Victor Morson, on 25 March 2012 - 05:52 AM, said:
If it is inferior than literally any other gun in the game, that's a bad weapon. Yet you say it's a good weapon?
For what I think is the fourth time, I haven't been saying it's a good weapon. I've been saying that it has a job that it does;
a job which I even quoted you agreeing with!
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Which is still pretty far off topic.
So it's off topic in a thread discussing weapons balance to point out how a group of weapons are, as a group, all better weapons than most others?
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10 UAC/2s sounds fearsome on a Clan 'mech. Until you realize that it has the damage potential of a single LRM-20. On a 100 ton 'mech. Sweet Jesus that's terrible, in particular coming from a tech base that can do the same damage as that with just two ER Large Lasers with better focused fire.. and there's Clan 'mechs that carry six of them for 10 tons less.. I mean holy crap is that a terrible 'mech.
Tactical Ops, page 100:
Rapid-Fire Mode: Any standard or light autocannon (not LB-X, Ultra or Rotary models) can be fired at double the standard rate as though it were an Ultra AC. This approach carries considerable risks. Follow the standard rules for a Rapid-Fire Weapon firing two shots (see p. 114, TW), with the following exceptions. The weapon’s arming circuitry fails on a To-Hit Roll result of 4 or less (rather than 2 or less). On a To-Hit Roll result of 2, the ammo feed jams, causing the rounds in the chamber to explode inside the barrel. This causes an effect similar to an ammunition explosion, but inflicts only the amount of damage the autocannon would normally inflict in one shot and does not cause any other ammo to explode. The autocannon is considered completely destroyed (meaning players must mark off all of its critical slots). CASE keeps this damage from spreading to other locations, but the MechWarrior still receives two pilot hits. Double the heat generated by the specific weapon type used when firing in Rapid-Fire Mode.
Multiple Targets: Rather than firing at a single target, any type of autocannon can be “walked” across two targets close to one another.
So 20 points of damage at 2,220 meters (74 hex, extreme range) at only +6 (on 2d6, that's a 72.22% hit rate), and +8 ( that's a 41.67% hit rate) on LOS shots (2,221 meters out to 35 miles or how ever far you can see) away is something that can be ignored?
...
wow.
Besides which, you're leaving out the other side of the equation; the armor values, and the most armor (outside of specialty armor) a 'mech can carry on any one section is 62 points of armor, and that's only *if* you completely strip the rear section of all armor.
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I hate weapons that are really heavy that don't kill stuff. The majority of weapons you listed were very light. I'd have no problem with an AC/2 if it was very light, because you'd be able to jam a several instead of just one, making it more than viable. If an AC/5 weighed half as much as it does currently, it might be a very respectable weapon. As it stands it's so heavy it's a lighter 'mechs main firepower and that is where it falls apart very fast. My point is a weapon that's only a half ton out performs it, and weapons in the same weight bracket WAY outperform it.
So, because you hate weapons that are really heavy that don't kill stuff fast, they should be whack-a-moled or otherwise changed?
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... It's inferior to every single gun in the BTU; it doesn't have enough damage to be used as ranged fire support when faced with LRMs, PPCs, ER weapons to compete with them, and it's not enough damage to drive off even close range 'mechs from just walking up to it.
Yes, it might be the "worst" weapon in the BTU by some standard... which does not justify messing with it. If you make it better than some other weapon; or even close, you'll wind up having to mess with that weapon ... or give something else a bonus ... it's a never ending cycle.
There is always a "worst" and a "best" by whatever standard... that will never change, unless everything is made exactly equal.
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Again with this. What is the job of an AC2? You've just said it can't do anything better than any other weapon. There's literally no advantage to taking it over a superior fire support weapon. None, at all. Unless the BV for it is severely nerfed, that is.
How does saying that "a weapon has a job" (which is what I've been saying) turn into "a weapon does something better than any other weapon?"
Saying a weapon has a job means it does something in particular.
Saying a weapon does a job in particular
better than all other weapons is NOT the same thing as saying it does something in particular.
You need to quit equivocating the two usages. They are not the same thing.
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There's only three types of 'mechs that have any business out there:
A: Find it. Recon 'mechs.
B: Kill it. 'Mechs designed to kill other 'mechs. This includes fire support, brawlers, anything that's role is damage dealing.
C: Extreme specialty support. This might be a 'mech designed towards electronic warfare or command roles, it's hard to tell in MWO. An example of specialty support in MWLL for example is a Clan hovercraft with AECM which, in that game, hides nearby allies from radar. It's not very good past that. There's likely to be designs like this in MWO, at least in spirit.
Why should we accept your list? On what basis?
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What you positively do not want is a 'mech that's designed for fire support or mid range fighting mounting inferior guns on purpose, unless it came really cheap to the config.
So now, other factors beyond weapon performance count?
(emphasis mine, obviously)
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At the end of the day AC/2 centric 'mechs are not specialty 'mechs. They're fire support 'mechs, which fall into "kill it."
I disagree that "fire support" requires the "kill it" qualification. It is useful to soften up targets without killing them at extreme range before they get close.
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Because it's a game about blowing up the enemy, people want stuff that, you know, blows up the enemy. Some players might want to be more creative and use electronic warfare, calling down powerful support abilities or worry about spotting the enemy for the team, but at the end of the day, everyone wants to contribute to the goal of killing the enemy team.
And I would like to see the roles expanded beyond what we have already had; and if you think getting peppered with ac2's is something to be ignored which doesn't contribute to your being a softer target for other people ...
Edited by Pht, 28 March 2012 - 06:07 PM.