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Goof in MechWarrior 2 intro?


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#41 Lucian Nostra

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Posted 20 January 2014 - 08:49 AM

Heh the old Mechwarrior intros those where good times.

First off they are clan warriors, Wolves and Falcons. Contractions are just part of the intro, call it slip when doing the voicing or activision just not knowing clanners are suppose to speak without them.

And yes the mechs die in 1 hit, would be a fairly boring intro if they just stood there pounding each other into scrap. Somehow the Timber Wolf also runs out of PPC + machine gun ammo in about 2 seconds of conflict (cause you know all that PPC ammo)

Also the GBL into is full of problems as well, AC/20 knocks the arm off the Mad Dog while it would not do that in table top, and the Kodiak DFA's the Mad Dog at the end. Melee combat is about the least honorable thing a clan pilot can do, and the Kodiak sorta totally lacks Jump Jets..

but hey they both make nice quick intro scenes which was the goal

You guys are trying to look way to indepth on this with the logos, accelerated training and what have you..

Edited by Lucian Nostra, 20 January 2014 - 08:56 AM.


#42 CoffiNail

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Posted 20 January 2014 - 09:28 AM

This is what fans do though, quiaff? Digging into something in to much more depth than was ever intended back then.

#43 Lucky Moniker

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Posted 20 January 2014 - 10:04 AM

Also, you can see a flash of red on the Timberwolf in question, it might just be something random, but it looks like it could be the clan wolf insignia

#44 Pariah Devalis

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Posted 20 January 2014 - 10:11 AM

View PostLucian Nostra, on 20 January 2014 - 08:49 AM, said:

Heh the old Mechwarrior intros those where good times.

First off they are clan warriors, Wolves and Falcons. Contractions are just part of the intro, call it slip when doing the voicing or activision just not knowing clanners are suppose to speak without them.

And yes the mechs die in 1 hit, would be a fairly boring intro if they just stood there pounding each other into scrap. Somehow the Timber Wolf also runs out of PPC + machine gun ammo in about 2 seconds of conflict (cause you know all that PPC ammo)

Also the GBL into is full of problems as well, AC/20 knocks the arm off the Mad Dog while it would not do that in table top, and the Kodiak DFA's the Mad Dog at the end. Melee combat is about the least honorable thing a clan pilot can do, and the Kodiak sorta totally lacks Jump Jets..

but hey they both make nice quick intro scenes which was the goal

You guys are trying to look way to indepth on this with the logos, accelerated training and what have you..


Not STRICTLY true. The Kodiak 2 had jump jets, and the time frame of GBL puts it close enough to its introduction that it is plausible.

#45 CyclonerM

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Posted 20 January 2014 - 11:08 AM

View PostCoffiNail, on 20 January 2014 - 09:28 AM, said:

This is what fans do though, quiaff? Digging into something in to much more depth than was ever intended back then.

Aff!

View PostLucky Moniker, on 20 January 2014 - 10:04 AM, said:

Also, you can see a flash of red on the Timberwolf in question, it might just be something random, but it looks like it could be the clan wolf insignia

It looked like to me more of a .. i do not know. It could be everything: a light, a decoration, a structural piece, an electronic device, the machine guns' housings.. Oh nvm , it had its machine guns in its arms.
Meh...

Sure all the MW2 intros are very very good and give a great immersion (what MWO lacks) but why should we be supposed to not inquire how that Mad Dog got there on landing pad and how is it supposed to get back up? :rolleyes:

#46 Lucian Nostra

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Posted 20 January 2014 - 07:17 PM

View PostPariah Devalis, on 20 January 2014 - 10:11 AM, said:

Not STRICTLY true. The Kodiak 2 had jump jets, and the time frame of GBL puts it close enough to its introduction that it is plausible.


The Kodiak 2 wasn't in the game and didn't appear till catalyst cranked out 3058 upgrades like a few years ago :lol: not 1996ish

#47 Pariah Devalis

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Posted 20 January 2014 - 07:43 PM

The events in MW2: 31st Century take place in the Refusal War which take place in 3057. GBL was an expansion pack to Mercs, but was released after MW2: 31 came out, putting it solidly in the 3058+ time frame. :lol:

Edit: Correction, it was an expansion TO 31st Century. I thought it was an expansion to Mercs. Well. All the better!

Edited by Pariah Devalis, 20 January 2014 - 07:49 PM.


#48 Lucian Nostra

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Posted 20 January 2014 - 08:01 PM

View PostPariah Devalis, on 20 January 2014 - 07:43 PM, said:

The events in MW2: 31st Century take place in the Refusal War which take place in 3057. GBL was an expansion pack to Mercs, but was released after MW2: 31 came out, putting it solidly in the 3058+ time frame. :lol:

Edit: Correction, it was an expansion TO 31st Century. I thought it was an expansion to Mercs. Well. All the better!


But the Kodiak 2 wasn't introduced till 3062, it was in TRO upgrades 3058 but that was it's combat debut. Clan Smoke Jaguar fell in 3060

Edited by Lucian Nostra, 20 January 2014 - 08:03 PM.


#49 Natasha Kerensky

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Posted 21 January 2014 - 07:51 PM

View PostOrzorn, on 02 October 2012 - 07:41 AM, said:

Its still the best damn intro that any of the games have had. It oozes awesomesauce.

Great with fries.


The best intro is the the Ghost Bear's Legacy intro

View PostLucian Nostra, on 20 January 2014 - 08:01 PM, said:


But the Kodiak 2 wasn't introduced till 3062, it was in TRO upgrades 3058 but that was it's combat debut. Clan Smoke Jaguar fell in 3060


Kodiak 2 wasn't in GBL.

