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Jumpjets Have Been Hurt By This Patch...


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#1 ManDaisy

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Posted 02 July 2013 - 11:46 AM

The lack of forward momentum leads to situations where you clip the edge of a clif while trying to jump over it and end up jumping in place. Where you would expect jumpjets to be useful for escaping instead turns them into a build in death trap.

#2 Kunae

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Posted 02 July 2013 - 11:50 AM

Yippie. They can't do anything without screwin up 5 other things.

#3 amenophis

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Posted 02 July 2013 - 11:52 AM

I found the same problem and was unable to jump over a small rock that was in my way witch stopped my mech because of the angle. NOT GOOD. Death Trap is a good weay to describe this.

Edited by amenophis, 02 July 2013 - 11:54 AM.


#4 Iphariel

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Posted 02 July 2013 - 12:06 PM

use the JJ early enough. not when your mech already has stopped

#5 Xenon Codex

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Posted 02 July 2013 - 12:07 PM

View PostManDaisy, on 02 July 2013 - 11:46 AM, said:

The lack of forward momentum leads to situations where you clip the edge of a clif while trying to jump over it and end up jumping in place. Where you would expect jumpjets to be useful for escaping instead turns them into a build in death trap.


Hmm, sounds to me like you just need to adapt and hit your thrusters sooner than previously required. If you hit the edge of a cliff, you didn't perform the maneuver properly. Be thankful you didn't fall flat on your face and barrel roll a few times over.

#6 Kunae

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Posted 02 July 2013 - 12:08 PM

View PostXenonCx, on 02 July 2013 - 12:07 PM, said:


Hmm, sounds to me like you just need to adapt and hit your thrusters sooner than previously required. If you hit the edge of a cliff, you didn't perform the maneuver properly. Be thankful you didn't fall flat on your face and barrel roll a few times over.

Have you tested it personally yet? If not, then don't disparage his observations until you do.

#7 Xenon Codex

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Posted 02 July 2013 - 12:13 PM

View PostKunae, on 02 July 2013 - 12:08 PM, said:

Have you tested it personally yet? If not, then don't disparage his observations until you do.


No disparaging intended. I have tried JJ and seems ok to me. Different but ok. IMO. :)

#8 RedDragon

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Posted 02 July 2013 - 12:20 PM

View Postdaemur, on 02 July 2013 - 12:10 PM, said:

This just requires players to adapt. If the Jumpjets only propel you upward you then need to use them while you are still moving forward. Prior to this we were essentially exploiting the fact that you could keep forward momentum when you were not actually moving.

Concerning the small rock, please report the location of the rock and attach a screen shot in a support ticket. We have put a lot of work into trying to make sure that we found most of these areas in which players may get stuck but if you have one we dont I would appreciate your help in adding it to the database.

daemur

I hope you don't mean that's working as intended.
With the new movement system it's a real pain to climb any hill with JJs (at least in slower mechs). Climbing hills is exactly what JJs are made for, but if you jump halfway onto a hill and can't get any further forward momentum because it is too steep really sucks. Please add some forward thrust to JJs as long as the mech accelerates.

#9 TheFlyingScotsman

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Posted 02 July 2013 - 12:22 PM

Every time I try to jump onto or over any object, I now stick and instantly slow to unviable speeds, standing tere in the open like a dumbass beacuse until I turn all the way around and walk back in the direction I jumped from, I cant move.

PGI. For the love of all that is holy, stop throwing these half-assed simple-minded completely mindbogglingly bad "fixes" into the game and FIX THE ACTUAL ********* GAME.

#10 Foxfire

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Posted 02 July 2013 - 12:34 PM

Could have sworn that jumpjets were supposed to provide both vertical and limited horizontal thrust on their own, beyond just mech momentum..(and that the spider is supposed to have JJ's with much better horizontal manipulation, which is what is supposed to make the mech such a great JJ platform)..

#11 ManDaisy

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Posted 02 July 2013 - 12:46 PM

I don't believe it.. its come to the point where people are telling the company WHAT IS MAKING THIS GAME BAD, and then they go around and say... no its GREAT your just doing it wrong.  Its PERFECTLY FINE!  If it was fine people wouldn't be posting about it would they?

