#321
Posted 08 November 2012 - 09:44 PM
Harsher measures must be taken.
#322
Posted 08 November 2012 - 09:49 PM
For MWO, the system would be similar: lower priority matchmaking where the Cbill earnings is reduced by 60%. This will definitely make users think twice about griefing or trolling.
#323
Posted 08 November 2012 - 09:58 PM
All this bounties and commander lock down leads to just as much problems as the player that shots the backs of friends.
With the Block system that would be simple "hell Rift online had it" it works not just for Team killing but afk farmers and Suicide farmers as well.
#324
Posted 08 November 2012 - 10:04 PM
#325
Posted 08 November 2012 - 10:30 PM
Walk, on 08 November 2012 - 09:49 PM, said:
For MWO, the system would be similar: lower priority matchmaking where the Cbill earnings is reduced by 60%. This will definitely make users think twice about griefing or trolling.
No....a MILLION times no.... If MWO ever gets a tribunal system like LOL, where the players are expected to police each other, it would be the fastest way to erase any income from me, ever.
#326
Posted 08 November 2012 - 10:40 PM
These incidents both ended the same way. With that guy dead.
My favourite part of it is that after the guy is dead he cries that he got TKed. Sadly there is no way to say who shot first and there for it comes done to a he said she said type of story.
#327
Posted 08 November 2012 - 11:01 PM
#328
Posted 08 November 2012 - 11:01 PM
1. IF friendly fire occures within the first 30 seconds of a match, the attacker loses 25% of the matches total income and XP. His status if you moseover him switches from blue to yellow. If he fires again, he switches to orange and loses 50% of everything, you can attack him without loss for yourself.
=> against TK and people who are to stupid to aim the ground when they test their weapons.
2. IF frendly fire occures during later time they get flagged yellow, you do NOT lose money the first time. But if they hit you again within 30 seconds the second time is -50% total income and getting flagged orange (like above)
=> Maybe trying to shoot enemies but someone walked in or something like that.
3. For heavy infighting with other people not able to stay out of your firing arc and accidents... if you hit someone but he was already shot by enemies within the last 30 seconds, you get switched to yellow without loss, but only with a 15 seconds timer. If you hit that person again, -50% reward. Multiple timers are yellow (switch target enemy after first FF, and a jenner walked right into you your salvo).
Fire within one or two seconds is considered one salvo and not punished as multiple shots. IF fire returns
Yellow hereby is only on mouseover visible and of course on the map, but you cant lock the people yet. The timer is when yellow is reset to normal (or upgraded to orange, when commencing friendly fire again)
Helpful would also be the option to kick orange flagged players from the game with 2/3 of the active players voting to kick... maybe a little panel in the map could hold the list for this?
If you are red in more then 2 successive games or more then 3 games in an hour, first time you get a warning message, second time a automated ticket for the name should be opend, and third time the person is timebanned for 2 hours (should be enough for trolls to find another scumbag activity)
Edited by Lyteros, 08 November 2012 - 11:03 PM.
#329
Posted 08 November 2012 - 11:08 PM
Lyteros, on 08 November 2012 - 11:01 PM, said:
1. IF friendly fire occures within the first 30 seconds of a match, the attacker loses 25% of the matches total income and XP. His status if you moseover him switches from blue to yellow. If he fires again, he switches to orange and loses 50% of everything, you can attack him without loss for yourself.
=> against TK and people who are to stupid to aim the ground when they test their weapons.
2. IF frendly fire occures during later time they get flagged yellow, you do NOT lose money the first time. But if they hit you again within 30 seconds the second time is -50% total income and getting flagged orange (like above)
=> Maybe trying to shoot enemies but someone walked in or something like that.
3. For heavy infighting with other people not able to stay out of your firing arc and accidents... if you hit someone but he was already shot by enemies within the last 30 seconds, you get switched to yellow without loss, but only with a 15 seconds timer. If you hit that person again, -50% reward. Multiple timers are yellow (switch target enemy after first FF, and a jenner walked right into you your salvo).
Fire within one or two seconds is considered one salvo and not punished as multiple shots. IF fire returns
Yellow hereby is only on mouseover visible and of course on the map, but you cant lock the people yet. The timer is when yellow is reset to normal (or upgraded to orange, when commencing friendly fire again)
Helpful would also be the option to kick orange flagged players from the game with 2/3 of the active players voting to kick... maybe a little panel in the map could hold the list for this?
If you are red in more then 2 successive games or more then 3 games in an hour, first time you get a warning message, second time a automated ticket for the name should be opend, and third time the person is timebanned for 2 hours (should be enough for trolls to find another scumbag activity)
maybe with an actual kill but there's FAR too many light pilots that like to circle tight and walk right in my line of fire. or people jsut not paying attention on the other side of that. 30 seconds is a loooooooooooooooooooooooooooooong time in a firefight
#330
Posted 08 November 2012 - 11:12 PM
Walk, on 08 November 2012 - 09:49 PM, said:
For MWO, the system would be similar: lower priority matchmaking where the Cbill earnings is reduced by 60%. This will definitely make users think twice about griefing or trolling.
Brilliant! I agree. This plus a ELO ranking system to help players compete vs others of equal skill level.
#331
Posted 08 November 2012 - 11:18 PM
Walk, on 08 November 2012 - 09:49 PM, said:
For MWO, the system would be similar: lower priority matchmaking where the Cbill earnings is reduced by 60%. This will definitely make users think twice about griefing or trolling.
^^^^ this
Let them get a taste of their own medicine playing with other griefers as well!
#332
Posted 08 November 2012 - 11:24 PM
#333
Posted 09 November 2012 - 02:27 AM
Grimm Gunn, on 08 November 2012 - 09:37 PM, said:
support@mwomercs.com
Informations you should send:
- Name of the victim
- Name(s) of the offender(s)
- Names of witnesses
- Map
- Date/Time (including time zone)
- Screenshots (if possible with complete Textchat before, during and after the TK)
You can report with less information, but it will make it easier for PGI to act, the more information they get.
#334
Posted 21 November 2012 - 01:19 AM
I'm sorry if this was said earlier I can't read everything. We need a new stat that should go up with Kills and Assist, 'TEAM KILLS'. The game engine already recognizes the user that killed you. No hard feelings, they should just have to pay ALL of your repair bills for the match.
Also it's tracked throughout your career. Accidental team killers, it happens, will have a very low career stat, others will not.
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