

Weapon variety - different stats for different manufacturers/models?
#1
Posted 18 March 2012 - 01:21 PM
For example, all Large ER lasers are the same, all ER PPCs are the same, etc.
Yes we have different sizes in some weapon classes (small, med, large), but I would love more variety in each particular weapon class.
For example, medium pulse lasers made by different manufacturers could have slightly different stats (eg. damage vs heat) and cost.
Different manufacturers are mentioned in the TROs and in the canon, so why not open up that level of realism and variety in the game. A lot of my friends who are into battletech are sold on the idea.
While I appreciate this may not be tenable for launch, who else would like to see something like this introduced down the road to add a whole new layer of depth to weapon choices and gameplay variety in general?
#2
Posted 18 March 2012 - 01:29 PM
Lacking any true market system of supply and demand, there is really no added value in a differentiation of models with micro-adjustments varying by model.
#3
Posted 18 March 2012 - 01:32 PM
#4
Posted 18 March 2012 - 01:36 PM
As I said, every battletech fan I have talked to in person about it would welcome the idea
ArchSight, on 18 March 2012 - 01:32 PM, said:
Stats is just an example. The factories idea doesn't sound too bad at all! Just a little more juice under the hood in terms of weapon types would be awesome.
#5
Posted 18 March 2012 - 01:37 PM
#6
Posted 18 March 2012 - 01:41 PM
#7
Posted 18 March 2012 - 01:43 PM
#8
Posted 18 March 2012 - 01:44 PM
Having a particular type of weapon being slightly cheaper depending upon faction is fine, as far as I'm concerned.
*Hesperus Industries denies the existence of the Uberburn-2000 Medium Pulse Laser. Because the weapon is too awesome to release.
#9
Posted 18 March 2012 - 01:47 PM
#10
Posted 18 March 2012 - 01:50 PM
#11
Posted 18 March 2012 - 01:52 PM
As current tech enables a whole new level of realism in terms of core gameplay, imo the addition of more variety in weapons (this idea can be applied in other areas, such as engine types) would make this much more of a true mech sim - paying homage to the canon.
#12
Posted 18 March 2012 - 01:52 PM
#13
Posted 18 March 2012 - 02:35 PM
but as Luxor D-Series MkIII Autocannon, that will only fit certain Mechs. Shoehorning into non rated
chassis takes more C-Bills and might cause problems(jams, etc) if they try to fit it in, say, an Orion
Let players figure out is actually an AC/12 with a tad shorter range
#14
Posted 18 March 2012 - 02:59 PM
- They have to be available long after launch as the Devs finally get time to play around with stuff like this
- The differences bethween the weapons' stats should be small, like only 2-5% changes here-and-there
- The weapons should also self-balance with respect to their fine tuning - a Large Laser that shoots a shade more rapidly than a competitor's large laser would also be a little less powerful to compensate, for instance. You could even have a slightly longer range at the expense of recharge time, but it would not be what you'd call an ER Large Laser
- These differences between weapons should be subtle enough such that a duel between two pilots using the equivalent weapons from two different manufacturers should not be decided by the weapons, but rather by the skill exhibited by the pilots.
- Different weapons from different manufacturers, given their House-affiliations, might have varying costs accouring to your Loyalty
- Nothing should be unavailable to the non-paying player
Edited by Prosperity Park, 18 March 2012 - 03:14 PM.
#15
Posted 18 March 2012 - 03:02 PM
Moosehead, on 18 March 2012 - 02:35 PM, said:
but as Luxor D-Series MkIII Autocannon, that will only fit certain Mechs. Shoehorning into non rated
chassis takes more C-Bills and might cause problems(jams, etc) if they try to fit it in, say, an Orion
Let players figure out is actually an AC/12 with a tad shorter range
Yes that would work. The notion that only certain mechs can field specific weapon models is exactly the kind of realism this game would benefit from.
#16
Posted 18 March 2012 - 03:09 PM
Prosperity Park, on 18 March 2012 - 02:59 PM, said:
- They have to be available long after launch as the Devs finally get time to play around with stuff like this
- The differences bethween the weapons' stats should be small, like only 2-5% changes here-and-there
- The weapons should also self-balance with respect to their fine tuning - a Large Laser that shoots a shade more rapidly than a competitor's large laser would also be a little less powerful to compensate, for instance. You could even have a slightly longer range at the expense of recharge time, but it would not be what you'd call an ER Large Laser
- These differences between weapons should be subtle enough such that a duel between two pilots using the equvalent weapons from two different manufacturers should not be decided by the weapons, but rather by the skill exhibited by the pilots.
- Different weapons from different manufacturers, given their House-affiliations, might have varying costs accouring to your Loyalty
- Nothing should be unavailable to the
non-paying player
Finally there we go! Well thought out ideas, I do hope this is something the devs consider down the road as I suspect there is actually more demand for this than meets the eye (certainly from a large number of people I know). With some thought put into implementing this there is scope to add significant variety and longevity to the gameplay experience.
#17
Posted 18 March 2012 - 03:37 PM
From November : http://mwomercs.com/...%20manufacturer
From December http://mwomercs.com/...__fromsearch__1
There have been a few other threads. I'll try and look once I get home.
Apparently its a very popular idea.
Cheers
#18
Posted 18 March 2012 - 03:48 PM
The main weapon discussed was autocannons. Perhaps one model AC/20 will fire a single slug that does 20 points of damage where another AC/20 from a different manufacturer will fire a stream of slugs that do 1 point of damage. However, they would have identical heat and damage/second when accounting for reload speeds and such.
Someone did mention that in alot of the books, this was actually the case and for the tabletop rules they were all grouped under a single ruleset to keep things simplified for turn based combat.
Now that we have a real time simulation, I would love to see this weapon variety for same-class weapons be implemented.
This would also lend itself to customizing your 'mech with a "brand" of weapon that suits your playstyle without having to worry about crazy retrofits that would create non-canon variants...
#19
Posted 18 March 2012 - 04:33 PM
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