Edited by CyclonerM, 25 May 2014 - 06:38 AM.


I Guess Flea Will Never Be Here
#1
Posted 25 May 2014 - 06:38 AM
#2
Posted 25 May 2014 - 06:43 AM
#3
Posted 25 May 2014 - 08:58 AM
101011, on 25 May 2014 - 06:43 AM, said:
Actually because of HSR and hit detection, speed would make the Locust and Flea pretty untouchable.
Karl stated in layman's terms that Speed * Ping is roughly the marigin of error for HSR.
That is the reason for the hard speed limit and why masc can't be implemented because light/fast mechs would break HSR.
It would be the return of the Undying ravens. Except in 20 ton form.
Edited by Tichorius Davion, 25 May 2014 - 08:59 AM.
#4
Posted 25 May 2014 - 09:10 AM
#6
Posted 25 May 2014 - 02:53 PM
Tichorius Davion, on 25 May 2014 - 02:49 PM, said:

They'll whine anyway.
But a Flea means you aren't screwed when someone brings a Locust... no one has a commando, and the other team got a Firestarter.
Fleas + Locusts means about double the chances of getting a 20 ton with a 20 ton.
Plus Fleas have better hardpoints.
#7
Posted 25 May 2014 - 04:09 PM
Koniving, on 25 May 2014 - 02:53 PM, said:
But a Flea means you aren't screwed when someone brings a Locust... no one has a commando, and the other team got a Firestarter.
Fleas + Locusts means about double the chances of getting a 20 ton with a 20 ton.
Plus Fleas have better hardpoints.

I ain't the best pilot but i've got 14 kills and 7 deaths in my locust 3M. Locusts are cool yo.
But the flea would be nice to have for a fun mech.
#8
Posted 25 May 2014 - 05:23 PM
The Flea was not the only Mech to incorporate MASC, but it was one of the fastest chassis to have on the Battle Field.
- Specifically designed to rapidly move to contact, gather intelligence, and get out unseen. Often able to outrun incoming missiles.
When role warfare arrives this chassis could be released, although as others have stated, without MASC. The last I heard the speed cap was up near 170 to180 some kph, so even without MASC this little speed demon may have a role to fill.
- Add in the future 'Deployable' sensor elements and we may have a specialized duty for this Mech.
- Outfit it with TAG and the shear size or lack of size makes it a very difficult target to locate.
So we just may see it being fielded.
9erRed
#9
Posted 25 May 2014 - 06:26 PM
#12
Posted 26 May 2014 - 07:07 AM
#13
Posted 26 May 2014 - 07:58 AM
9erRed, on 25 May 2014 - 05:23 PM, said:
The Flea was not the only Mech to incorporate MASC, but it was one of the fastest chassis to have on the Battle Field.
- Specifically designed to rapidly move to contact, gather intelligence, and get out unseen. Often able to outrun incoming missiles.
When role warfare arrives this chassis could be released, although as others have stated, without MASC. The last I heard the speed cap was up near 170 to180 some kph, so even without MASC this little speed demon may have a role to fill.
- Add in the future 'Deployable' sensor elements and we may have a specialized duty for this Mech.
- Outfit it with TAG and the shear size or lack of size makes it a very difficult target to locate.
So we just may see it being fielded.
9erRed
Um... The Flea was not known for it's speed. It was actually a fairly slow (by light standards) mech. At least till it kicked in it's masc system...
Now, MWO Flea might be able to become even faster. It might be able to become the fastest mech in the game with MASC making it gain bursts of even greater speeds. Depends upon how they introduce it.
For the record, the Locust was one of the fastest mechs in BT lore from my recollection. The Locust was designed as you described above. The Flea was designed to be a garrison mech last I knew. Typically filled with MG (best against infantry), Flamers (utility and best against infantry) and Sm Lasers (also gained a bonus to infantry wounds). It did do some recon work, but was mostly anti-personal in design. Max speed was 98 KPH, so it wasn't the fastest thing on the field, the Locust achieved speeds up to 130 KPH. The Flea could use it's MASC to gain quick bursts of speed up to 130 KPH, but it's base speed was a lot slower. (Also, never heard of anything out running missiles in BT lore...) (MASC also has a chance of causing damage when used, possibly immobilizing the mech upon it's use. How it will be in MWO, no one knows yet.)
Read Sarna for more information on the Flea and the Locust.
#15
Posted 26 May 2014 - 08:33 AM
9erRed, on 25 May 2014 - 05:23 PM, said:
This brought me to tears.
Mainly because we had role warfare. It meant something.
Added examples.
Edited by Koniving, 26 May 2014 - 08:47 AM.
#16
Posted 26 May 2014 - 11:09 AM
Just boost C-Bill rewards by a slight margin and bring it back.
Lights with the exception of highly advanced models would have little repair cost.
Mediums would have a standard to high repair cost, it would hardly ruin C-bill earnings.
Heavies is where it starts to ramp up and have it take a huge bite if not all the possible earnings.
Assaults would cost the most but with a slight increase in earnings. If you play well you can make bank. If you play poorly it can result in 0 or negative earnings.
But people whined about how R&R is bad. Now everyone plays Heavies and Assaults with AC/5, PPC, ERPPC, Gauss Rifles galore.
Edited by Tichorius Davion, 26 May 2014 - 11:09 AM.
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