#50 Natasha Kerensky

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Posted 21 January 2014 - 08:04 PM

View PostWill9761, on 19 January 2014 - 12:29 PM, said:

The only thing I found funny in the MW2 intro was the damaged Timber Wolf.

"His Gauss is coming! His Gauss is coming!" Five seconds later, *BOOM!!!* I don't know why, but that part always cracked me up as a kid.


:) What are you watching? A no point did anyone say "His gauss is coming". We are obviously not watching the same intro.

#51 Alaskan Nobody

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Posted 22 January 2014 - 11:23 AM

View PostLucian Nostra, on 20 January 2014 - 08:49 AM, said:

(cause you know all that PPC ammo)

I figured his heat was to high to fire them again, or something like that - ERPPC are quite hot - and it almost looks like he fires 4(!) of them - at the very least 2!

#52 CyclonerM

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Posted 22 January 2014 - 12:09 PM

View PostShar Wolf, on 22 January 2014 - 11:23 AM, said:

I figured his heat was to high to fire them again, or something like that - ERPPC are quite hot - and it almost looks like he fires 4(!) of them - at the very least 2!

I see only 2 ERPPC shots. And wll, now tell me if a Timberwolf could not even mount some more heat sinks in a 2ERPPC+2MGs variant :)

#53 Lucian Nostra

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Posted 22 January 2014 - 01:37 PM

View PostNatasha Kerensky, on 21 January 2014 - 07:51 PM, said:


The best intro is the the Ghost Bear's Legacy intro



Kodiak 2 wasn't in GBL.


I know, I said that a few posts prior ;p

#54 Nova2

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Posted 23 January 2014 - 03:47 PM

Like I previously stated, the opening video seems to make little sense when compared to cannon material and fluff. It is kind of a generic representation of BattleTech with a disregard to allot of the small in-depth details but as Orzorn so well put it “it oozes awesomesauce”. And despite its many flaws it did its job, and still does its job today, for grabbing your interest wetting your pallet for playing the game and getting some BattleMech action on.


Another thing to remember is that in the table top games of Classic BattleTech and video games of MechWarrior they make you chew through the entire armor allocated in a location before you moved onto the internal structure and criticals (BattleTech will give you some chance for scoring critical hits hear and there on well placed shots, and some of the video games had a similar functionality as well with their “hard-points”).
If you go off the Novels and fluff from BattleTech you will find that a well place shot on a fresh BattleMech will sever arms and legs right off in one shot. There are even weak spots on them as well, the one I can think of right off the top of my head is with the Marauder there is a fatal flaw near the cockpit, one good hit in the right spot will cause an explosion of armor shards to fly through the cockpit killing the pilot in one shot, once again this can happen with a new Marauder fresh off the assembly line.

The ammunition warnings were for the machine guns that were inaccurately located on the TimberWolf, I would guess most likely the pilot was still waiting on the capacitors and what not of the PPC to recharge.
The best cannon information I know of for weapon recycle times comes from the Solaris VII board game rulebooks (the I.S. PPC reloading time would have been an available resource at the time of making MW2:31CC, while the ER PPC specs would have been a bit on the late side published in '93) which put the recharge rate of both the I.S. PPC and I.S. ER PPC at about 7.5 seconds and a Clan ER PPC at about 5 Seconds. And in the intro movie there was about 22 seconds that had elapsed since the TW first fired his PPCs and then depleted his MG ammo, even using the IS reloading times he still could have got at least another three shots off with his PPCs before he got blown away by the Summoner.
Another thing, as a part of their societies upbringing in hard times, clanners despise wastefulness and inefficiency. Why did the pilot waste all his MG ammunition by keeping his finger on the trigger while swinging past the rock/plateau? It is almost like the pilot had gone into a state of shock and panicked when the other guy got blown awy in front of him.

For the GBL intro, I guess I never really paid that much attention to the fact that the original Kodiak chassis was not equipped with JumpJets, I was more dumbfounded with the fact that a clan warrior used physical combat (DFA) in the intro. And as I said before you get back to the novels and other fluff you will find that they do not always stick to their rules. While it is not very cannon to what a Clanner would most likely do, the DFA maneuver still made a great action sequence for the intro.
Just like the InnerSphere, the clans had their notable pilots who had a custom load out made specially by request for them, such as the TimberWolf “Pryde” variant. There also has been those one-of-a-kind BattleMechs built from the ground up by Solaris pilots and Mercinaries.
The Kodiak with Jump Jets is most likely a goof on Activision’s part. But it also could have been a modified Kodiak that was a prelude to the Kodiak II design.

You know if Activision would make a new expansion pack for MW2 we would be far too occupied playing it to think about these things and discuss them in great detail.
Now that I think about it, this whole discussion is a bit of an insult to Piranha Games and their MWO game. We would all rather sit around and critique the intro videos to older games and reminisce about our good times playing the older games then spend time playing the new MWO game. :huh:

#55 Uncle Totty

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Posted 23 January 2014 - 04:37 PM

View PostStormwolf, on 01 October 2012 - 09:31 PM, said:


Many freeborn Clansmen use contractions, the best example here is Horse from the Jade phoenix books.

View PostEvinthal, on 01 October 2012 - 09:37 PM, said:


Trueborns also use them to show anger or frustration.

I use them to **** off the Falcons. :D

Edit: Wow, talk about old. :huh:

Edited by Nathan K, 23 January 2014 - 04:39 PM.






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