Callsign related in-game statistics and 'intimidating' factors on the MWO battlefields ...
#21
Posted 19 March 2012 - 09:01 AM
What i wish in this game is a few numbers visible (2-4 max) which give a general idea of the player skills. A general rating (efficiency from the WoT addons or chess-like depending on how MWO will function), amount of games played measured in the hundreds, maybe winrate and hitrate tho the latter two are not necessary. Knowing the most played mechs or most succesful mechs of a player ingame is not exactly necessary but can be handy sometimes.
#22
Posted 19 March 2012 - 05:34 PM
Out of combat, I don't really have a problem with some leaderboard stats, but I do recognize that they don't always promote the most positive team behaviors. When people begin to go after stat-padding, etc, they either begin to ditch the team's progress for their own, or get very selective about who they are and aren't willing to team with, neither of which are particularly helpful behaviors within a faction.
As for "gestures", "battlecries", and other crap, I don't see it contributing much to the immersion of the game, mostly just being juvenile spam. (Because let's face it "guy who has to spam his battlecry every three seconds" is about as much fun as "12yr old with broken mic who insists on leading".)
Unit-specific paintjobs would be cool, though, and I wouldn't mind some nose art, provided it doesn't include too many swastikas made out of crudely-drawn penises.
#23
Posted 19 March 2012 - 06:05 PM
EDIT* fer shpellin
Edited by Togg Bott, 19 March 2012 - 06:05 PM.
#24
Posted 19 March 2012 - 06:22 PM
Edited by XxDRxDEATHxX, 19 March 2012 - 06:23 PM.
#25
Posted 19 March 2012 - 06:35 PM
EDIT: I would suggest, in fact I will enter one, that instead of a leaderboard or actual stats, that players have a page or dossier that shows all stats privately to the player with a public view that doesn't show numbers. Just a list of strenghts and weaknesses like scouting, support, infighting, ect. And a merc rating like in MW4 for mercs, to help with merc recruiting.
Edited by Zekester81, 19 March 2012 - 06:45 PM.
#26
Posted 19 March 2012 - 06:48 PM
#27
Posted 19 March 2012 - 06:52 PM
For 2, I would vote 'No' because 'Mech sensors have no way of knowing who is piloting a 'Mech.
And for 3, Nothing intimidates a MechWarrior. The closest thing is making him/her wait for backup.
#28
Posted 19 March 2012 - 07:22 PM
Geaux Tiger, on 19 March 2012 - 02:12 AM, said:
And what's wrong with that? I can't imagine one team picking a fight with another if they don't know how strong that team is. I only think this can work with Merc Corps, btw.
As for debunking my argument, I'll use WoW as an example:
There are two main groups, Alliance and Horde. Let's say you are Horde and want to play a Battleground match. You would literally have to learn, by heart, the stats of every single Alliance player on your server to be sure that you knew about every player that you might play against in that next game, because most of the time, the players you're with and against are going to be effectively random. Do you think anyone does that? I don't.
Arena matches, on the other hand, are the REAL competitive scene of WoW.. In that game, you WOULD put in the effort to learn the stats of your competition, both because it would help you, and because it was actually possible due to you knowing exactly who your opposition would be.
Again, forgive me if that example is no longer valid. It was the way of things back when I played.
Geaux Tiger, on 19 March 2012 - 02:12 AM, said:
Any kind of rank identification causes the same kinds of rifts. The BT universe basically cannot work without such ranks (and it has been confirmed that there will be player ranks and levels, see http://mwomercs.com/...munity-warfare/) as it revolves around politics. The rifts are going to be there, like it or not.
#29
Posted 19 March 2012 - 07:39 PM
#30
Posted 20 March 2012 - 02:57 PM
Hence, I do not regard the callsign stats scanning during battle or general availability of in-game stats as an option that should be dismissed without further consideration ... in addition, I would find such a function particularly useful in competitive matches, whereas, of course, Solaris arena battles/duels come to mind. The scanning would give players the same access to critical data and not only those with a dual monitor connection (so that general stats from outside a battle could be displayed during battle on a second screen while playing the game simultaneously on the first screen). If the latter will become a prerequisite, some players are likely to have the edge over others just because the former are equipped with a PC system setup featuring a dual monitor connection.
trycksh0t, on 19 March 2012 - 06:52 PM, said:
... you might think differently, once you and your mech have been toasted in battle by the same enemy mechwarrior several times
I agree though with a previous post in this thread, that audio threats/taunting or battle cries would make me laugh, too, or if someone were to play the 'Ride of the Valkyries' ('Apocalypse now' in a Valkyrie mech?) when entering the battle ... audio gestures could be a cool option though and definitely make the gameplay more enjoyable if a personal touch can be introduced during battle ...
#31
Posted 20 March 2012 - 03:10 PM
#32
Posted 20 March 2012 - 03:29 PM
Once the reconstituded hay impacts the air movement device, no one has time to do in depth analysis of the enemy. Mech type and likely call sign are about all one will have time for.
#33
Posted 20 March 2012 - 03:42 PM
#34
Posted 20 March 2012 - 03:51 PM
Flametrace, on 20 March 2012 - 03:42 PM, said:
it's kind of like seeing a delta force patch on a guy's uniform. you're not going to "rip it to pieces", you're going to get your throat slashed and your corpse discarded in a ditch.
