Pht, on 21 March 2012 - 11:52 AM, said:
They weren't "baaaad." They have a different job besides killing stuff at long range. Or short range, for that matter.
Having a specific job other than smashing the crud out of everything at long range for a certain ratio of damage vs weight and heat does not make a weapon "bad."
In a game with the specific goal if destroying the other guy's stuff, unfortunately, yes it does. There are weapons that exist for alternate purpose in real life, of course - take something like an Anti-Material Rifle (not that it wouldn't obliterate infantry in a pinch) - but that's not the issue here. In most TT situations your objective is "destroy the other guy" so any weapon that's
not good at destroying the other guy has a problem.
This gets worse when we talk about T2 and compare these guns to things like ER Large Lasers.
There are just plain weapons with better damage, range, reliability and sometimes lack of ammo reliance. There are no pros to the TT/previous MW AC2/5 in all models (including UAC, LBX) except RAC. It's not like these weapons
alone can find crits; someone plugging at you with an ER Large is looking for crits just as hard, except they're doing a ton of damage at the same time. The custom AC ammo can help make them not
quite as awful, but ultimately I'd still never voluntarily take an AC2 or 5.
You can look up info about their use in tournaments and Leagues, both for TT or
any version of the game (sans Living Legends, again, where they have a successful role as anti-aircraft, infantry, and light armor) and you'll see this isn't based on conjecture. They are just plain terrible weapons for their weight and size.
Pht, on 21 March 2012 - 11:52 AM, said:
This kind of thinking reduces weapons balance to a whack-a-mole game, where anything that doesn't play the same game (in this case, killing stuff quickly for not much investment) gets bumped up to be more damaging ... and anything that is noticably better at that game gets whacked down to match all the rest, because after all, we don't want to see only that weapon.
The problem is they
are playing the same game. You can defend the idea of having an underpowered weapon all you'd like, but at the end of the day when you pop up and are spraying lightly damaging weapons at a guy who pops up for 1 second and blows half your armor off then pops back down, you're pretty screwed.
Unless ACs have some sort of serious advantage over their TT/previous games counter-parts, that's exactly what will happen. I've run into enough AC boats to know - including pilots who insist how effective they are and try to defend them in a similar vein only to have them die inflicting lots of hits, and almost no damage compared to the guy who brought Gauss and Lasers.
Pht, on 21 March 2012 - 11:52 AM, said:
About the dragon: yes, it could have been better... to which I say ... so what. Not all 'mechs have to fall into a small range of performance ability to be "good." In fact, sometimes the guys that maintain the lore even make "bad" mechs (they've actually said they do... apparently it's harder than one might think).
If there's a Battle Value setup, then yes, bad 'mechs have a role. If the Dragon is a terrible 'mech but only takes as much resources to bring into the game as a good 45 tonner, then maybe it's got a place in the game after all. However if this isn't accounted for, ton for ton there is zero reason you'll ever want to pilot the stock Dragon; I guarantee in this situation you'll
only see Grand Dragons. The Dragon vs Grand Dragon comparison is pretty much dead-on the perfect example of the drawbacks of AC/5s - it's just a huge improvement and all they really did was tear off the AC/5.
As far as lore.. I hate to say but in a game environment, we're not talking about written characters. Even if someone gets really attached to their Commando and it has a terrible weapons configuration, they're not going keep driving a bad 'mech over and over into a fight. They're either going to upgrade it's configuration as fast as possible to something good and strip off the bad weapons, or they're going to switch to a better 'mech right away.
You have to remember to the players, it's a virtual, non-existent walking tank. To written characters it's a family heirloom that their life depends on and they've been training to drive since they were a child. It's not remotely comparable.. and in the later fiction when they return to mass producing 'mechs, even that aspect is lost.