Edited by ManDaisy, 02 July 2013 - 12:50 PM.


#12 ChapeL

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Posted 02 July 2013 - 12:52 PM

View PostManDaisy, on 02 July 2013 - 12:46 PM, said:

I don't believe it.. its come to the point where people are telling the company WHAT IS MAKING THIS GAME BAD, and then they go around and say... no its GREAT your just doing it wrong. Its PERFECTLY FINE! If it was fine people wouldn't be posting about it would they?



Lol... are you serious ?

#13 RedDragon

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Posted 02 July 2013 - 12:54 PM

View Postdaemur, on 02 July 2013 - 12:48 PM, said:


I hardly think this is what I am doing. I am taking the time to explain the current implementation of a new feature. I am suggesting though that some of the initial difficulty with the change may just require time for players to adapt their strategies.

Cheers,
daemur

Even if I have to repeat myself...
You can't use JJs the way they are intended to climb hills because once you are on the hill, you can't generate forward momentum. Sp basically if you can't scale the hill with a single jump (which is nearly impossible for mechs like Highlanders for anything but the smallest rocks), you can't climb it at all or only with a lot of unnecessary maneuvering.

#14 ManDaisy

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Posted 02 July 2013 - 12:56 PM

Actually I am. If there was a real engineer dumb enough to only make a war platform able to jump up but with no way to control or regain speed and direction in the event of a collision he'd cause a lot of people to die.

#15 DragonsFire

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Posted 02 July 2013 - 12:59 PM

View PostRedDragon, on 02 July 2013 - 12:54 PM, said:

Even if I have to repeat myself...
You can't use JJs the way they are intended to climb hills because once you are on the hill, you can't generate forward momentum. Sp basically if you can't scale the hill with a single jump (which is nearly impossible for mechs like Highlanders for anything but the smallest rocks), you can't climb it at all or only with a lot of unnecessary maneuvering.


If it's a hill/object that you can not get on top of in a single jump, perhaps it is not one that you should have been able to get on top of in the first place? As noted, these movement changes are going to take some adapting to, including not being able to jump/slide up steep inclines with forward momentum, and that's a good thing.

#16 RedDragon

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Posted 02 July 2013 - 01:00 PM

View Postdaemur, on 02 July 2013 - 12:57 PM, said:


If you cannot climb it at all, you are on a 45 degree angle. In the current implementation this is an angle so steep that your mech will not be able to climb it. I understand it may make things difficult but I think it may also force an interesting change in gameplay which may be pretty positive. Try the same hill from another side or angle or possibly try it in a lighter mech.

Cheers,
daemur

I talk about climbing it with JJS. What is the point of JJs if you can't use them to climb hills that you can't climb by walking?

#17 Grrzoot

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Posted 02 July 2013 - 01:04 PM

View PostRedDragon, on 02 July 2013 - 01:00 PM, said:

I talk about climbing it with JJS. What is the point of JJs if you can't use them to climb hills that you can't climb by walking?


they are jump jets, not climbing jets, please look for the rock-climbing mc consumable in the near future.

#18 ManDaisy

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Posted 02 July 2013 - 01:04 PM

View Postdaemur, on 02 July 2013 - 01:01 PM, said:


If you were a real world pilot of a 100 ton vehicle, would you try to fly it onto a 45 degree cliff?

daemur



Yes.

Edited by ManDaisy, 02 July 2013 - 01:05 PM.


#19 Grammaton

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Posted 02 July 2013 - 01:08 PM

So far i DO NOT like the new movement limitations especially with how JJ's work.

JJ's need to have a small forward motion granted to them to counteract these pretty dire changes to walking up slopes. As if piloting a light wasnt hard enough already with already ridiculous alpha damage...now its as others have said "A death trap"

#20 warner2

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Posted 02 July 2013 - 01:09 PM

It sounds like if you can't walk up a hill, and it's over a certain distance, you can't jump up it. I was not expecting that but now it seems obvious. Looking forward to trying it out.

P.S. Please for the love of God PGI fix your ******* PAK files.





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