I started playing Mechwarrior 2: 31st Century Combat when it was first released at the wonderfully young age of six. Thus began the obsession that spanned almost all the novels (only a few I haven't gotten my hands on), two of the tabletop games (tho I want The Dark Age series stricken from canon), and all the video games. I even went on to wear a mech Halloween costume in elementary school and write my own background on TRO's on the old website dropshipcommand.com.
I had my worries with the series direction after MW4: Vengeance, and my fears became realized when the sole reason I bought an xbox, or Mechassault, turned into a colossal piece of garbage and betrayed what Mechwarrior was meant to be. Combine that with the Dark Age series and the increasingly bad outlook for Mechwarrior 5 ever happening and I was eventually forced to abandon hope for the series to be restored and left for the Halo universe.
Now that actual game footage is online, I am finally letting myself believe again and feel Mechwarrior Online is capturing everything that makes the franchise great. I absolutely love what I am seeing and cannot wait to jump back into the cockpit (hopefully of a Battlemaster or Summoner).
Quick wish-list for the game
1. Sound--hearing the start-up sequence in the trailer was beautiful, and the in-game sound is solid. However if the game decides to put in a soundtrack I pray it goes back to the roots of MW2 and ditches the junk music of recent entries. When I jump in the cockpit, I want the music to sound inspiring and powerful, not a generic one-track set that sounds like a high school rock band. Best option would be to allow custom music, but I have faith this game will get this right regardless of my wishes.
2. Customization--from what I've read, it seems as though customization will go back to its roots and also have a visual impact on the mech. Awesome. While customization may not have been completely accurate in MW 2 and 3, it allowed for a lot of depth and possibilities. Mechwarrior 4 and beyond felt dumbed down and too simple. I hope this goes back to the old days or finds a new healthy balance
3. This is a sim, not an fps--this was clearly stated in some of the previews much to my relief. I am tired of hanging out with the Call of Duty crowd and want to go back to intellectual gaming. Roles, balance, strategy-these are all staples of the franchise.
4. Treat the game with respect--as I have seen on the message boards, a lot of players from the 80's and 90's are flocking back to this game. For good reason too. I just hope the game not only rewards those who were there in the beginning, but also respects the years put into making this franchise one of the best.
5. Lot's of mechs--and I mean lots. I know its a task, but we all have our favorites and allowing players to use the ones they love-even if its just an aesthetic difference-will really make this game. While I understand there will be a set number at the release of the game, I don't see why we can't approach 60+ mechs with today's technology.
6. Money--I would easily shell out 80 bucks for this game if its done right. Free is even better and no doubt I will make micro-transactions-but don't abuse this feature like other games. I've read threads on here that have settled my worries, but this should always be stressed.
7. Functionality over graphics--I love a good looking game, but I don't stare at framed pictures all day for entertainment. Depth and functionality keeps players coming back, not how pretty it looks. Just look at minecraft.
That's it. The Q&A articles are comforting-the developers seem to know exactly what to do. I am psyched to see this franchise get back on its feet and even more excited because for the first time in a long time I feel like the series is getting the attention it deserves. Feels good to get back into the universe.
[spoiler] my first post...seems too easy...because it is [\spoiler]
Edited by Hawkeye 72, 09 April 2012 - 06:56 AM.