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Arm to Torso Lock/Toggle


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#1 Twisted Power

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Posted 13 March 2012 - 07:23 PM

While I have to agree that the arms "could" and should be able to move faster then the body when torso twisting. There should be a way to lock and slow down the arm movement to match the torso speed as well.

There are times when you want your weapon array to move and fire all at the same time in the same spot. It would be one thing if you were getting hit and the arms move around due to recoil, but not being able to turn off that whole arms move faster then the body thing would be anoying. What if the arms move further then the movement you wanted to make? The arms would then have to move back before you could fire all weapons together, which could cause you to fire late and end up dead.

I would like to suggest that you should make it toggle-able that way you can turn it on for situations where you need to move the arm weapons faster and off for when you don't need them to. If not you would realy limit the pilot durring combat and it would also put some weapon builds at a disadvantage because a part of the mech you DON'T want to move, is deciding to move on its own.

The more controll you have over what moves/fire/where is good, but being unable to turn that extra movement off is actually less controll and not more.

#2 Barbaric Soul

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Posted 13 March 2012 - 07:26 PM

I like the sound of this

#3 Blackfire1

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Posted 13 March 2012 - 07:32 PM

Locking the arms would throw off the gyro in the Mech. Making walking almost impossible. Its general kinesiology. Go hiking and try to walk very uneven terrain without using any arm muscles. More so leave your arms and sholders limp. You won't be able to do it without widening your stance. Since mechs can't widen they shift the weight of their arms.

Not to mention that in cannon you could hid behind a building or rock and aim just your arm weapons while you have cover. Thats what the centurion was good at. Urban combat.

Edited by Blackfire1, 13 March 2012 - 07:35 PM.


#4 Twisted Power

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Posted 13 March 2012 - 07:52 PM

View PostBlackfire1, on 13 March 2012 - 07:32 PM, said:

Locking the arms would throw off the gyro in the Mech.

First, if you want to be overly technical then It would depend what mech we are talking about here. As arms/joints on mechs function differently and are of varying sizes and shapes.

Second of all that statement you made is baste of an idea that in order to move a torso joint while standing still one would need to "swing" the arms to gain momentum, which is not the case, or else losing an arm in battle would change the speed at which a torso would turn in that direction. This does not happen so I do not know where you came up with this idea as I can stand in place and twist my torso while keeping my arms pointing straight at all times? I can walk and do this.


Third when I mean lock it doesn't have to be a ridged lock as arms do swing slighting especially 2 PPC arms, but it should be really close because the computer should be able to handle to offset of weight.

Lastly is that the reason I suggest this is for game play purposes. Lack of control over the arms moving ahead of the MAIN fire receptacle is no control at all. Twisting your torso should not be a disadvantage.

Edited by Twisted Power, 13 March 2012 - 07:56 PM.


#5 The Cheese

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Posted 13 March 2012 - 11:44 PM

I think a lock feature would be welcomed by many players, but keep in mind that it will affect how long it takes you to get a target under your reticule.

Remember, the arms can move (aim) faster than the torso can. If you lock the arms to the torso, you will only be able to aim as fast as the torso can move. Other players who are using the arms to aim separately to the torso will have an advantage over you.

Edited by The Cheese, 13 March 2012 - 11:44 PM.


#6 Twisted Power

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Posted 14 March 2012 - 07:21 AM

Well yes, but if I'm using a mech with a lot of long range weaponry to snipe or hit and run I want to fire all the weapons (or most of them) quickly as i jump out from cover and then run away. I don't want to be exposed for to long because the arms arnt lined up, nor do I want to take 2 shots instead of one.

Then if I end up in close quarters combat I can unlock the arms and slug it out. It would be a skill that would seperate the pro's from the beginers, knowing when to use either for an advantage.

Edited by Twisted Power, 14 March 2012 - 07:21 AM.


#7 canned wolf

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Posted 14 March 2012 - 07:27 AM

It's not a handicap if everyone is playing by the same rules. I have no problem waiting half a second for the torso to catch up to fire. Any time you lock onto a target you should have to wait for the weapons to align themselves anyway. My take is that your arms follow the mouse or joystick and your torso lags behind. You can wait for your torso to catch up, and the wait time should be the same whether your arms are independent or not. If you don't want to wait, set up a weapon group for just your arm mounted weapons. What you are asking for literally does nothing for you, because you still have to wait the same amount of time for the torso to alighn.

Edited by canned wolf, 14 March 2012 - 07:29 AM.


#8 Twisted Power

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Posted 14 March 2012 - 07:39 AM

View Postcanned wolf, on 14 March 2012 - 07:27 AM, said:

because you still have to wait the same amount of time for the torso to alighn.
No, when your torso reaches the spot you want to fire, your arms are farther ahead. You then wate for the arms to come back to a spot they past. How is that better then if they all moved at once and they are in the same spot.

In the Mech Warfare blog the arms LEAD the torso. It is not that you move the arms and the torso follows, It is that you swing the torso and your arms are moving farther then where you are moving. How would you tell the arms to stop leading where wanted them to fire?

Edited by Twisted Power, 14 March 2012 - 07:40 AM.


#9 -Teiwaz-

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Posted 14 March 2012 - 06:04 PM

View PostTwisted Power, on 14 March 2012 - 07:39 AM, said:

No, when your torso reaches the spot you want to fire, your arms are farther ahead. You then wate for the arms to come back to a spot they past.


Why would you take your arms past your intended target?

#10 Twisted Power

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Posted 15 March 2012 - 05:28 AM

View PostTigersRoar, on 14 March 2012 - 06:04 PM, said:

Why would you take your arms past your intended target?

From what was stated in the developers blog the arms lead the torso when twisting. So if you are twisting then the arms are farther then where you actually twisted your torso. http://mwomercs.com/...-warfare-part-i Under the section Aim recepticles.

#11 canned wolf

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Posted 15 March 2012 - 08:56 AM

You're kidding right? You really think the arms just aim off at nothing while you aim the torso? Read whats been posted by the devs. It boggles my mind sometimes the stupid things people assume based on no data whatsoever. You aim with your arms, torso follows. I'm not even goin to argue this. If you can't accept it then the conversation is over.

#12 -Teiwaz-

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Posted 15 March 2012 - 10:27 AM

You stop your arms at your intended target then wait for your torso to catch up...then fire!

#13 Orzorn

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Posted 15 March 2012 - 10:50 AM

Part of the skill will be managing your arm and torso alignment. Bad players will be too hasty and their weapons will miss, while more skilled players will move properly so that their arms and torso align correctly.





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