

PvE element!
#1
Posted 02 November 2011 - 09:06 AM
I would love to see some kind of pve element to the game.
Either for solo or group play. It would fit quiet nicely with the idea we are all mercs.
Use a similar model to the EvE agent missions. Not the best part of the game but definitely worthwhile.
you contact your agent and either get a standard defence contract/ raid mission/ sabotage etc.
You then get dropped onto the map and have to fight off or through 'x' number of hostile PvE units and then get paid for it by the agent.
It would allow you to further let us dip into the amazing amount of canon material there is in this IP. further we would only have access to houses that we have a good standing with. So if we are fighting for one house then only houses that are on favourable standings with that house would recruit us. again adding to the immersion of this game.
As you progress though the game the missions could become more and more complex requiring either a bigger mech ..or more stealthy one or more help. Again encouraging team play.
#2
Posted 02 November 2011 - 09:11 AM
Edited by brixx, 02 November 2011 - 11:09 AM.
#3
Posted 02 November 2011 - 09:12 AM
This is Mechwarrior, not stupid World of Warcraft (or fabricate a million other MMO's in place of it). Mechwarriors fight against other human pilots and that is all when online.
#4
Posted 02 November 2011 - 10:53 AM
You mentioned that pve had been ruled out. where did you rule that? I remember seeing somewhere that there will be no co-op play. but I read this to mean no static campaign to work through in which you could team up with friends. Was this what you meant?
#5
Posted 02 November 2011 - 10:54 AM
#6
Posted 02 November 2011 - 11:06 AM
woodstock, on 02 November 2011 - 10:53 AM, said:
You mentioned that pve had been ruled out. where did you rule that? I remember seeing somewhere that there will be no co-op play. but I read this to mean no static campaign to work through in which you could team up with friends. Was this what you meant?
In some of the interviews PvP and Conquest were mentioned as the only availible gameplay modes. Thats what I refered to.
I am not totally sure though because I mostly read german translations of the original text. I might be wrong but at least the translation I had did not show any signs of PvE.
Edited by brixx, 02 November 2011 - 11:11 AM.
#7
Posted 02 November 2011 - 01:01 PM
Which is fun but a little shallow. It all depend on this conquest mode they mentioned. I would love to get a better picture of how that will work.
Rik
#8
Posted 02 November 2011 - 01:04 PM
woodstock, on 02 November 2011 - 01:01 PM, said:
Which is fun but a little shallow. It all depend on this conquest mode they mentioned. I would love to get a better picture of how that will work.
Rik
If its like other games with Conquest Mode... like the Battlefield series it goes like this: Multiple "flag spots" to capture. Each team has a starting point and tries to keep and hold as many "flag spots" as possible. Maybe with some variety because capturing flags does not make that much sense in a mech game.
#9
Posted 02 November 2011 - 01:08 PM
Is Bot A.I. up to the task?
#10
Posted 02 November 2011 - 01:19 PM
woodstock, on 02 November 2011 - 01:08 PM, said:
Is Bot A.I. up to the task?
Depends on how the gameplay turns out. I mean... AI can´t be as good as players of flesh and bone. If they add in AI they should really be sure. As there is something like XP - as far as I know, if not I am sorry - there might be the problem of grinding stupid AI to level up and stuff like that.

#11
Posted 02 November 2011 - 02:40 PM
#12
Posted 02 November 2011 - 03:16 PM

#13
Posted 03 November 2011 - 05:09 AM

But for the epic battles it would be great to have some player clanners and other A.I. clanners and you would have no idea if your going against a player or A.I. opponent.
Have one player per star ... and give orders for his star mates. Just make the A.I. smoking hot!
#14
Posted 03 November 2011 - 05:11 AM
woodstock, on 02 November 2011 - 01:08 PM, said:
Is Bot A.I. up to the task?
The AI will never be as difficult as real players who can think further than 'if then' statements
Edited by Amarus Cameron, 03 November 2011 - 05:11 AM.
#16
Posted 03 November 2011 - 05:23 AM
CaptainSodom, on 03 November 2011 - 05:12 AM, said:
Excellent news. There are too few MMOs with proper PvP content, and even fewer (any?) which are pure PvP!
But I know this only from a short version of the interviews translated by a german gaming magazine. So it must not necessarily be right. But - at least said german magazine clearly stated - there are only two gameplay modes so far: Conquest and DeathMatch. And taking a look at other online games with this modes... there is no place for AI and therefore PvE.
#17
Posted 03 November 2011 - 05:28 AM
A lot of the PVE aspects could be added later, after the game has settled out some. But, remember it is easier to keep adding maps and battle scenarios for PVP, than to add reusable fun PVE content.
#18
Posted 03 November 2011 - 06:58 AM
2nd: Scripting AI is a very time consuming thing and it will still "suck"
3rd: Playing against AI to train is one of the worst ideas people thought of. Only thing it helps is relying on the tactics which dont work against people.
4th: If there would be any PvE content, then Im hoping it will be campaign. They already have some story from the initial plans (Adrian Kohl, etc.), so it wont take that long.
Edited by adridos, 03 November 2011 - 06:58 AM.
#19
Posted 03 November 2011 - 07:04 AM
adridos, on 03 November 2011 - 06:58 AM, said:
I'm not taking about Tactics, I'm talking about how does the mech work training. More of a general Tutorial section. They can learn tactics from PVP game play.
#20
Posted 03 November 2011 - 08:26 AM
Because honastly, PvP tends to become very boring very quickly for me. Because the parts that most people find to be the reason to play PvP, compeating against other people, beating ones own chest proclaiming ones own superiority, or wanting/needing to win against other players... gives me absolutly nothing. I have never had a need to beat other people in games, and as such PvP mostly tends to be pointless to me. The only PvP gameplay I have ever played that did not feel pointless was the RvR in Warhammer: Age of Reckoning's (I still only spend at most 5% of my time on it though).
So as much as I love the Battletech universe (it is one of my all time favorite IP's out there), if PvP will be the only available gameplay in this game, and it turns out to be the "pointless" kind of PvP that I get bored with, I will probaby mostly be a sporadic player of it. Because I tend to be a solo kind of a player in general (both on console and PC), and don't like having to always rely on other people to be able to get through everything in a MMO or Online game.
There is a reason why PvP only games tend to not be as successful as PvE games, or games that have both PvE and PvP gameplay. Generaly speaking of course... since there are always exceptions that proves the rule as they say.
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