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This is the type of animations I would like to see..


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#1 Raeven

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Posted 29 December 2011 - 06:11 PM

YouTube link to Battletech Noob.



The arm movements and even head movements make the 'Mechs look the way I imagined Battletech to look.

#2 verybad

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Posted 29 December 2011 - 06:34 PM

Uhh, nothing against the original author's work (which he mentions is stuff he did when he was a kid), but I would hope for much more professional quality animation.For instance the Cyclops feet don't stick to the ground while it's walking. I'm sure Piranha can do much better. .

I want the mechs to be lumbering and have a sense of mass, but that doesn't mean 90s quality

#3 WMC Gomez

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Posted 29 December 2011 - 06:59 PM

yeah, that wasn't bad if we were talking 10 years ago. Just look at the trailer to see what the ingame is really going to look like. The Dev team has already stated that the trailer is ingame footage and will look like that.

#4 verybad

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Posted 29 December 2011 - 07:03 PM

Well that's a different engine (UDK I think) In game should look much, much better than that 2009 movie.

I'm not concerned about the model and texturing quality however in regards to this thread, but the animation quality.

I'm sure it will be better than that in the OP.

Edited by verybad, 29 December 2011 - 07:04 PM.


#5 Raeven

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Posted 30 December 2011 - 02:50 AM

The point.. you missed it.

#6 Omigir

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Posted 30 December 2011 - 05:12 AM

I see the point. Arm movments at all, rather then the stiff never shifting mechs of games passed. Mechs in the books moved like thier pilots. Red neck cowboy pilots often had a 'cowboy' like stance to thier mechs. it would be interesting, ifnot hard, to see some kind of arm movment animations depnding on how your moving or shooting. (IE: you sallect that arm mounted ppc and the arm moves into position to fire from a 'nutral' position) or arms swing when running and they steady out when that weapon is 'hot' for fire.

#7 MitchellTyner

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Posted 31 December 2011 - 09:33 AM

I was about to say, I've read many different articles the dev's have put out saying that the 2009 video was "not" MWO and that mwo was using a different engine.

though the 2009 video is a nice one :huh:

#8 MitchellTyner

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Posted 31 December 2011 - 09:41 AM

Oh and about this video, I really love the first 30 some seconds. The aerospace battle was pretty cool with the cockpit shot etc. But my favorite part was the dropship making orbit drop.... God I hope that's in the game somewhere, I would love to have the feeling of being strapped into a mech falling through the atmosphere in a drop ship like that! Hitting the ground and the doors flinging open to a hot battlefield with hell braking loose around you. Now that would make my day!

#9 Volume

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Posted 31 December 2011 - 07:38 PM

View PostMitchellTyner, on 31 December 2011 - 09:41 AM, said:

Oh and about this video, I really love the first 30 some seconds. The aerospace battle was pretty cool with the cockpit shot etc. But my favorite part was the dropship making orbit drop.... God I hope that's in the game somewhere, I would love to have the feeling of being strapped into a mech falling through the atmosphere in a drop ship like that! Hitting the ground and the doors flinging open to a hot battlefield with hell braking loose around you. Now that would make my day!


I'm sure you've seen the developer interview with Randall Bills, but he would love to have hot-drops in the game as well.

(So would I <3)

I don't know if you've ever played this FPS called Section 8, but it has a pretty cool mechanic where on respawn, you actually come out of a dropship and head straight into combat - you could pick where, but it was, uh, "highly advisable" that you pick a sector on the map where the enemy had no anti-air weaponry.



The first 20 seconds of this video show it fine. Of course, uh, generally speaking you don't land on a tank and use an explosive weapon on yourself and the tank, but, you get the idea ^_^

#10 MitchellTyner

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Posted 31 December 2011 - 11:41 PM

Yeah kind of like that, but I want the visual to be inside the mech while your looking at the inside of the hull or dropship whatever, and the clazzions (however you spell that) blarring and crap shacking and you can see the hull turning red from the heat etc and deffining roar and boom doors open and crap hitting the fan.

Think the beach landing scene from saving private ryan but with mechs instead of men and drop ships instead of boats lol.

Heck, I'd hate it when it would happen but say your faction/merc group/etc is dropping on a hostile planet with orbital defense systems and your in the cockpit of your mech and you start to see the drop ship armor pealing off from orbital cannons etc or if your unlucky enough loose your mech when the dropship is completely destroyed trying to make the planet.

Man, that would bring a tear to my eye and a joy to my heart for such a well made game ^_^ god I miss mechwarrior

#11 Straylight

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Posted 02 January 2012 - 04:10 AM

I'd personally like to see animations that have the fluency of, say, the Mechcommander FMVs (watching that Raven about-face and take off never ceases to amuse me. The pilot's "g2gkthxbye!" translates to his machine loud and clear), though maybe with a little bit less... what's the word? Swagger, on the Hunchback.

At the same time, however, I've always wanted mechs to feel a bit more weighty than they have. Even a Jenner... 35 tons is still a lot of weight to be throwing around at those speeds.

Mostly I just want mechs to feel like the awesomely powerful weapons that they are. Even riding a Light mech should make you feel like you're the most unstoppably destructive thing the galaxy has ever seen.

#12 Orzorn

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Posted 02 January 2012 - 01:03 PM

The part where the dragon rushes out and blasts the other mech (I don't know what that one was) was very awesome to me in that the dragon moved very fluidly and actually used its arm to point and blast.

This is very much like the suggestion I made that mechs should use their arms like they were designed and like how we've seen in so many pieces of art or heard of in the novels.

#13 Raeven

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Posted 02 January 2012 - 03:47 PM

That's the sort of thing I'm talking about. Some 'Mechs, like the Urbie, will have pretty static animations. Other 'Mechs can be made much more dynamic in their animations, like the Cyclops turning its head before raising its arm to fire, the Wolverine lining up a shot with it's AC, and the dragon aiming at the urbie from the side. You don't have to have every 'Mech with elbows firing it's guns from a 90 degree bent arm all the time.





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