Jump to content

PvE element!


19 replies to this topic

#1 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 02 November 2011 - 09:06 AM

Hey,

I would love to see some kind of pve element to the game.

Either for solo or group play. It would fit quiet nicely with the idea we are all mercs.

Use a similar model to the EvE agent missions. Not the best part of the game but definitely worthwhile.

you contact your agent and either get a standard defence contract/ raid mission/ sabotage etc.

You then get dropped onto the map and have to fight off or through 'x' number of hostile PvE units and then get paid for it by the agent.


It would allow you to further let us dip into the amazing amount of canon material there is in this IP. further we would only have access to houses that we have a good standing with. So if we are fighting for one house then only houses that are on favourable standings with that house would recruit us. again adding to the immersion of this game.

As you progress though the game the missions could become more and more complex requiring either a bigger mech ..or more stealthy one or more help. Again encouraging team play.

#2 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 02 November 2011 - 09:11 AM

But sadly for now it was stated that there are no plans at all to bring PvE content as far as I know.

Edited by brixx, 02 November 2011 - 11:09 AM.


#3 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 02 November 2011 - 09:12 AM

Oh man... Really? Grinding for drops? Please... NO!

This is Mechwarrior, not stupid World of Warcraft (or fabricate a million other MMO's in place of it). Mechwarriors fight against other human pilots and that is all when online.

#4 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 02 November 2011 - 10:53 AM

I'm not suggesting that this be the main focus of the game. Just another facet. kind of like a training room against computer opponents.

You mentioned that pve had been ruled out. where did you rule that? I remember seeing somewhere that there will be no co-op play. but I read this to mean no static campaign to work through in which you could team up with friends. Was this what you meant?

#5 Amarus Cameron

    Member

  • PipPipPipPipPipPipPip
  • Star Commander
  • Star Commander
  • 703 posts
  • Google+: Link
  • LocationDropping with the 2nd Jaguar Guard

Posted 02 November 2011 - 10:54 AM

They are taking this project on at speculation, let us show them it is worth it first and then ask for more.

#6 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 02 November 2011 - 11:06 AM

View Postwoodstock, on 02 November 2011 - 10:53 AM, said:

I'm not suggesting that this be the main focus of the game. Just another facet. kind of like a training room against computer opponents.

You mentioned that pve had been ruled out. where did you rule that? I remember seeing somewhere that there will be no co-op play. but I read this to mean no static campaign to work through in which you could team up with friends. Was this what you meant?


In some of the interviews PvP and Conquest were mentioned as the only availible gameplay modes. Thats what I refered to.
I am not totally sure though because I mostly read german translations of the original text. I might be wrong but at least the translation I had did not show any signs of PvE.

Edited by brixx, 02 November 2011 - 11:11 AM.


#7 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 02 November 2011 - 01:01 PM

Yeah it seems that way. Which is a little disapointing as it feels like it might be very close to the WoT model.

Which is fun but a little shallow. It all depend on this conquest mode they mentioned. I would love to get a better picture of how that will work.

Rik

#8 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 02 November 2011 - 01:04 PM

View Postwoodstock, on 02 November 2011 - 01:01 PM, said:

Yeah it seems that way. Which is a little disapointing as it feels like it might be very close to the WoT model.

Which is fun but a little shallow. It all depend on this conquest mode they mentioned. I would love to get a better picture of how that will work.

Rik


If its like other games with Conquest Mode... like the Battlefield series it goes like this: Multiple "flag spots" to capture. Each team has a starting point and tries to keep and hold as many "flag spots" as possible. Maybe with some variety because capturing flags does not make that much sense in a mech game.

#9 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 02 November 2011 - 01:08 PM

Do you think that the clan invasion is a good opportunity to introduce a PvE element?

Is Bot A.I. up to the task?

#10 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 02 November 2011 - 01:19 PM

View Postwoodstock, on 02 November 2011 - 01:08 PM, said:

Do you think that the clan invasion is a good opportunity to introduce a PvE element?

Is Bot A.I. up to the task?


Depends on how the gameplay turns out. I mean... AI can´t be as good as players of flesh and bone. If they add in AI they should really be sure. As there is something like XP - as far as I know, if not I am sorry - there might be the problem of grinding stupid AI to level up and stuff like that. :)

#11 omegaclawe

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 100 posts

Posted 02 November 2011 - 02:40 PM

The sort of things I would like would be more Co-op missions and hoarde/firefight/waves style defense thingies. These should not affect your PvP situation, though. Perhaps, when/if they eventually add it, have it have its own advancement trees and wot.

#12 TheForce

    Member

  • PipPipPipPipPipPipPip
  • 591 posts
  • LocationVancouver

Posted 02 November 2011 - 03:16 PM

IMO, clan invasion would be a great way to introduce the clans and PvE :)

#13 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 03 November 2011 - 05:09 AM

I think there are too many people wanting to play clans to make it 100% A.I.

