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Factions, Perks and Leveling


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#21 Dras Black

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Posted 18 March 2012 - 03:03 AM

View PostAIecto, on 18 March 2012 - 02:27 AM, said:


I just read through the entire thread; I can understand the OPs concerns and don't have much to offer of an opinion at this point because there's just not enough facts available on this topic as the games still in very early days, but I would like to offer my feeling for how a merc should act in MWO and to be completely honest when I read your sig it matched that exact feeling I have so you have my approval (not that it's worth much lol). ;)


Lol well at least someone thought it was cool. I just kinda knocked it outa my head at 1AM during a 16 hour shift.
I'm thinking of getting it all siged up instead of just stupid White/Black lettering plain and Boeing..

#22 ArchSight

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Posted 18 March 2012 - 03:07 AM

I think picking a faction is a good way to get yourself started. After that a Merc unit.

View PostLordDeathStrike, on 17 March 2012 - 08:50 PM, said:


ya im picking house marik, the free worlds league as my faction when the game comes out. they are the only house in the inner sphere were freedom exists. the other houses basically enslave their worlds and populations, you have few to no rights among them. freedom or death!


House marik holds the right to freedom of expression but other houses have that too. House Davion and House Steiner have freedom of expression and freedom of religion. Steiner can take it away anytime they choose. I chose FRR because it's run by a Republic where the prince is elected without any crony politics or crony capitalism but FRR is doomed by the clan invasion to become the rasahalgue dominion when it merges with clan ghost bear. Marik has the crony stuff.





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