As background my first introduction to Mechwarrior involved a little blue Jenner and House Davion.
The galaxy was divided up into vast areas controlled by the Great Houses, and we would fight multiple tactical battles for border planets. Usually, this was for resources and tech. There was a galactic map depicting areas of factional control and the whereabouts of planets therein.
Will there be a strategic game as well as the tactical?
Will the houses gain and lose faction with one another, shifting the focus of battles over time?
Will the House objectives be determined by AI or by dominant players? If the latter, will the system of deciding priorities depend on factional voting in the case of federations, or autocratic decisions by a leader or council, as might be the case for feudal Houses?
Will control of various planets correlate in-game to the availability and cost of parts, ammunition, mechs?
Must a faction control border planets before being able to strike deeper into the opponents' territory?
Will players be able to defect to an opposing camp?
Will there be interfaction communications at player level?
Edited by OriginalTibs, 16 March 2012 - 11:35 AM.

















