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DjAirwolf's "special" Guide, Chapter 1. Sniping


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#1 DjAirwolf

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Posted 05 October 2012 - 05:04 AM

Hi

Since the NDA has been lifted, I thought i would share with MWO the "take your best shot" entry... however half way editing i decided I would turn into a humour based, but factual guide.

So I present to you... Chapter 1. Sniping.




Chapter 2, SRM boat (which is a shitload of fun) will be out later today or tomorrow.

thanks ;)

#2 DjAirwolf

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Posted 05 October 2012 - 07:18 AM

Also if anyone wants to leave constructive critism, or any other feedback and suggestion for future guides or just action... feel free to do so :ph34r:

#3 TANTE EMMA

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Posted 05 October 2012 - 07:38 AM

interesting what you refer to as sniping...*sniggers

to be honest, the build is absolutely not viable for any competitive drop. too slow, not enough armour. it might work in a PuG but nowhere else.

my 2 cents.

#4 DjAirwolf

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Posted 05 October 2012 - 07:44 AM

well without going super long range mode ER PPC style...

DO snipers need armour :/ Do they need speed? Cmon... your behind a mountain, in cover... your a glass cannon. as much power in one shot or nothing.

I could go for Dual PPC and Dual Gauss, but then i would have ridiculously low armor and u need at least some survivability in this game.

#5 Harrison Kelly

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Posted 05 October 2012 - 07:47 AM

Music kinda skips when you loop it. Maybe try and trim so it flows smoother. Otherwise fun watch.

#6 TANTE EMMA

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Posted 05 October 2012 - 07:52 AM

a good snipers best friend is thermo and 1000+ m with the gauss.

to be honest all I remember from you is bragging how devastating your damage would be, then we strafed you and you ragequit.

I will not hand out our outfit for the gaussapult, but I stand by what I said, too slow, not enough armour. not viable for competitive drops.

a fool who thinks he is able to compete against good pilots with that thing.

#7 Sivade

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Posted 05 October 2012 - 07:55 AM

I'd recommend spellcheck on the text followed by being more instructional. If it's a guide, instruct us. Tell us to lead so and so on light, medium, or heavy mechs.

Also skip the meme pictures too.

#8 DjAirwolf

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Posted 05 October 2012 - 07:59 AM

i like to stir things up a little bit, makes the game more interesting. As for Rage quiting, have no idea where u get that from nor have i done it in the past.

I can only imagine what your outfit for the gaussapult would be... not hard to figure out. But not enough damage for me, hence the extra PPC. when your firing at things at 1000m, tell me again how you would need extra armour or speed.

thanks Sivade :ph34r: Well half guide half humour/fun. As for "Tell us to lead so and so" i dont understand?

#9 Sivade

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Posted 05 October 2012 - 08:29 AM

View PostDjAirwolf, on 05 October 2012 - 07:59 AM, said:

i like to stir things up a little bit, makes the game more interesting. As for Rage quiting, have no idea where u get that from nor have i done it in the past.

I can only imagine what your outfit for the gaussapult would be... not hard to figure out. But not enough damage for me, hence the extra PPC. when your firing at things at 1000m, tell me again how you would need extra armour or speed.

thanks Sivade :ph34r: Well half guide half humour/fun. As for "Tell us to lead so and so" i dont understand?


No problem! And yeah, you're entitled to make the guide as funny as you like to give it that non-serious edge. It was just something I thought I'd touch on.

What I meant by the 'Lead so and so' is that I expected the guide to show optimal leading patterns on each mech. For the most part I saw ordinary shooting in the video. As an experienced mech pilot I know that everyone should be leading on every type of mech to compensate for lag, distance, and other factors. If this guide is aimed at someone new to MWO they might need to know that it's good to lead directly in front of the mech, or if you're at a close proximity, just target slightly in front of the cockpit of a mech so they're hit spot on. That sort of thing. Tips and tricks!

#10 Satan n stuff

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Posted 05 October 2012 - 08:47 AM

That's not a bad build if you shoot first, but any decent sniper could nuke you before you knew what hit you with those armor values. I prefer a single gauss or dual ER PPCs myself, it leaves you enough room for armor on all mechs 50 tons and up and you can mount some extra lasers to protect yourself from all the nasty strikers out there. Also I don't like being slow so I go with a 200 rating engine as a minimum, at least 250 for heavy and assault.

#11 DjAirwolf

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Posted 05 October 2012 - 08:53 AM

Ah i get you Sivade, yeah your right... i tried to add that kind of info in there for e.g. if u go to the chasing jenner section i refer to firing infront of the mech. But there is only so much text i can really put on the screen without taking away the fun element... unless i go voice, which most of you wouldn't understand my scottish accent lol.

yeah Sata..n your right, "if you shoot first" most of the time i put myself in great positions where i always get the first, second and as u seen up to 8 shots before im comprimised... and by then ive already killed more than a third of the team. Positioning is key. Knowing where your enemy is!
Wait till you see chapter 2 with the SRM cat, regularly taking out HALF the team, just by positioning skills.

Edited by DjAirwolf, 05 October 2012 - 08:54 AM.


#12 Sam Slade

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Posted 05 October 2012 - 09:01 AM

Catapults are not good snipers... I sniper kills with one shot at range. Do that.

Sorry if this sounds snippy.. I really like snipers.

Edited by Sam Slade, 05 October 2012 - 09:02 AM.


#13 Satan n stuff

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Posted 05 October 2012 - 11:00 AM

View PostSam Slade, on 05 October 2012 - 09:01 AM, said:

Catapults are not good snipers... I sniper kills with one shot at range. Do that.

Sorry if this sounds snippy.. I really like snipers.


The K-2 is currently the only mech capable of carrying dual gauss and it is one of best mechs for sniping with ER PPCs because it can shoot over cover without exposing the entire mech. When the jagermech is finally introduced expect most of the gaussapult players to use that instead. The only mech currently ingame that's better suited for PPC sniping is the awesome 8Q, because it has 15 more tons to spend on heat sinks and the torso hardpoints are mounted way up on it's chest. Because you need to at least expose the head to get any kind of shot off the arm hardpoints of the K-2 don't offer that much benefit. The arms on the centurion, hunchback, dragon, awesome and atlas are all too low to effectively use cover however.

#14 Oderint dum Metuant

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Posted 05 October 2012 - 02:22 PM

600M is not sniping, thats medium range.

Configs that work in pugs are vastly different to organised games, that config won't fly. Speed is critically important to organised games you need to get the right ground fast and way before your opposition.

As a sniper, your role is to deal damage without taking in return therefore armor is secondary.

All you are with that build is a slow target with a huge CT/Head component. Your not even going to be agile enough to move around.

As a sniper minimizing your exposure is the most important skill you can learn, followed by aiming. Reducing your incoming damage is key speed and agility play a huge role in that factor.

#15 Sir Roland MXIII

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Posted 05 October 2012 - 02:34 PM

Seems like a lot of good info to read up on here as far as sniper mechs & tactics go. Will be following this thread since I enjoy long range kills, thanks.

And yes, I look forward to the Jager, myself.

#16 DjAirwolf

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Posted 06 October 2012 - 06:14 AM

Totally agree Sata.n K-2 is currently the best sniping mech at the moment,

If i ever do get "serious" with mwo and join a competition group (which might happen if someone thinks im good enough) then i'll make more serious based videos.

That being said, bring on the Jager!!

#17 HumptyWasPushed

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Posted 06 October 2012 - 07:03 AM

Not much leg armor... light mech's dream come true.





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