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Arm to Torso Lock/Toggle
#1
Posted 13 March 2012 - 07:23 PM
There are times when you want your weapon array to move and fire all at the same time in the same spot. It would be one thing if you were getting hit and the arms move around due to recoil, but not being able to turn off that whole arms move faster then the body thing would be anoying. What if the arms move further then the movement you wanted to make? The arms would then have to move back before you could fire all weapons together, which could cause you to fire late and end up dead.
I would like to suggest that you should make it toggle-able that way you can turn it on for situations where you need to move the arm weapons faster and off for when you don't need them to. If not you would realy limit the pilot durring combat and it would also put some weapon builds at a disadvantage because a part of the mech you DON'T want to move, is deciding to move on its own.
The more controll you have over what moves/fire/where is good, but being unable to turn that extra movement off is actually less controll and not more.
#2
Posted 13 March 2012 - 07:26 PM
#3
Posted 13 March 2012 - 07:32 PM
Not to mention that in cannon you could hid behind a building or rock and aim just your arm weapons while you have cover. Thats what the centurion was good at. Urban combat.
Edited by Blackfire1, 13 March 2012 - 07:35 PM.
#4
Posted 13 March 2012 - 07:52 PM
Blackfire1, on 13 March 2012 - 07:32 PM, said:
First, if you want to be overly technical then It would depend what mech we are talking about here. As arms/joints on mechs function differently and are of varying sizes and shapes.
Second of all that statement you made is baste of an idea that in order to move a torso joint while standing still one would need to "swing" the arms to gain momentum, which is not the case, or else losing an arm in battle would change the speed at which a torso would turn in that direction. This does not happen so I do not know where you came up with this idea as I can stand in place and twist my torso while keeping my arms pointing straight at all times? I can walk and do this.
Third when I mean lock it doesn't have to be a ridged lock as arms do swing slighting especially 2 PPC arms, but it should be really close because the computer should be able to handle to offset of weight.
Lastly is that the reason I suggest this is for game play purposes. Lack of control over the arms moving ahead of the MAIN fire receptacle is no control at all. Twisting your torso should not be a disadvantage.
Edited by Twisted Power, 13 March 2012 - 07:56 PM.
#5
Posted 13 March 2012 - 11:44 PM
Remember, the arms can move (aim) faster than the torso can. If you lock the arms to the torso, you will only be able to aim as fast as the torso can move. Other players who are using the arms to aim separately to the torso will have an advantage over you.
Edited by The Cheese, 13 March 2012 - 11:44 PM.
#6
Posted 14 March 2012 - 07:21 AM
Then if I end up in close quarters combat I can unlock the arms and slug it out. It would be a skill that would seperate the pro's from the beginers, knowing when to use either for an advantage.
Edited by Twisted Power, 14 March 2012 - 07:21 AM.
#7
Posted 14 March 2012 - 07:27 AM
Edited by canned wolf, 14 March 2012 - 07:29 AM.
#8
Posted 14 March 2012 - 07:39 AM
canned wolf, on 14 March 2012 - 07:27 AM, said:
In the Mech Warfare blog the arms LEAD the torso. It is not that you move the arms and the torso follows, It is that you swing the torso and your arms are moving farther then where you are moving. How would you tell the arms to stop leading where wanted them to fire?
Edited by Twisted Power, 14 March 2012 - 07:40 AM.
#10
Posted 15 March 2012 - 05:28 AM
TigersRoar, on 14 March 2012 - 06:04 PM, said:
From what was stated in the developers blog the arms lead the torso when twisting. So if you are twisting then the arms are farther then where you actually twisted your torso. http://mwomercs.com/...-warfare-part-i Under the section Aim recepticles.
#11
Posted 15 March 2012 - 08:56 AM
#12
Posted 15 March 2012 - 10:27 AM
#13
Posted 15 March 2012 - 10:50 AM
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