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Imagine one day a new kind of mech, noone is familiar with, shows up!


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Poll: Would new unique battlemechs contribute positively to MWO? (58 member(s) have cast votes)

Can you imagine piloting a completely new mech type?

  1. Yes, because any additional mech type to chose from will add to the game! (15 votes [25.86%])

    Percentage of vote: 25.86%

  2. No, because there are already plenty of mech models to chose from plus it could disturb the gaming balance! (25 votes [43.10%])

    Percentage of vote: 43.10%

  3. Maybe, but for now I would like all known mechs to be implemented first, before adding completely new ones! (18 votes [31.03%])

    Percentage of vote: 31.03%

One or several new mech and equipment types?

  1. There is no place for new mech and equipment add-ons in MWO! (21 votes [36.21%])

    Percentage of vote: 36.21%

  2. One brand new mech and one novel piece of equipment shall suffice and then we'll see how it goes first! (10 votes [17.24%])

    Percentage of vote: 17.24%

  3. Balance is the key, one new mech type for every weight class, equipped with a gadget what is weight class specific or with particular in-class usefulness! (7 votes [12.07%])

    Percentage of vote: 12.07%

  4. No worries, new mechtypes and special equipment configurations could be introduced at random since the gameplay will automatically determine their value and acceptance in the MWO community! (17 votes [29.31%])

    Percentage of vote: 29.31%

  5. New mech types will be alright with me at some stage in the game but not additonal gadgets, there are already enough of them! (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Novel gadgets (weaponry, ammunition, sensors, camouflage aids, etc.) are something I definitely expect to see in MWO in the future but new mech types are not really needed! (3 votes [5.17%])

    Percentage of vote: 5.17%

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#21 FinnMcKool

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Posted 17 March 2012 - 09:12 PM

View PostKaemon, on 16 March 2012 - 06:36 AM, said:

Actually I'm a bit blase about this, there are so many mechs we already have, my only suggestions would be to not add new weapons, but just a new chassis.

I could argue either side:

Pros
- establish precedent for slight (I said slight) alteration of canon (this is really only to gauge the amount of nerd rage it may generate, in case you need to make changes in the future).
- Leave MW:O's mark on the IP, it's been 10 years, this is a significant event in the timeline of BT/MW, it should be marked by a new 'addition' to the IP.
- Allows FD to take a crack at something new (cause if I trust anyone to design a MW mech from the ground up, it's him).
- Shows MW:O is willing to take a chance to advance the IP, rather than just be 'MW5'

Cons
Neeeeeerrrrrrdddddddddd Raaaaaaagggggggeeeeeeeeeee! (bring your helmet)
Adding new weapons can cause imbalance issues (honestly what weapon do we even need at this point?)
People may complain 'why isn't <insert canon mech here> in the game but your new mech the 'Masoner' is?
Imbalance issues (real or perceived)
Time to create/test for no real (financial) gain for MW:O

***edits***

No freaking pandas! (unless it makes MW:O like 80 exogillion dollars, then Pandas only on regional servers until the dump trucks of money stop coming in, then all Pandas explode instantly).



OK you got me thinking.About a new Mech.

If ,and only if: Alex has free reign, and I mean complete and total control.
because I would love to see an Artist like him do it.

(I like chicken walkers)

Who is Noone ? is that some chic?

Edited by FinnMcKool, 17 March 2012 - 09:28 PM.


#22 Ryuu Tetsuhara

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Posted 18 March 2012 - 12:12 PM

As long as the game balance is secured I do not mind both brand new mech equipment and mechs in the foreseeable future and whether or not they will become popular will be decided by the players themselves and their value of benefit. In the worst case virtual in-game money (C-bills) will be spent on equipment or mechs that are not really worth the investment or that do not suit the playing style of the user, but that can also happen with mechs and equipment already available at the start of MWO ...

... however, the priority for their introduction is not that high as other novelties will matter more at the beginning of the game but once most of the traditional components of BattleTech and MechWarrior are in place it would be a nice addition, if new mechs and equipment emerge, for example, with the Clan invasion of the Inner Sphere or, even more convenient as Lostech recovered from battle (e.g. similar to finding unique items in role playing games by chance that cannot be bought, only traded) or hidden Star League sites and new inventions available only to a selected faction (ComStar, Wolf's Dragoons, etc.).

#23 Kaemon

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Posted 18 March 2012 - 01:44 PM

Thread killer - http://mwomercs.com/...post__p__136428





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