Posted 07 October 2012 - 10:48 AM
And your argument also fails in that you eventually do get progression with CBills thereby allowing you to buy items. Sure it's slower but again I emphasize that if you enjoy the battles, then it doesn't matter.
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I just started this "new" version of MechWarrior, but I played the originals by Activision back in the day. But to your point of being able to earn credits to buy stuff? What I have found is that, yes, you can earn CBills during play, but, unless you have purchased a Mech (in other words, not using a 'trial' Mech), you will not earn MC, or Mech Coins. I am using the four trial mechs that I was given to use when I joined this beta group, and have amassed over 6 million in CBills, but not one MC, Unfortunately, one cannot purchase anything without some of both, CBills and MC's. So, the argument free to play is true, but with the caveat that you only use the mechs given you. To progress anywhere in the game, you are going to have to spend real dollars.
I am not against the idea of throwing a few bucks their way, since I appreciate their effort in bringing back one of my all time favorite video games, even if it isn't "quite" the same as the original. However, what is holding me back is not really knowing what I am getting for my money, or exactly what I can do with it. For example, I realize I can purchase a mech, not with credits earned through gameplay, but with real money. I get that. But can I custom my mech from ground up with the weapons and equipment that I want, or do I have to be satisfied with the weapon loadout that it comes with? It looks as though the founders packs are time limited, in other words, not permanent. If one buys a founders pack that gives a mech with it, do we get to keep the mech after the time limit runs out?
I am considering buying some Mech Credits just to see what I can do with them and if I can answer some of my own questions. In my opinion, this game will rise or fall according to how players are able to custom out their individual mechs.