Weapon upgrade system
#1
Posted 02 November 2011 - 03:03 AM
While in 3049 we will be stuck with only IS weapons and devices, does it mean that only upgrade option will be changing one manufacturer's weapon by another one's? I mean, LRM10 made somewhere in FWL to some kind of draconis LRM10 for example. AFAIK there are tonns of different weapon manufacturers in the Inner Sphere, more that enough to cover any needs in cool weapon upgrades names.
Does anyone have any idea, which weapon models are the best or the worst inside one type? I can only suggest, that Star League era artifacts will dominate in "best model" cathegory, but some weapons types are designed after League fall.
#2
Posted 02 November 2011 - 03:26 AM
Though it would be interesting, from a metagaming perspective, if different houses had slightly differing stats.
As for weapon tech, Star League era tech is generally superior to anything the IS have, and IIRC, on par with Clan tech for the most part. This is due to IS losing it's technological edge through multiple Succession Wars.
#3
Posted 02 November 2011 - 03:30 AM
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.
#4
Posted 02 November 2011 - 03:32 AM
#5
Posted 02 November 2011 - 03:42 AM
#6
Posted 02 November 2011 - 03:47 AM
#7
Posted 02 November 2011 - 03:51 AM
elh_imp, on 02 November 2011 - 03:30 AM, said:
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.
That's what I was getting at
Whilst any given general class of weapon will be as capable as the same class from a different manufacturer, differing stats will set them apart. Like you said, Defiance could have a faster reload rate, but at the expense of damage, and Coventry vice versa. Would offer more options in the way of customising even default weapons packages to better suit one's play style.
Skoll-, on 02 November 2011 - 03:32 AM, said:
Not necessarily, remember - they had a massive civil war, annihilated and/or absorbed several clans (Widowmaker, Wolverine and one other I think), plus the fact they were well beyond the periphery with very little in the way of a technological base - they only had the tech they brought with them, and had to rebuild everything from scratch.
#8
Posted 02 November 2011 - 03:53 AM
And in some of the books, they lead you to believe that all the Clan settled worlds are vast technological metropolises.
#9
Posted 02 November 2011 - 04:29 AM
Skoll-, on 02 November 2011 - 03:53 AM, said:
And in some of the books, they lead you to believe that all the Clan settled worlds are vast technological metropolises.
300 years later that is. They didn't just stumble across technological utopias...
#10
Posted 02 November 2011 - 04:39 AM
I do like the idea of different manufacturers having slightly different perks though.
#11
Posted 02 November 2011 - 10:01 PM
ELH_Imp, on 02 November 2011 - 03:30 AM, said:
Maybe make just diferent stats for diferent manufacturers. Defiance's weapons have faster reload rate, and Coventry's more accurate, etc.
Only because any MMO allows to improve your/your tank/your ship/your mech stats, e.g. firepower, armor etc. So, I guess, some weapons of one type should be just better than others, but it doesn't mean it cannot work way you described.
Skoll-, on 02 November 2011 - 03:53 AM, said:
AFAIK even Huntress, capital world of mighty Smoke Jaguars clan had only two or three big industrial cities, whish is described in Twilight of the Clans series.
Taemien, on 02 November 2011 - 04:39 AM, said:
Well, that's a way too, but i believe, while AC differs UAC only in fire rate, and ER enegry weapon - in range, LBX is very far from original AC design at all. Also, AFAIK, mech models equipped with ER laser/PPC models counts as different mech variants at all. Marauder is a quite good illustration.
#12
Posted 02 November 2011 - 10:42 PM
For example.
One model of AC20 fires relatively slowly but steady, dealing fairly high damage per hit, is moderately priced, kicks like a mule, and for an ac20 is fairly conservative in how it consumes ammo.
Another model of AC20 might fire at a very high rate a lot of individually weak rounds, is a bit more expensive, doesn't really kick but does have some considerable spread at its max range, and inhales ammo, but requires a few seconds of cooldown between the full auto BRRRRRRTTTS
and yet another model of ac20 might fire in tight accurate, 3 shot bursts of relatively powerful rounds, is very expensive, requires a bit longer than average cooldown between bursts, but has easily controllable recoil. However its very sensitive to impacts and tends to jam when the mech suffers collisions and is more expensive to repair/maintain
and yet annnnnoooother model of ac20 might fire very slowly, deals damage with big fat 200mm shells, is prohibitively expensive, recoils like a bus hitting you, is fairly accurate, but has slower than average projectile speed and notable drop, and is rugged as all hell, it goes through ammo very slowly, but has very few shots per ton.
All of them though still count as ac20s as their range, heat, and DPS, sorta average out to more or less the same, but each version has its own unique flavor and they still pretty much occupy the same amount of crits and tons.
Edited by VYCanis, 02 November 2011 - 10:43 PM.
#13
Posted 03 November 2011 - 03:24 AM
#14
Posted 03 November 2011 - 04:39 AM
P.S. That must be pointed to the equipment and armour replacement.
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