1 timeline, then it will be 2015 when this **** goes down.

#5 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,256 posts
  • LocationSmoke Jaguar OZ

Posted 12 March 2012 - 05:08 PM

This is not going to happen. According to the devs we will be fighting on worlds that do NOT contribute to major plot points of the BT timeline. So no Luthien, Trell I, Twycross or Tukayyid. Tough luck.

#6 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 12 March 2012 - 05:15 PM

View PostJaroth Winson, on 12 March 2012 - 05:08 PM, said:

This is not going to happen. According to the devs we will be fighting on worlds that do NOT contribute to major plot points of the BT timeline. So no Luthien, Trell I, Twycross or Tukayyid. Tough luck.

No, we're fighting FOR, as in, to capture, planets that aren't important.

But they said nothing about special events like Tukayyid. To not have Tukayyid in a game claiming to keep so closely to the canon and to make you feel like you're part of the universe would be totally *** backwards. Its a golden opportunity for one of the most epic and awesome battles the Mechwarrior series has never seen.

#7 Silent

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationButte Hold

Posted 12 March 2012 - 05:23 PM

View PostJaroth Winson, on 12 March 2012 - 05:08 PM, said:

This is not going to happen. According to the devs we will be fighting on worlds that do NOT contribute to major plot points of the BT timeline. So no Luthien, Trell I, Twycross or Tukayyid. Tough luck.


Can you give a source for this, please. There will be Core Worlds that will be managed by the developers and will be for historical events in the timeline, but I've never heard them say that those historical events won't be playable.

#8 TimberJon

    Member

  • PipPipPipPipPipPip
  • 361 posts
  • LocationLos Angeles, CA

Posted 12 March 2012 - 05:59 PM

I'd love to play through a storyline mission even if only with players. But if there is no AI... who is playing as the Clans? And for those of us who are pro-Clan will want to play that side. Will they balance the Clan side so much that they are an even match for the IS 'Mechs?

Without serious discussion I don't know how it would work out..

#9 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 12 March 2012 - 06:10 PM

View PostTimberJon, on 12 March 2012 - 05:59 PM, said:

I'd love to play through a storyline mission even if only with players. But if there is no AI... who is playing as the Clans? And for those of us who are pro-Clan will want to play that side. Will they balance the Clan side so much that they are an even match for the IS 'Mechs?

Without serious discussion I don't know how it would work out..

Like I stated, a lottery, first-in-best-dressed, random selection, only thing for an event like this would be to restrict the mechs for the corresponding sides, easy enough, and acceptable. The Mechs themselves would represent the ballance/imballance. I think it would fly though. If enough players sign up then two events may run, the second excluding those that played the first, but there arises the question of enough players in the "second" event. This could be filled by those from the first.
But yes a lot to make it happen, nothing is impossible, just improbable ;)

#10 FinnMcKool

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,600 posts
  • Locationunknown

Posted 12 March 2012 - 06:39 PM

there are many historic events no???

these could be events that I personally would pay for the privilege of playing a part in.

#11 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 12 March 2012 - 06:45 PM

View PostFinnMcKool, on 12 March 2012 - 06:39 PM, said:

there are many historic events no???

these could be events that I personally would pay for the privilege of playing a part in.

As would I ;)

#12 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 13 March 2012 - 07:49 AM

I think that this is an excellent Idea, given that we should have the Clan's well established in game by then. The only probly would be in scripting the various battles. The major problem being that Comstar made major use of combined arms, plus they "rigged" many of the areas with mines, bunkers etc. I could see Tukkayid taking nearly a year to prepare. Plus it's nearly 3 weeks of play with all units having to be available on specific days at specific times. Nice tho' the idea is I'm just not sure we could have enough players able to commit. I'd love to be proved wrong.
I think we should keep this idea in mind for after the game has launched and everyone has a better idea of how it's working. Good thing is we have just over 3 years to prepare for something like this.