:)

But for the epic battles it would be great to have some player clanners and other A.I. clanners and you would have no idea if your going against a player or A.I. opponent.

Have one player per star ... and give orders for his star mates. Just make the A.I. smoking hot!

#14 Amarus Cameron

    Member

  • PipPipPipPipPipPipPip
  • Star Commander
  • Star Commander
  • 703 posts
  • Google+: Link
  • LocationDropping with the 2nd Jaguar Guard

Posted 03 November 2011 - 05:11 AM

View Postwoodstock, on 02 November 2011 - 01:08 PM, said:

Do you think that the clan invasion is a good opportunity to introduce a PvE element?

Is Bot A.I. up to the task?


The AI will never be as difficult as real players who can think further than 'if then' statements

Edited by Amarus Cameron, 03 November 2011 - 05:11 AM.


#15 Inappropriate849

    Member

  • PipPipPip
  • 51 posts

Posted 03 November 2011 - 05:12 AM

View PostBrixx, on 02 November 2011 - 09:11 AM, said:

But sadly for now it was stated that there are no plans at all to bring PvE content as far as I know.


Excellent news. There are too few MMOs with proper PvP content, and even fewer (any?) which are pure PvP!

#16 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 03 November 2011 - 05:23 AM

View PostCaptainSodom, on 03 November 2011 - 05:12 AM, said:


Excellent news. There are too few MMOs with proper PvP content, and even fewer (any?) which are pure PvP!


But I know this only from a short version of the interviews translated by a german gaming magazine. So it must not necessarily be right. But - at least said german magazine clearly stated - there are only two gameplay modes so far: Conquest and DeathMatch. And taking a look at other online games with this modes... there is no place for AI and therefore PvE.

#17 Grimjax

    Member

  • PipPipPip
  • 81 posts
  • LocationPeriphery

Posted 03 November 2011 - 05:28 AM

While I agree this game should be PVP centric, there is nothing wrong with adding some PVE aspects to it. A great example might be while you are running a PVP battle scenario, you gain extra objectives that are not all slaughter the opposing side. I also would not mind them adding Trainng Simulaters that would allow you to learn to use your Mech.

A lot of the PVE aspects could be added later, after the game has settled out some. But, remember it is easier to keep adding maps and battle scenarios for PVP, than to add reusable fun PVE content.

#18 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 03 November 2011 - 06:58 AM

1st: Yeah, there wont be any AI in the game anytime soon, because they dont need it right now.

2nd: Scripting AI is a very time consuming thing and it will still "suck"

3rd: Playing against AI to train is one of the worst ideas people thought of. Only thing it helps is relying on the tactics which dont work against people.

4th: If there would be any PvE content, then Im hoping it will be campaign. They already have some story from the initial plans (Adrian Kohl, etc.), so it wont take that long.

Edited by adridos, 03 November 2011 - 06:58 AM.


#19 Grimjax

    Member

  • PipPipPip
  • 81 posts
  • LocationPeriphery

Posted 03 November 2011 - 07:04 AM

View Postadridos, on 03 November 2011 - 06:58 AM, said:

3rd: Playing against AI to train is one of the worst ideas people thought of. Only thing it helps is relying on the tactics which dont work against people.


I'm not taking about Tactics, I'm talking about how does the mech work training. More of a general Tutorial section. They can learn tactics from PVP game play.

#20 Grimm Wulf

    Member

  • PipPipPipPipPip
  • 126 posts
  • LocationKristianstad, Sweden

Posted 03 November 2011 - 08:26 AM

I think it would be a shame if they did not add a PvE addition to the game eventualy. PvE that you could play by your self if you wanted to, a solo'able campaign, missions or something.

Because honastly, PvP tends to become very boring very quickly for me. Because the parts that most people find to be the reason to play PvP, compeating against other people, beating ones own chest proclaiming ones own superiority, or wanting/needing to win against other players... gives me absolutly nothing. I have never had a need to beat other people in games, and as such PvP mostly tends to be pointless to me. The only PvP gameplay I have ever played that did not feel pointless was the RvR in Warhammer: Age of Reckoning's (I still only spend at most 5% of my time on it though).

So as much as I love the Battletech universe (it is one of my all time favorite IP's out there), if PvP will be the only available gameplay in this game, and it turns out to be the "pointless" kind of PvP that I get bored with, I will probaby mostly be a sporadic player of it. Because I tend to be a solo kind of a player in general (both on console and PC), and don't like having to always rely on other people to be able to get through everything in a MMO or Online game.

There is a reason why PvP only games tend to not be as successful as PvE games, or games that have both PvE and PvP gameplay. Generaly speaking of course... since there are always exceptions that proves the rule as they say.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users