What 'mech should a Commander pilot?
#21
Posted 13 March 2012 - 04:22 AM
In case of a non-assault tonnage ...
Loki / Hellbringer for heavy
MenShen for medium
Raven for light.
#22
Posted 13 March 2012 - 04:24 AM
Edited by Andar89, 13 March 2012 - 04:26 AM.
#23
Posted 13 March 2012 - 04:27 AM
#24
Posted 13 March 2012 - 04:33 AM
#25
Posted 13 March 2012 - 04:52 AM
- Relatively fast in order to re-position as needed
- Equipped with sensor boosting equipment such as a Beagle Active Probe
- Has some measure of stealth capabilities, via either a small physical cross section or an ECM
- Durable enough to survive if it is caught with its pants down
- Lethal enough independently to handle an unsupported probe by an enemy force
It is why I cannot wait for the Hellbringer. Can you say 'custom tailored command mech,' people? Hell, it was even used as such in the Battletech Fluff on occasion! A Raven is also a pretty good choice, though it suffers quite a bit in the last two criteria.
#26
Posted 13 March 2012 - 06:38 AM
#27
Posted 13 March 2012 - 06:46 AM
#28
Posted 13 March 2012 - 06:52 AM
#29
Posted 13 March 2012 - 07:06 AM
#30
Posted 13 March 2012 - 04:46 PM
#31
Posted 13 March 2012 - 05:08 PM
#32
Posted 13 March 2012 - 05:12 PM
#33
Posted 13 March 2012 - 05:21 PM
vnlk65n, on 12 March 2012 - 11:17 PM, said:
I
Why? Because every time they die you have a communication breakdown, unless your team is well disciplined and a someone was selected as XO and they are confident in picking up the duty immediately.
Personally I'd say anything with heavy armor and long range, like the Catapult. Not only does it give the Commander a better chance at surviving, a longer range mech will typically set up somewhere that gives it a good view of the battlefield.
#34
Posted 13 March 2012 - 05:23 PM
Honest tho it would depend on what the drop was for. Generally speaking the navy works this way - the more experienced an officer the bigger his boat is. The reason for this is that it keeps your 'experience' safe and he has the talent to turn what would be a large target into something quite lethal. It's also his job to take it for the team when a fighting retreat is called for - having a massive damage soak helps.
#35
Posted 13 March 2012 - 05:28 PM
The UrbanMech is the clear mech to use. Just hide in any given hole and never emerge. If an enemy trips over your chrome dome, you pop some AC/10 rounds into their *** and continue hiding.
#36
Posted 14 March 2012 - 05:16 PM
#37
Posted 14 March 2012 - 05:36 PM
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