

Would YOU like to see a tree for Vehicles?
#1
Posted 03 November 2011 - 05:34 PM
#2
Posted 03 November 2011 - 06:24 PM
but they need to get the mechs in place and functional first, then expand to combined arms.
Edited by feor, 03 November 2011 - 06:24 PM.
#3
Posted 03 November 2011 - 06:26 PM
but please no ASF
#4
Posted 03 November 2011 - 06:37 PM
1. One Tank One Player, Player Drives from a Turret Location. When the Player Fire at a target from the Turret, the Weapons on that side of the Tank in the correct arc also fire. Limiting the Tank to a single Direction of fire at all times.
2. Multi-Crew Tanks. Up to 5 Players can be in a Tank, (they count as one unit on the battlefield)
1st. Front weapons & Driver (Host player most of the time, they can pick which seat to sit in)
2st Turret Control
3rd & 4th Side Guns
5th Aft weapons.
If they do due tanks I would like to see option 2 personally.
As for the armor tanks Normally had Higher Armor Value then most Mechs of the same Weight class on a Given side but there had a Lot of little weak point in the armor that lets them be disabled, This part may have to be toned down just a bit for fun factor.
#5
Posted 03 November 2011 - 06:48 PM
...So give us our tanks!
#6
Posted 03 November 2011 - 07:00 PM
in 3050 theirs a number of interesting vehicles, Demolisher , Shrecks, Bulldogs, Ontos, Von Luckner, Manticore and Galleon To just name the tracked vehicles.
#7
Posted 03 November 2011 - 07:18 PM
#8
Posted 03 November 2011 - 07:18 PM
Who wouldn't want to jump all over the place in an Elemental?
Edited by }{avoc, 03 November 2011 - 07:19 PM.
#9
Posted 03 November 2011 - 07:43 PM
#10
Posted 03 November 2011 - 08:41 PM
ASF players are a wrench in the balance.
meanwhile any other units is capable to some extent of engaging another
#11
Posted 03 November 2011 - 08:53 PM
VYCanis, on 03 November 2011 - 08:41 PM, said:
ASF players are a wrench in the balance.
meanwhile any other units is capable to some extent of engaging another
He who rules the skies rules the battlefield. All the more reason to field some of your own. Mechs are multi-purpose warhorses, but if you get to cheat on design and setup and ignore the obvious aspect of the sky, then it will distort the game down the road. It would be best if they are able to keep the game open and flexible as possible.
#12
Posted 03 November 2011 - 10:19 PM
#13
Posted 03 November 2011 - 10:37 PM
#14
Posted 03 November 2011 - 11:08 PM
Something like calling in airstrikes from ASF or having the House you're working for deploy tanks to support in the engagement would be good to see, particularly if any sort of campaign mode is introduced to the game.
#15
Posted 03 November 2011 - 11:29 PM
Vees tend to be crewed. There's a gunner, a driver, loaders... that's not really something that they could accurately simulate in the game.
Instead, I'd like to see vehicles be sort of like AI units that would act independently on the field, giving support for their team, and attacking whichever opponents there might be.
The only thing is, while I want them to be more frail than 'mechs - with repeated damage ruining it's motive system (Just like Battletech), Mechwarrior 4 took things way too far and made them barely as durable as a house of cards. Only the Devastators really ever had any sort of survivability, and they had to be right on top of you to dish out any sort of damage.
#16
Posted 15 June 2012 - 06:26 AM
#17
Posted 15 June 2012 - 06:40 AM
cobrafive, on 03 November 2011 - 10:37 PM, said:
Agreed - likewise with infantry or battlesuits (infantry help immersion a bit and strikes home just how big your mech is, for one thing.
Anyone remember those Savannah Masters in MW3? Man those things were annoying to hit...
#18
Posted 15 June 2012 - 06:44 AM
edith: oh i see the post above adds perfectly to mine xD
Edited by Adrienne Vorton, 15 June 2012 - 06:45 AM.
#19
Posted 15 June 2012 - 06:44 AM
#20
Posted 15 June 2012 - 06:47 AM
i could see clans of tanks rolling around destorying everything
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