#35
Posted 20 March 2012 - 05:51 PM
Seabear, on 20 March 2012 - 03:29 PM, said:
Once the reconstituded hay impacts the air movement device, no one has time to do in depth analysis of the enemy. Mech type and likely call sign are about all one will have time for.
If I were to have out-of-game info, this is closer to what I'd want to see. I don't want to see a persons leaderboard with 140 different stats on it. I don't want to have a magical computer that somehow tracks 100% of everything EVERYONE does, no exceptions. The idea to me is ridiculous. It works for other games because they aren't sims. MWO is (or will try to be, mostly).
The question now is, what is considered a realistic amount of info a unit or faction could logically be able to gather on an opponent just from seeing them on the battlefield (eye witness, satallite feed, etc).
-Win/loss ratio
-Estimated kills (I'd imagine that would require some fancy formula to 'guess')
-Known mechs piloted
-Preferred weapon types
-Unit name
-House Faction
Though the more I think of it, the more I like something like this:
Scaryman, on 19 March 2012 - 06:48 PM, said:
Anything that helps promote information warfare is cool by me. Commander has some special module, or simple unlock that allows him to collect data from around him. Then he can upload said data to whichever Clan/House/Merc unit. Heck, it could even be an unlock for anyone. No magical info gathering here. You want detailed info on your enemy? Start gathering it yourself. Commanders could then have the option to view any data on a particular player they've already got intel on.
It's a rough idea at any rate. Be fun to see that kind of idea furthered.
Edited by HeIIequin, 20 March 2012 - 07:40 PM.
#36
Posted 20 March 2012 - 07:39 PM
shai`tan, on 20 March 2012 - 03:10 PM, said:
I concur, demonstrated piloting skills are definitely another factor that could intimidate others on the battlefield. However, word of mouth reputation will not really affect me because perceptions can differ quite a lot between players and what I may see as a strength (e.g. if someone has a unique fighting style) another may player may evaluate as a weakness (for example, due to possible predicatability) or vice versa. Moreover, one player may be a formidable foe in a light mech and a complete dud in an assault mech based on the required skills' set and nature of specific missions and gameplay.
HeIIequin, on 20 March 2012 - 05:51 PM, said:
I don't want to have a magical computer that somehow tracks 100% of everything EVERYONE does, no exceptions.
Anything that helps promote information warfare is cool by me.
Methinks, pretty contradictory statements since one will not work without the other
#37
Posted 20 March 2012 - 07:48 PM
Gwenaelle Focht, on 20 March 2012 - 07:39 PM, said:
Not really, when taking into context with the rest of what I said. Magical computer = game server. It knows EVERYTHING. In a RL situation, no tactical/satellite/observer is able to know exactly how many bullets you fired, what hit % you had with each one, how many headshots you had with each one, how many bullets hit you, how many metres you've run, the amount of time (down to seconds) you've spent using any vehicle or weapon, what your 'score' is, or how many times you held your breath in a tight spot (should I have used a ; throughout that? I never remember how to use it).
Okay that last one was a bit silly, but hopefully it helps illustrate the point a bit better.
Edited by HeIIequin, 20 March 2012 - 07:49 PM.
#38
Posted 20 March 2012 - 08:23 PM
HeIIequin, on 20 March 2012 - 07:48 PM, said:
In a RL situation, no tactical/satellite/observer is able to know exactly how many bullets you fired, what hit % you had with each one, how many headshots you had with each one, how many bullets hit you, how many metres you've run, the amount of time (down to seconds) you've spent using any vehicle or weapon, what your 'score' is, or how many times you held your breath in a tight spot (should I have used a ; throughout that? I never remember how to use it).
Okay that last one was a bit silly, but hopefully it helps illustrate the point a bit better.
Fair enough, probably not right from the start but you would a get close approximation after a short while ('history will be written' and intel will be put together at any time by each faction) and it will be plenty sufficient (not counting how many blades of grass you walked over with your battlemech but the relevant intel) once you have had a fair amount of gaming experience (hours in your MWO mechs) or service in real life. It would definitely be available from an intel point of view and telling to the enemy pilots/units, so that no special mech devices will be needed to gather/unlock pilot specific information that can be broadcast to others on the battlefield... this can be related to single pilots (e.g. Solaris scenario) or entire units (e.g. major battle sites).
#39
Posted 21 March 2012 - 10:47 AM
Gwenaelle Focht, on 20 March 2012 - 08:23 PM, said:
Fair enough, probably not right from the start but you would a get close approximation after a short while ('history will be written' and intel will be put together at any time by each faction) and it will be plenty sufficient (not counting how many blades of grass you walked over with your battlemech but the relevant intel) once you have had a fair amount of gaming experience (hours in your MWO mechs) or service in real life. It would definitely be available from an intel point of view and telling to the enemy pilots/units, so that no special mech devices will be needed to gather/unlock pilot specific information that can be broadcast to others on the battlefield... this can be related to single pilots (e.g. Solaris scenario) or entire units (e.g. major battle sites).
True, anyone can gather certain relevant info on preferred weapon types, mech types, etc. Specific numerical info would probably require some sort of module to track though. I guess it depends on what type of info MWO will track at all. If there isn't much, then maybe just leave it for commanders to use a module to access all this info in-game somehow, and make all the stat tracking automatic. Certainly makes it a lot simpler, but with more flavour then just an out of game leaderboard.
#40
Posted 21 March 2012 - 02:04 PM
... situation. Seeing some lights frolic through a park is several magnitudes not as intimidating as turning a corner and facing an Atlas.
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