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Weapon upgrade system


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#1 Lima Zulu

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Posted 02 November 2011 - 03:03 AM

As it said in interview, "Players will be able to customize their BattleMechs with weapon and armor upgrades".
While in 3049 we will be stuck with only IS weapons and devices, does it mean that only upgrade option will be changing one manufacturer's weapon by another one's? I mean, LRM10 made somewhere in FWL to some kind of draconis LRM10 for example. AFAIK there are tonns of different weapon manufacturers in the Inner Sphere, more that enough to cover any needs in cool weapon upgrades names.

Does anyone have any idea, which weapon models are the best or the worst inside one type? I can only suggest, that Star League era artifacts will dominate in "best model" cathegory, but some weapons types are designed after League fall.

#2 Elucid Ward

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Posted 02 November 2011 - 03:26 AM

For all intents and purposes, the weapons by different manufacturers fall into general classes. LRM 5/10/15/20. AC 2/5/10/20 etc.

Though it would be interesting, from a metagaming perspective, if different houses had slightly differing stats.

As for weapon tech, Star League era tech is generally superior to anything the IS have, and IIRC, on par with Clan tech for the most part. This is due to IS losing it's technological edge through multiple Succession Wars.

#3 ELHImp

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Posted 02 November 2011 - 03:30 AM

And why you want some grade scheme?
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.

#4 Skoll

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Posted 02 November 2011 - 03:32 AM

Wouldn't Clann Tech be superior seeing as how they left the Inner Sphere with a treasure trove of Lostech that they improved on?

#5 Lima Zulu

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Posted 02 November 2011 - 03:42 AM

There were clan civil war also, so theoretically they can lose some latest tecnology too, but not so dramatically, as IS houses. Or not )

#6 Skoll

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Posted 02 November 2011 - 03:47 AM

I'd say the Clans were in a perpetual state of Civil war.

#7 Elucid Ward

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Posted 02 November 2011 - 03:51 AM

View Postelh_imp, on 02 November 2011 - 03:30 AM, said:

And why you want some grade scheme?
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.


That's what I was getting at :)

Whilst any given general class of weapon will be as capable as the same class from a different manufacturer, differing stats will set them apart. Like you said, Defiance could have a faster reload rate, but at the expense of damage, and Coventry vice versa. Would offer more options in the way of customising even default weapons packages to better suit one's play style.

View PostSkoll-, on 02 November 2011 - 03:32 AM, said:

Wouldn't Clann Tech be superior seeing as how they left the Inner Sphere with a treasure trove of Lostech that they improved on?


Not necessarily, remember - they had a massive civil war, annihilated and/or absorbed several clans (Widowmaker, Wolverine and one other I think), plus the fact they were well beyond the periphery with very little in the way of a technological base - they only had the tech they brought with them, and had to rebuild everything from scratch.

#8 Skoll

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Posted 02 November 2011 - 03:53 AM

I think the other that was absorbed was Burrock, although I'm not sure.

And in some of the books, they lead you to believe that all the Clan settled worlds are vast technological metropolises.

#9 Elucid Ward

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Posted 02 November 2011 - 04:29 AM

View PostSkoll-, on 02 November 2011 - 03:53 AM, said:

I think the other that was absorbed was Burrock, although I'm not sure.

And in some of the books, they lead you to believe that all the Clan settled worlds are vast technological metropolises.


300 years later that is. They didn't just stumble across technological utopias... :)

#10 Taemien

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Posted 02 November 2011 - 04:39 AM

I see weapon upgrades coming in the form of LBXs, Ultra ACs, ER Lasers/PPCs, and Streak SRMs. The Inner Sphere had access to this technology since the Helm Memory Core was uncovered. Which was well before 3048. The IS will be more than ready to deal with the clans if and when they come.

I do like the idea of different manufacturers having slightly different perks though.

#11 Lima Zulu

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Posted 02 November 2011 - 10:01 PM

View PostELH_Imp, on 02 November 2011 - 03:30 AM, said:

And why you want some grade scheme?
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.

Only because any MMO allows to improve your/your tank/your ship/your mech stats, e.g. firepower, armor etc. So, I guess, some weapons of one type should be just better than others, but it doesn't mean it cannot work way you described.

View PostSkoll-, on 02 November 2011 - 03:53 AM, said:

And in some of the books, they lead you to believe that all the Clan settled worlds are vast technological metropolises.

AFAIK even Huntress, capital world of mighty Smoke Jaguars clan had only two or three big industrial cities, whish is described in Twilight of the Clans series.


View PostTaemien, on 02 November 2011 - 04:39 AM, said:

I see weapon upgrades coming in the form of LBXs, Ultra ACs, ER Lasers/PPCs, and Streak SRMs.

Well, that's a way too, but i believe, while AC differs UAC only in fire rate, and ER enegry weapon - in range, LBX is very far from original AC design at all. Also, AFAIK, mech models equipped with ER laser/PPC models counts as different mech variants at all. Marauder is a quite good illustration.

#12 VYCanis

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Posted 02 November 2011 - 10:42 PM

i would love for different equipment makes and models to have their own particular feels within a given weapon class. though i don't think there should be a flat out "best," everything should come at a cost, cbill wise and gameplaywise.

For example.

One model of AC20 fires relatively slowly but steady, dealing fairly high damage per hit, is moderately priced, kicks like a mule, and for an ac20 is fairly conservative in how it consumes ammo.

Another model of AC20 might fire at a very high rate a lot of individually weak rounds, is a bit more expensive, doesn't really kick but does have some considerable spread at its max range, and inhales ammo, but requires a few seconds of cooldown between the full auto BRRRRRRTTTS

and yet another model of ac20 might fire in tight accurate, 3 shot bursts of relatively powerful rounds, is very expensive, requires a bit longer than average cooldown between bursts, but has easily controllable recoil. However its very sensitive to impacts and tends to jam when the mech suffers collisions and is more expensive to repair/maintain

and yet annnnnoooother model of ac20 might fire very slowly, deals damage with big fat 200mm shells, is prohibitively expensive, recoils like a bus hitting you, is fairly accurate, but has slower than average projectile speed and notable drop, and is rugged as all hell, it goes through ammo very slowly, but has very few shots per ton.

All of them though still count as ac20s as their range, heat, and DPS, sorta average out to more or less the same, but each version has its own unique flavor and they still pretty much occupy the same amount of crits and tons.

Edited by VYCanis, 02 November 2011 - 10:43 PM.


#13 Svaje

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Posted 03 November 2011 - 03:24 AM

I think this is a important part of the "sim"-aspect of the battletech games. Same thing goes for customisation of weapon load-out (as I wrote in the customisation thread). It sholud make a difference what sort of equipment you mount on your mech. I think it realy would help the "feel" and replayability of the game. And I hope that it not be to much work compared to graphics creation to implement

#14 Daneiel

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Posted 03 November 2011 - 04:39 AM

I like that idea and even propose it in other topic . The idea for upgrading your weapons with different manufactures must come with your allegiance to one of the Great Houses - when you use a weapon from same House where are you the price for ammo and repair must be lower then the from the other houses , also different manufactures come with differences for example - AC/20 caliber ca be from 25mm to 203mm - and here comes one of my ideas - different ranges and single hit damage for different manufactures , but DPM (damage per minute) is the same and for a nail different heat generation . I think that will give much more freedom to the players without seeing the ridiculous builds like in MW3 and MW4 , also you can use weapon that suits you better the the version which is mount on your mech without purchasing new variant .

P.S. That must be pointed to the equipment and armour replacement.





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