

This is the type of animations I would like to see..
#1
Posted 29 December 2011 - 06:11 PM
The arm movements and even head movements make the 'Mechs look the way I imagined Battletech to look.
#2
Posted 29 December 2011 - 06:34 PM
I want the mechs to be lumbering and have a sense of mass, but that doesn't mean 90s quality
#3
Posted 29 December 2011 - 06:59 PM
#4
Posted 29 December 2011 - 07:03 PM
I'm not concerned about the model and texturing quality however in regards to this thread, but the animation quality.
I'm sure it will be better than that in the OP.
Edited by verybad, 29 December 2011 - 07:04 PM.
#5
Posted 30 December 2011 - 02:50 AM
#6
Posted 30 December 2011 - 05:12 AM
#7
Posted 31 December 2011 - 09:33 AM
though the 2009 video is a nice one

#8
Posted 31 December 2011 - 09:41 AM
#9
Posted 31 December 2011 - 07:38 PM
MitchellTyner, on 31 December 2011 - 09:41 AM, said:
I'm sure you've seen the developer interview with Randall Bills, but he would love to have hot-drops in the game as well.
(So would I <3)
I don't know if you've ever played this FPS called Section 8, but it has a pretty cool mechanic where on respawn, you actually come out of a dropship and head straight into combat - you could pick where, but it was, uh, "highly advisable" that you pick a sector on the map where the enemy had no anti-air weaponry.
The first 20 seconds of this video show it fine. Of course, uh, generally speaking you don't land on a tank and use an explosive weapon on yourself and the tank, but, you get the idea

#10
Posted 31 December 2011 - 11:41 PM
Think the beach landing scene from saving private ryan but with mechs instead of men and drop ships instead of boats lol.
Heck, I'd hate it when it would happen but say your faction/merc group/etc is dropping on a hostile planet with orbital defense systems and your in the cockpit of your mech and you start to see the drop ship armor pealing off from orbital cannons etc or if your unlucky enough loose your mech when the dropship is completely destroyed trying to make the planet.
Man, that would bring a tear to my eye and a joy to my heart for such a well made game

#11
Posted 02 January 2012 - 04:10 AM
At the same time, however, I've always wanted mechs to feel a bit more weighty than they have. Even a Jenner... 35 tons is still a lot of weight to be throwing around at those speeds.
Mostly I just want mechs to feel like the awesomely powerful weapons that they are. Even riding a Light mech should make you feel like you're the most unstoppably destructive thing the galaxy has ever seen.
#12
Posted 02 January 2012 - 01:03 PM
This is very much like the suggestion I made that mechs should use their arms like they were designed and like how we've seen in so many pieces of art or heard of in the novels.
#13
Posted 02 January 2012 - 03:47 PM
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