(Apologies if this is in the wrong spot, wasn't sure what location this should be in, as it doesn't really fit with any of the Q&A stuff)
Just caught this video () and was wondering if any of these new features are planned to be integrated into MWO... or if they already are.
Not gonna lie... got psyched all over again when I saw the MWO snippet in there.


Dev Question: Tesselation FX?
Started by DarkTreader, Mar 26 2012 06:17 AM
4 replies to this topic
#1
Posted 26 March 2012 - 06:17 AM
#2
Posted 26 March 2012 - 06:32 AM
this is, for me, the best argument to spend $600+ on newegg to upgrade my system..
But Honey...i gotta
But Honey...i gotta
#3
Posted 26 March 2012 - 06:46 AM
The graphic part is very plausible. But don't forget about gameplay and other aspects of the game. 
Although current trends gamedev based precisely on graphics.

Although current trends gamedev based precisely on graphics.
#4
Posted 26 March 2012 - 07:19 AM
It supports DirectX 11 -> it supports tessalation.
From all the games that could use the tessalation, only Crysis 2 and Metro were kind enough to implement it, though (maybe some others with less differences like HAWX 2).
From all the games that could use the tessalation, only Crysis 2 and Metro were kind enough to implement it, though (maybe some others with less differences like HAWX 2).

Edited by Adridos, 26 March 2012 - 07:19 AM.
#5
Posted 26 March 2012 - 08:48 AM
Well, the thing that I got from the video was that their advanced tesselation FX weren't -quite- implemented yet, but would be coming soon. I haven't worked nearly as much with CryEngine 3 as I'd like to, so I'm not certain if it is in at the moment. If it is, that's awesome. If it isn't, then my question would be more toward the latter half of my earlier post - will there be future implementation of this, to make things look even BETTER.
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