#13 2bad

    Member

  • PipPip
  • 23 posts

Posted 13 March 2012 - 08:27 AM

View PostOrzorn, on 12 March 2012 - 05:15 PM, said:

No, we're fighting FOR, as in, to capture, planets that aren't important.

But they said nothing about special events like Tukayyid


I agree, day to day, we fight for specific objectives in unamed/unimportant planets.

I'm almost sure they will make some special events, like fight for Luthien this week-end only! (in a pay-per-view announcer voice)

I would see the fight on Tukayyid as a REPLACEMENT for all those *unimportant planets*
Imagine the map changing from : the known universe (aka the Inner Shere)

to

Replacing that map with only Tukayyid, choose your continent / city / objective and fight!
Fight for Terra! (in a nice proxy battle)

Anyway I see many one-shot or limited *special* events before we get to Tukayyid (hopefully!)

#14 Dlardrageth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationF.R.G.

Posted 13 March 2012 - 10:29 AM

Y'all are aware you'd have to join The Most Blessed Order which is ComStar, to be able to join the fight on Tukayyid probably? And take vows of chastity, poverty and strict adherence to the teachings of saintly Jerome Blake... :D

#15 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 13 March 2012 - 11:51 AM

View PostJaroth Winson, on 12 March 2012 - 05:08 PM, said:

This is not going to happen. According to the devs we will be fighting on worlds that do NOT contribute to major plot points of the BT timeline. So no Luthien, Trell I, Twycross or Tukayyid. Tough luck.



They did not say that. They said we could not OWN those planets, and they would belong in the control of the Devs. They didn't say we wouldn't fight on them.

#16 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,256 posts
  • LocationSmoke Jaguar OZ

Posted 13 March 2012 - 11:56 AM

Which means they are locked to the regular players, which still means we will not be deciding the fate of the worlds that contribute heavily to the major plot points.

#17 FinnMcKool

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,600 posts
  • Locationunknown

Posted 13 March 2012 - 06:35 PM

View PostJaroth Winson, on 13 March 2012 - 11:56 AM, said:

Which means they are locked to the regular players, which still means we will not be deciding the fate of the worlds that contribute heavily to the major plot points.


we wont decide the fate but that doesn't me we can play in a special event , maybe the total outcome is determined , but pocket engagements are not , many time battles are won as the wars are lost,,,,, think of the Battle at Serenity (from Firefly)

#18 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 13 March 2012 - 07:30 PM

Think of how some other MMORPG type events, where we all get to "unlock it" by participating in it. You get the experience and that "part of it" feeling, but the outcome is set in stone.

#19 Yeach

    Member

  • PipPipPipPipPipPipPipPip
  • 1,080 posts

Posted 13 March 2012 - 09:23 PM

I don't see why not we can not go PVE against the clans on Tukayyid.

An enemy AI
1. They can be more accurate with all their shots... (even better than PC controlled) like close to 100% of shots hitting.
2. They can have a one track mind on engagements; since zellbrigen makes them focus on one target at a time; they don't have to consider retreating.
3. They have better armor and better damage weapons like most PVE MMO bosses.
4. They don't have fore-knowledge of traps that COMSTAR has planted for them on Tukayyid.

I mean a PC will have the fore-knowledge of comstar tactics and
1. conserve ammo
2. not go for the decoys

I think AI Clans is the way to go if Tukayyid was to be reenacted.

#20 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,256 posts
  • LocationSmoke Jaguar OZ

Posted 13 March 2012 - 10:40 PM

View PostFinnMcKool, on 13 March 2012 - 06:35 PM, said:


we wont decide the fate but that doesn't me we can play in a special event , maybe the total outcome is determined , but pocket engagements are not , many time battles are won as the wars are lost,,,,, think of the Battle at Serenity (from Firefly)


Which makes sense how? We fight but the outcome is predetermined? So the Clan pilots play to lose? Or just the ones who are not Wolf? So when we play Trell I the IS pilots should come expecting to lose? If you cannot decide the fate, you are not in control which leads us back to the same thing I was saying before. It is basically pedantry.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users